Carbineer Archive

Thread: Help out a new carbineer....please

JarilOhms
Tue Nov 18, 2003 4:27 pm
#1

I have heard a lot about all of the broken carbineer specials, and I would just like to know...Which ones actually work? And chargeshot is a ranged knockdown right? Also, which carbine tree should I start up first? I know these questions have probably been asked alot, but takes a whole lot of time to go page by page through the forums. Thanks in advance.

Orgell Abothagmo
JarilOhms
Tue Nov 18, 2003 5:21 pm
#2

/bump......can anyone help me?
Aram1
Tue Nov 18, 2003 6:05 pm
#3

It's hard to define which of our skills "work". Most of our skills will do something - although its either something that is something it shouldnt do to our knowledge, doesnt do something it should do, or just is wacky.


Crippling shot works perfectly for example. It says it does a lot of damage and it does.


Action shot 2 says it's a bleed.. but it does posture change and its area, but the bleed isnt area. So its kinda wonky. Action shot 1 is a bleed and posture change too I think, same problem.


Charge shot 1 works in that its a ranged knockdown, but it also has no timer, and knocks a target down even if they resist it(although for a very very short duration in that event).


Scatter Shot 1 & 2 dont display correct damage, but work as they should


Wild Shot 1 & 2 work, although their usefullness is in question.


Burst Shot 1 works, Burst shot 2 .. doesnt do anything different than burst shot 1.


Supression Fire2 works I believe, but its largley useless.


Full Auto(area and single, all of them) work except they dont apply their dizzy state correctly. As well all area attacks are wonky in that they only hurt things that are currently aggroed towards you.


Charge shot 2 = broken.


Leg shot 3 = broken.


I think that's all of them.


Go up either Marksmanship(accuracy) or Assault Tacitcs(speed) first. Then do counterinsurgency. You'll be working on special abilites even after all your carbine skills are done(since its combat XP).

JarilOhms
Tue Nov 18, 2003 6:15 pm
#4

Thanks alot Aram!
JarilOhms
Wed Nov 19, 2003 6:12 am
#5

/bump
cloakanddagger
Wed Nov 19, 2003 6:42 am
#6

Aram made quite a concise sum of the profession. Only thing to add really, is to take a good supporting class. Doctor is popular, Combat Medic is a good addition, Bounty Hunter for the carbine line to stack with your Carbineer skills. Creature Handler is kind of a toss up, as some players can burn pets down without too much trouble, and PvE, pets tend to stop fighting if you don't send them in first. Nothing worse than watching your pet stand around and observe the scenery as your enemy casually walks up and deals the deathblow.


Other than that, expect to die a lot. Harsh, but it's the truth. Ask around, you'll see.




Patron Saint of Judgement - Eryn GreyWolf
JohnyBGood
Wed Nov 19, 2003 7:55 am
#7

oh yeah - don't forget to eat - ryshcate, breath of heaven and tatooine sunburn are popular foods with carbineer - or of course doc buffs



-=Ulf=-

Please send me a tell or e-mail in game if I won any auctions.
LordRaeVen316
Thu Nov 20, 2003 1:37 am
#8

how is the XP gain rate for this class? Used a SITH holocron last night and it told me master carbineer. Just curious if this is something I can get relatively quickly with some serious hunts on the advanced planets/moons or is this gonna take awhile?



Rae'Ven Tu'Kat, (nWo) Rep City Mgr Idlewind Springs, Naboo
nWo Chieftain/Combat Specialist/Jedi Extraordinaire
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