Carbineer Archive
Thread: A request of Carbineers in the know
Please make a FAQ and have SOJ sticky it up top.
When I was grinding out Weaponsmith the forum for them was pretty straightforward. They outline the best way to get to master. (grind blaster pistol barrells, Firearms 1, projectile rifle barrells up Tech tree then firearms, melee, and munitions incase you are wondering). But I don't see a similar well worn path for Master Carbineer.
I am currently 0110. I got Burstshot because it was a low HAM special, and last night I started up accuracy figuring crippling shot would be the bomb diggity. Is that been whats others have been doing as well? Or is carbineer less formulaic and just go for what you feel is right?
Jounville Blackferne
Master Weaponsmith
Novice Carbineer
The carbineer class is too heavily dependent on your other professions to have a singel best path. For most people they will want the speed line and burst shot 1 first, followed by accuracy, then counterinsurgency. For BH hybrids they don't needs speed as much as counterinsurgency. The special abilities box is combat xp not carbine xp so you just fill it as you can.
I can only tell you what I found to be succesful grinding the tree. The first skill I wouldlearn is assault tactics. The added speed allows for quicker kills without the use of specials. Add the fact that scatter shot might be the most effective skill when hunting and you have priority #1: get scatter shot1. After getting scatter shot I you are right on the money go up the tree until you get Crippling shot. It is a high damage shot that can be used in PvP and is useful in hunting. Once you get crippling shot return the assault tactics and complete the tree. I can not stress enoughhow useful the speed is with this tree. It really assists in all aspects of the game. Since HAM costs are so high with this skill you must be able to kill without using a special every time.
Now on to the good stuff. After you have completed Crippling shot and the assault tactics tree you should have Charge Shot I in special abilities. This is your best friend. The knockdown works quite often. After you knock the target down immediately use Crippling shot while he is down. Using an uber Laser Carbine you can reach close to 7000 damage with the damage multiplier from the KD(and I kept hearing that you couldn't get high damage in the carbine tree lol). After you use that sequence you must make a decision based on what kind of damage you have done thus far. If you have managed to hit one bar hard start using scatter shot (I or II depending on what you have). If you have not done focused damage on one bar use Burts shot (again I or II) to knock down one of the bars significantly lower than the others. Then scatter till done. If you have the mind and med skills (you will have to heal your action to do this) keep the target on the ground. If it can't attack you things are always easier.
I hope this was helpful. If you have any questions regarding Carbimeers let me know. I am always willing to help whenever I can.
Cool beans!!! Keep the posts coming. I want to be a master Carbineer(and its not for a darn holo, Icould care less about that)and I know with your guys input I can do it right.
Carbineers Rock!!!! ![]()
Jounville Blackferne
This is what I did:
First Point: Accuracy Line, for LegShot 3
(at this point I noticed myself firing too slow, an obvious solution?...)
Second Point:Speed Line, well **edit** because I was simply firing too slow
Third Point: Accuracy Line, because I figured with a Laser Carbine and Crippling Shot, I'd be able to deal heavy damage on things, which would allow me to gain exp faster. I was right.
Forth Point: Accuracy Line, for Crippling Shot.
Fifth, Sixth, Seventh: Speed Line(Thus mastering the Speed Line), logicly the faster I could shoot Crippling Shot, the more experience I would gain per creature in a shorter amount of time. Thank goodness for logic, because it was right.
Eigth Point: Accuracy Line(Mastering Accuracy), because I'm still grinding to Master Carbineer. Being able to hit more, far outweighs the ability to dodge attacks(Counter Insurgency Line), because I'll primarily still be PvE based.
Ninth, Tenth, Eleventh, Twelvth: Counterinsurgecy Line(Of course Mastering it), obviously because it's all I had left. This is your defensive line and shows its usefulness in PvP combat. Following this diagram, when you first start on this line you will notice large changes in your PvP performance.
The Special Abilities line operates on Combat experience and is the only place to spend it. Though I can offer this. The other tree that uses combat experience open to a Carbineer, is the Ranged Support line. I suggest getting up to Ranged Support 3 before starting on the Carbine Special Abilites line, because of the ability Warning Shot, which allows you to solo larger MOBs, because of Warning's ability to take a creature out of the battle. With just a rock beetle, warning shot, and his bleeds, a carbineer can take on almost anything.
Post any other questions or something that I may have missed.
(This diagram highlights a NON-BH carbineer. I would suggest a completely different approch for that)