Carbineer Archive

Thread: Now I'm depressed

Niyol
Thu Sep 02, 2004 2:11 pm
#1

Hello All. I'm a UO refugee (siege perilous)that just started playing SWG a few weeks ago. So far I am having alot of fun with this game plus it's fun to be a newbie again. But after reading this forum, I'm pretty depressed about my chosen profession: Carbineer/Combat Medic. I plan to PvP but I also enjoy PvE at times. My reasons for choosing this template were as follows:


1) Coming from UO, I was tired of bashing things with a sword so I wanted a ranged weapon and carbines looked cool.

2) Perhaps still in the UO mindset, a way to heal seemed a natural addition to an elite weapon skill, so I picked CM.

3) Overall, I thought this would be an effective team style, "support"template.


But now I'm reading about all the issues involving carbineers and it appears the general line of thought is that we are some sort of second class player... not very effective in PvP and unable to engage in high end PvE. If the sticky posts at the top of this forum are meant to disilluion the prospective carbineer, then job well done


So, now thoughts of a template change are floating in my head. The healing thing is something I can't get past... I see somany PvP templates with little or no healing. I understand buffs, armor, etc but still it just doesn't make sense to me and seems that a template with no healing would be at a major disadvantage.


Anyway, I'm now considering taking up BH0/4/0/0... with mastercarbineer that leaves 61 points. I guess the main question is what do you consider to be the minimum skill investment in medic for effective healing? Some possibilities include:


- Adding Medic 4/4/4/0.

- Adding BH 3/0/0/0 (am I right that at investigation 3 you can hunt jedi? might be fun to do BH missions as well) and Medic 4/2/4/0.

-

These two make me cringe:


- Adding Novice Brawler (for intimidate, warcry and center of being... not really sure what these do but I hear they are good) and Medic 4/0/4/0

- Or, to go all out on this line of thought, add Brawler 4/0/0/0 and TK 0/3/0/4 (btw, do unarmed defenses work when you are holding a weapon?)


OK, thanks in advance for your help.
GlaciesLuporus
Thu Sep 02, 2004 2:17 pm
#2

I really find that all that is really neccisary in medic for my use is 0, 0, 3, 0. That is enough to use good doctor stim-cs. You can get quite good healing from just that.
forgoten
Thu Sep 02, 2004 2:31 pm
#3

Hello, just wanted to say, that if you pick up bounty hunter carbines 4, your speed and accuracy will amaze you. Get 3 laser carbines, and get one damage sliced, who cares about speed, youll speed cap it anyway, then put on a max damage powerup, and then youll have a nice weapon. ok moving on, eat crispic, and snowcake(accuracy bonus over 50) get lots of brandy and muon, and steak. Never neglect the /aim command. NEVER NEVER NEVER NEVER. use it 3times in a row. Its your friend. Novice brawler is very very very nice. /intimidate will cut your opponents damage in half, i don't think using skill points for that is not worth it, to me it is worth the 15points just for intimidate, warcy is nice, delaying your opponent for 10seconds is handy, and with all the specials in bh carbines line, youll have to think and know when to use them all. There is a time and place for each individual one. when your buffed, if your not, when your mind is low, etc.. Also novice medic and going up the line for speed is more effective. So i would suggest that instead, healing larger amounts slower, or good amounts faster. (you do the math) Get stun armor and a psg, and buffed if you ever want to pvp..................................ever. You will die if you don't. Get a buff go to dathomir and do enraged rancor missions. if you cant afford a full suit, a psg and stun helmet and chestplate are a must. You have to have them. MUST. You'll be low on defenses, so i suggest going up the pistoleer line --44 if you can or dabble in any of those, as you get ok defenses and more pistol offense. (state defenses, melee defenses, fan shot, stopping shot, geo pistol, republic blaster etc.) i would not suggest going and picking up melee, as this takes more skill points, if you want defenses pick up some pistoleer --44 less skill points and more tactical advantage. Always kite your opponent, burstrun if neccesary, never tank even if your buffed, always move, or do a move, aim shoot, move aim shoot, move aim shoot, repeat rinse repeat rinse. etc etc. With carbineer you can do very well, but you MUST learn your specials, and your weapons, and be prepared. Hope I helped a little bit. Goodluck, (oh i was a mcm, and master carbineer for 5months it rox, stack actionpoisons, and action disease, (so they cant use their specials) use actionshot1/2, and legshot2/3 alot,) p.s. i have been doing some random testing with legshot3 and it seems to have an accuracy mod to it. just my opinion /shrug /grunt /salute.



