Carbineer Archive
Thread: How to slice? Advise please
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Haldan
Tue Aug 16, 2005 1:15 am
#1
With Crit Slices supposedly being fixed in the next publish, I'd go all-out crit slices on it. You're damage capped and with a modded speed of 1.4, you're not going to get much more benefit from a speed slice. Put a SAC powerup on it and you'll be a special-spamming machine.
Apokryphos
Tue Aug 16, 2005 1:49 am
#2
I think it'd be better to go with the 12% speed slice, that way you can slap a damage pup on it and deal out some massive damage.
Edramon
Tue Aug 16, 2005 12:56 pm
#3
What slices would people recommend for this, and why?
E11 Mark II
Attack Speed: 2.3
Modified AS: 1.43
Damage 435-1063
Accuracy Bonus: 17
Wound: 28.75
SAC: 73
Lycantha
Wed Aug 17, 2005 2:00 am
#4
I just made one of these Cell enhanced carbs. I haven't sliced yet, but I am leaning towards the full speed slice, and then going with damage powerups with more damage.
As the poster above stated, slicing excess speed into the gun will allow it to offset the neg speed generated by a higher damage powerup.
As the poster above stated, slicing excess speed into the gun will allow it to offset the neg speed generated by a higher damage powerup.
JoeHeff
Wed Aug 17, 2005 10:52 pm
#5
i definately have to say, from what I've seen, that 12% speed slice is the most effective weapon slice. even with the crit slice fixed, I'd say the faster speed is a more reliable enhancement. there's now "chance" involved, it's just plain faster. I should have gone with it on my elite. (went with 4% damage, 4% speed... woops...)
Edramon
Thu Aug 18, 2005 1:45 am
#6
Is anyone definately able to say how speed works? Is there something recent and 'official' on this?
I posted the same question to the BH board, and the argument is similar - crit vs speed and whether speed is useful beyond a point.
I'm seeing alot of conflicting information - some people saying reducing speed won't have any effect (even that it's already fast enough to be 'wasting' speed), others saying speed is good if only to offset the penalty of a damage pup.
Yet others are posting that they have their speed right down towards 1 and are still noticing the effect.
I remember reading a post ages ago on this board (I think) that gave 1.7 as an optimum modified speed based on the timers of our specials... anyone know for sure how it all works?
Lycantha
Thu Aug 18, 2005 5:02 am
#7
Speed is not a linear progression, from what I have read and seen, 1.7 modded is about the point where you start recieving "diminishing returns". From around that point you get less and less benefit the faster you get.
For me, the way to use this excessive speed is as a tool to allow the use of higher negative speed Damage powerups, as it will give you a cushion of speed to play with before it actually effects your combat performance negatively.
For me, the way to use this excessive speed is as a tool to allow the use of higher negative speed Damage powerups, as it will give you a cushion of speed to play with before it actually effects your combat performance negatively.
Sylow
Thu Aug 18, 2005 6:18 am
#9
JMShunter wrote:
how effective is critical strike?
If it hits, the damage is doubled, from all i read. This means that a 10% chance of critical hit effectively increases your damage by 10%. Unlike a damage slice, it's not continuous, though, it can be that you don't get a critical at all for one enemy... and 3 in a row on the next one, killing it in a hurry.
As soon as it's fixed and working (rumours say that it is...) this is the strongest increase of damage output you can get via slicing, the randomness on such "criticals" evens out by the number of attacks.
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