Carbineer Archive

Thread: Good website?

Achyutathewook
Tue Jun 15, 2004 3:08 pm
#1

Anyone know a good website that shows all the specs for the weapons we use?


Thanks



Mandalore of KE
[ MI M I C ]
).-=||=\===
R===/=||=-.(
[A C H Y U T A]
Cloned Wookinator of KE
_________________________________________________
-K A M I N O E N F O R C E R S-



EisMan_Buckeye
Tue Jun 15, 2004 4:11 pm
#2

You can get all the constant stas for each weapon in my post on Carbine Weapon Info. Damage, speed, and HAM costs were left out due to the fact that there are so many variables that go into them, and it's really up to the WS. If you are looking for schematics and crafting related info, go to SWG Craft.com. There you can find all the schematics to find out what it takes to craft the weapons.


If this doesn't answer your question, try reading the FAQ. If you still haven't gotten the answer you were looking for, let us know and I'm sure someone will help you out.



__________________________________________
EisMan Buckeye [COG]
Mercenaries do it for money
[Master of Carbines] [Retired Mercenary]
__________________________________________


TAfirehawk
Wed Jun 16, 2004 8:49 am
#3

Where is the link to THE spreadsheet?????


You gotta push that......







Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

EisMan_Buckeye
Wed Jun 16, 2004 9:36 am
#4




TAfirehawk wrote:

Where is the link to THE spreadsheet?????


You gotta push that......











Sonofa!


I can't believe I forgot THE spreadsheet. You can grab it HERE. It's VERY usefull in determining and comparing DPS values for all of your weapons (yeah, I'm biased, so shoot me!)




__________________________________________
EisMan Buckeye [COG]
Mercenaries do it for money
[Master of Carbines] [Retired Mercenary]
__________________________________________


TAfirehawk
Wed Jun 16, 2004 11:14 am
#5

/bonk EisMan




What would you do without me?






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

EisMan_Buckeye
Wed Jun 16, 2004 5:46 pm
#6






TAfirehawk wrote:

/bonk EisMan


What would you do without me?








Easy, first off, I'd have to do all that gruesome work of actually WRITING out all those formulas in the spread sheet (did I ever tell you how happy I was when I found yours? I was going to make one anyways, and stumbled upon yours, making my job MUCH easier lol).


Secondly, I'd think Scatter Shot 2 did 3X damage on 6 of my carbines since I forgot to fix those numbers.


P.S. As for jfang's gripe about all the spacing under TA's post, JUST DELETE THEM!




__________________________________________
EisMan Buckeye [COG]
Mercenaries do it for money
[Master of Carbines] [Retired Mercenary]
__________________________________________


Achyutathewook
Thu Jun 17, 2004 9:19 am
#7

What is DPS? I figured it outon the first table of the speadsheet, but the second table?




Mandalore of KE
[ MI M I C ]
).-=||=\===
R===/=||=-.(
[A C H Y U T A]
Cloned Wookinator of KE
_________________________________________________
-K A M I N O E N F O R C E R S-



TAfirehawk
Thu Jun 17, 2004 10:59 am
#8

DPS is Damage Per Second.....


Calculated by adding Min + Max and then dividing by 2 for Average Damage. Then you divide by speed in seconds to get DPS. You can have DPS of a weapon and DPS that is different in different people's hands because each person's Skill Mod of Speed can be different.


That may sound complicated and it really isn't, but the identical weapon can have a different DPS from user to user and from target to target once resistances and armor are figured into the equation.






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Rorenikibi
Thu Jun 17, 2004 11:06 am
#9






TAfirehawk wrote:

DPS is Damage Per Second.....


Calculated by adding Min + Max and then dividing by 2 for Average Damage. Then you divide by speed in seconds to get DPS. You can have DPS of a weapon and DPS that is different in different people's hands because each person's Skill Mod of Speed can be different.


That may sound complicated and it really isn't, but the identical weapon can have a different DPS from user to user and from target to target once resistances and armor are figured into the equation.





All that number crunching goes on in real time in the game, so now you know why the servers like to take a crap when major PvP encounters occur. Its a great system, on paper, but its a cast iron b*tch to run at full power.





Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


jfang
Thu Jun 17, 2004 11:56 am
#10









Rorenikibi wrote:


All that number crunching goes on in real time in the game, so now you know why the servers like to take a crap when major PvP encounters occur. Its a great system, on paper, but its a cast iron b*tch to run at full power.








That's not a fair statement to make. I'm guessing that the actual damage calculations are easy to make, given it is all basic multiplication, division, subtraction,and addition. I would guess that it's the positions of people, status of people (armor, gun, current HAM, etc.), and the transmission of this information to client machines which is what causes the major slowdowns in the system, not the raw battle calculations.
Rorenikibi
Fri Jun 18, 2004 12:05 am
#11






jfang wrote:









Rorenikibi wrote:


All that number crunching goes on in real time in the game, so now you know why the servers like to take a crap when major PvP encounters occur. Its a great system, on paper, but its a cast iron b*tch to run at full power.








That's not a fair statement to make. I'm guessing that the actual damage calculations are easy to make, given it is all basic multiplication, division, subtraction,and addition. I would guess that it's the positions of people, status of people (armor, gun, current HAM, etc.), and the transmission of this information to client machines which is what causes the major slowdowns in the system, not the raw battle calculations.






Right, the basic computations are easy, its the volume thats the killer. Sorry if I wasn't clear on that at first. With so many computations needed to know the position of the attacker and defender, their current stats based on skills, weapons, armor, food, buffs, spices, terrain elevation, and the intervening obstacles between them multiplied by the number of combatants in a large scale raid is what causes the issues.


The complexity of the system trying to keep up with so many participants simultaneously with so many variables is where breakdowns occur.




Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


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