[Eatheito Emaquech](rebel)------------Bounty Hunter--------------------------*BRIA*
[Tettyie](imperial)------------------------CreatureHandler-Swordswoman---*CHILASTRA*
[Sleighyer](neutral)----------------------Combatmedic-Pistoleer---------------*AHAZI*
galvatronicus
Thu Sep 02, 2004 3:05 pm
#4

My experience with PvP is that healing is kind of a waste of time as your mind pool is the most vulneable and that is what your draining when you start healing yourself and others. Its been a long time since I was Deathblowed in a PvP situation because my health or actionwas empty.



_______________________________________________
Chagatai Yesukai - Master Bounty Hunter - Master Carbineer - Sprayshot Advocate
Imperial Sergeant specializing in deadly applications of the DXR6.
_______________________________________________
Being a Bounty Hunter Fighting Jedi
Eldudorino
Thu Sep 02, 2004 3:37 pm
#5

Medic without Doc in PvP isn't all that helpful.


However to be decently effective, you need 2/0/4/0. First aid 2 with Stim Ds is very nice to have.



Bake fash
~ I am a carbineer. I am not expected to get the glory but to get the job done ~
Aukuja
Thu Sep 02, 2004 4:25 pm
#6

As a MBH I've never had medic, even before the skillpoint reduction. In a PVP situation most people will go for mind, also take into consideration that even after the proposed combat rebalance mind will STILL be a major target no matter what the devs have said simply because there is no easy way to heal mind. With buffs your health and action pools really don't degrade that much unless your opponent is using targeted attacks against those pools. As a carbiner though, your strength lies in being able to land multiple states against your enemy very quickly, so you can keep them on the ground where they are controllable. If I'm unable to land my states in combat then I'll lose medic or not.
NeoEcks
Thu Sep 02, 2004 4:45 pm
#7

Personally I am still holding out hope (a lot of hope) for your original template. I am working on mastering a CM / Carbineer myself.

As we all know, DOTs were nerfed BIG time a few patches ago, so by themselves they are not effective. BUT, when you can begin to stack DOTs as you can with Combat Medic (i.e. Action Area Poison Stims A, B and C on top of Action Single Poisons A, B and C) combined with the action attacks in Carbineer, combined with the status attacks from Carbineer, combined with the ability to posture change, or even knock down opponents…well now you are beginning to talk about a single player dishing out a CONSIDERABLE amount of damage to many mobs or players, or even a single mob or player.

Novamarine recently said that it looks as though the changes in the combat revamp are so positive all around that not only will our top 5 issues be address, but they will become non-issues all together.

Even if things do not turn out quite THAT well, I believe that things will improve for both Carbineer and Combat Medic (as well as all the other professions) with the revamp. With Mind no longer being the end game pool for fighting, it is my belief that Combat Medic will best marry with Carbineer. For the reasons stated above, it just makes sense that two professions designed by their nature to attack and effect multiple targets (crowd control if you will) will make quite a nice ‘template’

Carbineer’s effective range is just about the same as that of Combat Medic (until you start to reach the higher end of CM). As a result, you get to deal a good portion of your damage all from your preferred distance.

I could go on and on about why the two are effective now, and why they will only become MORE effective in the future, but I will let you make up your own mind.

I will close by saying I am still very low in both professions at the moment, but am having a great deal of fun. Give it a real go before you give up on it




In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


MBaco
Thu Sep 02, 2004 5:25 pm
#8


I used to think I was so-so in pvp I even was a master carb / master cm and enjoyed quite alot. But as master carb and bh 0440 I'm much more lethal in pvp, I frequently own rifleman among other professions. the only templates I ever have trouble with are great dot users including cm's and fencers with exceptional weapons. 1vs1 I excel now while in groups I can still provide support as master carb too.

Message Edited by MBaco on 09-02-2004 07:26 PM



Murcuchio Baco / Skread Nightstrydor-Mercenary
A consummate master of the Carbine.
forgoten
Thu Sep 02, 2004 8:21 pm
#9

nah, novice medic does fine for me, 800 heals are nice. mind is targeted often, (its called stun armor, muon, canape, ahrissa, brandy, mind buff,) so ill still stick with my novice medic, also those who are dying form mind incaps are probably not dying, the only time i die from a mind incap is if a cm hits me with spidervenom and i cant find a doc. master carbineer, bounty hunter carbines 4, pistoleer --43, novice brawler, novice medic. if your going to go novice medic all the power to you. it can be very helpful in healing others, and yourself, comeon how many of you ALWAYS die of mind incaps. if thats the case, then im the uberest of you al mwahahahah. j/k all of you rock.



