Carbineer Archive
Thread: Request (useful) crowd control abilities
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JoeTheDestroyer
Tue Sep 23, 2003 6:48 am
#1
Since the devs have decided to turn legshot3 and actionshot2 into legshotcone and actionshotcone, we need an AOE ability for crowd control. If we must risk pulling in aggros to use our advanced action and DOT attacks, then we should also have a better ability to control or disengage from large groups of MOBs.
Because of the KD/PC nerf, all of the commands we had for crowd control are pretty useless, except for warningshot. Therefore, I request that suppressionfire2 be replaced with a new command, warningshotcone. This would give us the crowd control abilities we need but without too much power since warningshot doesn't work in PvP (right?) and can be difficult to use effectively in PvE (other than as a disengaging tactic).
Comments and modifications?
Because of the KD/PC nerf, all of the commands we had for crowd control are pretty useless, except for warningshot. Therefore, I request that suppressionfire2 be replaced with a new command, warningshotcone. This would give us the crowd control abilities we need but without too much power since warningshot doesn't work in PvP (right?) and can be difficult to use effectively in PvE (other than as a disengaging tactic).
Comments and modifications?
Ecks-Wing
Tue Sep 23, 2003 8:31 am
#2
Warningshot2 would be nice as well as changing Wildshot1 and 2 to Blind,Dizzy and Stun.
deadnewbie
Tue Sep 23, 2003 9:34 am
#3
I'm not sure why youfeel you need crowd control abilities. Carbineer is mass area damage.
JoeTheDestroyer
Tue Sep 23, 2003 11:57 am
#4
Okay, how about an example:
I'm attacking a huf dun lair on talus. I'm carefull and wait until all of them have aggro'd my pet, then I attack. Naturally, I want to bleed all the huf duns first, so I open fire with actionshotcone, my best DOT attack. But wait, there are greater sludge panters wandering in among them and one of my shots accidently hit one. Since I attacked one, the whole pack comes after me and I die in short order...
A pistoleer or rifleman would have hit each of them with healthshot2 and gone on with his attack and the GSPs would have left him alone. Thus my only choice is to use my weaker DOT attack (and pool attack) for fear of attracting unwanted attention.
Therefore, if I'm taking the risk of aggroing MOBs I didn't want, then I should have the ability to chase them away as well. Note that my proposed warningshotcone would still be poor for individual control, as it would chase away my prey as well as my attackers...
What other combat profession has to deal with accidently shooting something he didn't want to when using his primary specials? (Commando, but they don't fear anything anyways...)
I'm attacking a huf dun lair on talus. I'm carefull and wait until all of them have aggro'd my pet, then I attack. Naturally, I want to bleed all the huf duns first, so I open fire with actionshotcone, my best DOT attack. But wait, there are greater sludge panters wandering in among them and one of my shots accidently hit one. Since I attacked one, the whole pack comes after me and I die in short order...
A pistoleer or rifleman would have hit each of them with healthshot2 and gone on with his attack and the GSPs would have left him alone. Thus my only choice is to use my weaker DOT attack (and pool attack) for fear of attracting unwanted attention.
Therefore, if I'm taking the risk of aggroing MOBs I didn't want, then I should have the ability to chase them away as well. Note that my proposed warningshotcone would still be poor for individual control, as it would chase away my prey as well as my attackers...
What other combat profession has to deal with accidently shooting something he didn't want to when using his primary specials? (Commando, but they don't fear anything anyways...)
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