Carbineer Archive

Thread: Enough about PvP. What is your PvE strategy?

Kagerin
Thu Sep 09, 2004 9:43 pm
#1

I'm curious about you guys PvE strategy because it seems I'm doing it all wrong. It takes me forever to kill something no matter what I spam. I read the resists, pick the gun that they don't have a percentage too. Then start blasting. I use all sorts of different shots and everything. I kneel even. They take forever to go down. These are Lok Mynocks too.Shouldn't be that hard. I have my PvP strategy down, which still isn't that good because I don't have BH tree. Do you guys KD the mobs or what? Very frustrated about this. Don't tell us because we just suck or something.... Oh and my template is Combat Medic/Carbineer if that helps anything.
forgoten
Thu Sep 09, 2004 11:19 pm
#2

Well first off if your a combat medic, id suggest area action poison (notice for pve, i would not do mind, if you do action poison, then use your carb, youll kill faster trust me) If you are unbuffed, stick to ubese armor, burstshot1/2, always examine your creatures or mobs before blasting aimlessly. if the mob has 50 energy resists, 60 acid, and 100 kinetic resits, i would use a laser carbine, and i would also try some state attacks fas2, actionshot1, cs1, you will do more damage to a target on its back then a standing target, so go for a knockdown, youll kill quicker this way. Kite your opponent, always always always kite. (or get a BE 10k cupa mount, with 60kinetic resists, 40blast resists lvl 9, (his creator's name is lozareth, and he is an awesoem be) have your pet stand next to you shoot the lair whatever, comes out, send your pet in and tank. have your pet take the damage, then jump in your clothes if unbuffed, (so you have more ham to use your specials) eat vercupti, amd pop a brandy or 2, then attack. if your buffed use a good set of comp armor and use all your specials. fas2/faa2 are awesome. lol



[Eatheito Emaquech](rebel)------------Bounty Hunter--------------------------*BRIA*
[Tettyie](imperial)------------------------CreatureHandler-Swordswoman---*CHILASTRA*
[Sleighyer](neutral)----------------------Combatmedic-Pistoleer---------------*AHAZI*
Brainplay
Fri Sep 10, 2004 4:33 am
#3

Since I'm a dabbler I have the advantage of several KD's.


Depending on the types of npc's I'm fighting: multiples like Janta or even lairs I start with a few full auto area 2's then follow up with a chargeshot2 for the area KD. Tougher mobs like the janta/mokks will occasionally resist but I will follow up with another KD and they usually go down. Then just spam FA2 until a majority are dead and you can switch to crippleshot and pick off singles.


For creature npc's its about the exact same thing although creatures aren't affected by KD/dizzy. They will go down for a short bit when KD'd and are VERY suceptible to getting hit with states or take heavier damage. When they get up to me I make a decision on where to attack. If their health is low I go for crippleshot but sometimes I'll attack a single pool with actionshot and an action bleed. Actionshot is the exact same thing as headshot3 except its for a different pool and can cause a posture down. I can also be quicker since sometimes you'll end up hitting all 3 pools the same number of times almost like a scattershot. Everyone know what I mean and has had those fights where the npc's HAM was health 0, Action 15, Mind 30 at the end of a fight.


One thing though, do our KD's stack? I dont mean when they're already on the ground I mean are they all on different timers? If I fail to KD something with a chargeshot2 a fire/KD usually puts them down within 2 seconds of having used chargeshot2. The same with underhand and charge1. Just wondering if its my imagination. Have also noticed suppression fire is on a very short timer.





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Envoy3113
Fri Sep 10, 2004 5:50 am
#4

It's not just about the resist. Mobs will succumb just as easy to the Laser carbs medium armor peircing. They key is in controlling the mobs and the aggro. You wanna keep em at ideal range and utilize your knockdowns and posture changes to keep em in your cone, then blast merrily away. Do your best to find some carbine speed SEA's, at the speed cap the profession takes a dramatic change toward goodness. And lastly, double check the quality of your weapons. You will see drastic changes based on the quality and skill of the weaponsmiths who make them.



There comes a time in every mans life when 86 years is just too damn long...
TAfirehawk
Fri Sep 10, 2004 7:26 am
#5

Unless you are using LegShot2 all the time, go for Health Poison, not Action.....the rough % to hit a pool is 3/2/1 for H/A/M, which is 50% of all hits going to Health.



You need to boost Carbineer's speed and accuracy if you want to do decent DPS....along with uber Carbines The only way to do that is BH or SEA's or FS Skills.



And remember that Carbineer is widely regarded as being more "balanced" than most other profs. This means we do less DPS because the Devs want group hunting, not solo stuff.....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Rorenikibi
Fri Sep 10, 2004 7:28 am
#6

As a BH/Carbineer, I use CripplingShot as my main attack on a 1 second macro with FireKD intermixed for the Dizzy/KD, if needed.


As apure Carbineer, you can use FullAutoSingle2/ChargeShot1 for a somewhat more random version of this, skipping CripplingShot because you're not likely going to be speed capped and substituting FullAutoSingle2 in full time.As a Carbineer, its not about the speed with which you drop a target, but the ability to impair a target allowing your lesser damage output to work on your opponent.


In the event of a dungeon or lair, switch up to FullAutoArea attacks and ChargeShot2 for the group love. Again, its not a guaranteed mission winner, but it can take enough heat off of you to allow you to maneuver.


I definitely like that you're watching the resists and selecting your weapon accordingly, that's a sign of a successful Carbineer.


FYI, I don't buy much into the Laser Carbine in PvE as a catch all because there are issues with the Armor Piercing/Armor Rating system that need to be resolved. Better to look for a Vulnerability or low resist and pound at it and know you're getting results than trust known to be bugged coding.




Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


whitj_98
Fri Sep 10, 2004 12:46 pm
#7

I became a master Carbineer about 3 days ago. In my opinion Carbineer is more of a support profession, to be used in a group, cause of the mid-damage attacks, and the multiple stat effect specials. More of crowd control, as someone once put it.
I find it alot easier to kill enemies now with all the master skill mods. Even at the level 4 tier I could hardly kill anything by myself. Thats why I became a CH, and trained in creature management first. I use my pets in a group to Tank the Mobs. I get to my ideal range, depending on the mobs resistence and my weapon, and KILL KILL KILL! I use 6 specials:

ScatterShot2: For my main attack
BurstShot2: Good for when there is a cluster f*ck of mobs on my pet
FullAutoSingle2: Good for causing Dizzy then use ChargeShot1 to KD and they stay down, for longer than just using ChargeShot
FullAutoArea2: "See FullAutoSingle2", AoE
ChargeShot1: "See FullAutoSingle2"
ChargeShot2: "See FullAutoSingle2", AoE

Its fun to watch 2 or 3 fambaa get Dizzy w/ FullAutoArea2, then knock them all down w/ ChargeShot2...they go BOOOOMMMMM lol.
Anyway just go to the Spcials info thread to find out what will work for you.
Leige
Sun Sep 12, 2004 12:26 am
#8

After I dropped MBH (Im getting it back now, 2444 atm) I dabbled in Carbineer for awhile and was able to kill a lot of stuff. I experimented with a lot of the carbineer attacks just to try them out and see if they were really reliable or not. I even mastered pistoleer as well.


Generally, most of the carbineer specials do work. However, I find a lot of redundant and even unnecessaryspecials,and someare bettered by the bounty hunter attacks.


Crippling shot and burst shot 2 are awesome damage shots and really givea bh/carbineer and edge in pvp and low end pve.


Spray Shot is the best for applying states hands down, as it applies stun blind and dizzy all in 1 shot. But a carbineer with the right macro can do the same with carbineer specials, there is hope.


FKD is a very effective special, as is charge shot 2.


If i take on a single target, i use 2x confusion shot, FKD, spam crippling. Since you dont have bh specials, i recommend using a special that applies a stun (Leg shot 3 will work..lol) and dizzy, then going for aposture down or a knock down. Then spam crippling shot until target is dead. I am always moving around when I do this to avoid getting hit (kite kite kite). Last night I took on A Black Sun spawn on Endor with a DXR6 and ended up getting a bh chestplate. Carbines do kill, but you have to use more than 1 attack and move around, know what you are doing.


To take on a group of targets, I use action shot 2 (could use charge shot 2), then spam burst shot 2. I love burst shot 2 because it is an area attack that does high damage and doesnt hit the mind bar too hard. This works great on Jantas.


Damage also has a lot to do with the weapon you are using. For a long time I was using Laser Carbines that hit around405 max damw/o a powerup (539 with a pup). Crippling shot after a kd would land for up to 7k damage. Since that one wore out, i have been using another laser with around 50 less damage, and rarely do i land a crippling shot for more than 5k damage. I highly recommend speed tapes as well, firing specials at the cap issweet.
Vaddo
Sun Sep 12, 2004 7:28 pm
#9

i just spam full auto 2 on savage quenkers or bols....u must be buffed though or its suicide



3Dronac Rancon4
Elder Jedi/Elder most everthing else
-KOG- Member
Hijacking sigs since 04'

3Ockeed ChaCha4

TAfirehawk
Sun Sep 12, 2004 7:31 pm
#10

The FullAuto Series is a key in my mind to effective combat in any situation for Carbineer. Never underestimate the power of applying states and controling your targets.


Apply States then move to a powerful punch.....speed capped CripplingShot/BurstShot2.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Rorenikibi
Mon Sep 13, 2004 7:31 am
#11






TAfirehawk wrote:

The FullAuto Series is a key in my mind to effective combat in any situation for Carbineer. Never underestimate the power of applying states and controling your targets.


Apply States then move to a powerful punch.....speed capped CripplingShot/BurstShot2.








Agree, for a straight Carbineer, states are a must. Only if you're in the BH mix with the more powerful carbinesdo you even consider forgoing them in favor of a hard kill with high damage/no stateshots.




Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


FuzzyDustBall
Tue Sep 14, 2004 8:46 am
#12



Its fun to watch 2 or 3 fambaa get Dizzy w/ FullAutoArea2, then knock them all down w/ ChargeShot2...they go BOOOOMMMMM lol.
Anyway just go to the Spcials info thread to find out what will work for you.



Sorry to inform you but Dizzy does nothing to animals... As a ranger I know this because we have a nerfed trap that can only be used on animals and causes dizzy which does nothing.
OryakaDrake
Tue Sep 14, 2004 9:09 am
#13

Find a gun that is accurate, with good speed and damage. Also make sure you have a wide arsenal so you can choose between needed damage types. Now what i would suggest is to use against a group is full auto area 2, until they get within range of you, the pick one and hit with full auto single till its stunned, now (i personally intimidate next) then Charge shot 2 the critter, then spam either crippling shot, burst shot 2, or full auto single 2. Re-use as needed. Thats how i kill many little guys in the pve thing.



Oryaka Drake

Naritus

Master Carbineer/ Master Dabbler

"Inside the darkness of reality you will find me"

Founding Member: Birds of Prey -Prey-



Oryaka Drake
Naritus
Master Dabbler
"Inside the Darkness of Reality you WILL Find Redemption"
Remnants of the Jedi
Jedi Desciple
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