[Eatheito Emaquech](rebel)------------Bounty Hunter--------------------------*BRIA*
[Tettyie](imperial)------------------------CreatureHandler-Swordswoman---*CHILASTRA*
[Sleighyer](neutral)----------------------Combatmedic-Pistoleer---------------*AHAZI*
sumner
Fri Sep 03, 2004 4:09 am
#10

I'm currently BH 0-4-4-0/Carbineer 1-2-4-4/medic 2-2-3-0/pistoleer 1-0-3-0 (20K more xp and I'll be carb 1-3-4-4) I just want to fillout carbineer to 1-4-4-4. I plan on dropping the BH pistol line as soon as I get to Pistoleer 0-0-4-0 and picking up the force enhanced ranged lines and FE range/melee defenses. They aren't a lot of defense, but I never use my pistols, and the defenses from pistoleer help some. Where I stand now I am very good in PvE, and have done alright in my limited PvP. The stim c's are very nice to have, I generally do faction missions unbuffed, just with brandy for the mind boost, and the 900+ heals help a lot. Group mates enjoy the first aid to stop bleeds, and I actually saved a friend once with the drag.




o._.._[ggg]:...__________,_
[]ggg[c]gg[g][ggggggg]:(ggggggg) Otto Yardhand (ggggggg)
''.''''''''''''///_/''^=====///
_._,....///
Imperial Scout Trooper Officer, Captain of the VT-49 Decimator "Obliterator"


Brainplay
Fri Sep 03, 2004 4:31 am
#11

My main character is the dreaded MCM/Rifleman. I started pistols and realized they suck. I then tried rifleman and have been with it since Feb. Before the new chef foods came in carbines were a riflemans worst nightmare since they have gimp defenses vs states or posture change. Thanks to Thakitillo thats no longer an issue since every melee out there is trying to KD me so I eat it like candy.


MIND pools are still very vulnerable which is why no CM ever tosses a Health poison. Compound headshot3 and you've got some devestating results. As of last patch DoT's in general took a major hit. The resists now available make it so that its very tough to land a DoT without having very high potency. And with area cures one doc can cure a 30m sphere of even the most potent spider venom poisons in one shot....and thats with a B pack instead of a full C.


Healing is a joke. The regeneration stats make it so that any class that doesn't have some sort of MIND attack is gimped and move to second echelon ranks. Hence alot of complaints from the carbine community. If people didn't regenerate so fast our carbines would do some decent damage that stuck instead of being mitigated at light speed.






Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Niyol
Sat Sep 04, 2004 11:43 am
#12

Thanks for all the responses. There's some good info in here and plenty of things to think about. I might stick with my original template for now until I master both carbineer and CM and go from there.


One thought, though... everyone runs around PvP'ing without healing yet everyone targets mind pools because they are hard to heal?


Oh... one last question about repairing my carbines/armor: what is the best way to go about this? I have a 99.99% tool and it fixes my carbines alright but they take a huge hit on max durability. I understand its better to have a crafter repair them for you but most crafters I see are afk spammers. Is it better to repair often?
Brainplay
Mon Sep 06, 2004 4:31 am
#13






Niyol wrote:

Thanks for all the responses. There's some good info in here and plenty of things to think about. I might stick with my original template for now until I master both carbineer and CM and go from there.


One thought, though... everyone runs around PvP'ing without healing yet everyone targets mind pools because they are hard to heal? Only a combat medic with 0/4/0/0 can heal a MIND pool while taking serious damage and woundsto theirs for using the ability. As a CM you will learn to use it very sparingly or end up with a completely black barred MIND pool. Other than blue milk which takes up stomach space there is NO other way to heal MIND pools. It is one of the smallest and most heavily used pools hence it is one of the most vulnerable stat pools in the game.


Oh... one last question about repairing my carbines/armor: what is the best way to go about this? I have a 99.99% tool and it fixes my carbines alright but they take a huge hit on max durability. I understand its better to have a crafter repair them for you but most crafters I see are afk spammers. Is it better to repair often? No,their ability to repair isnot better. In fact you have an equal chance or repairing you weapon as a 12 weaponsmith. Its a fairly large complaint with both the weapon and armorsmith communities at the moment. Should you repair more often? I'd say no. There is always a random chance your weapon or armor will have a critical repair failure and fall apart. I had that happen once on a brand new stun helmet. Was missing 1k condition out of 41k and fell apart on the first attempt to repair. Keep you eyes out for general and weapon repair attachments. They are rare but out there and any little bit helps.











Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

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