Carbineer Archive
Thread: missing some FAQ info regarding specials
- legshot: use it all the time, best damage dealer we have
- rapid fire: a bit less damage and SAC cost than legshot, but can be used well to be alternated with it
- scatter shot: same damae as rapid fire, a bit lower SAC costs than it, damage shown in combat log is bugged. (Shows less damage than it does.) An alternative to rapid fire, it has the advantage to strike random locations on the target, making it useful against people with cyberlimbs.
- charge shot: knocks the enemy down and still does some nice damage. Definitely worth to be used, allows for some tactical useage.
- cripple shot: puts a really effective snare on the target, essential for any kiting tactics.
- suppression fire: puts a short time snare on many targets in a cone. Supposedly only affects creatures with agro on you, duration of the snare is short but can be applied again all the time by spamming the special. While being reported as "working as intended", oppinions differ if it's really worth to be using. I personally found it to be helpful in very limited situations making it one of our less valuable abilities.
- full auto area: a good deal of damage in an AoE cone attack. Guaranteed to get you a lot of agro, but if you know you can tank it, you'll in total do a massive ammount of damage. (Great in mass-PvP, too... 20+ people on either side, the FAA is just pure fun... )
While the value of suppression fire and scattershot can be discussed and most carbineers agree that we'd still need an area knockdown, the only really "broken" ability is scatter shot. And there the problem is that the damage is not displayed correctly in the combat log, thus a rather minor issue. (Also, rapid fire currently is redundant, alternate legshot and scatter shot for the same damage output but better SAC efficiency.)
Excellent post, exactly what i needed to know.
So the rapid fire get taken out from my toolbar and replaced with scattershot and all other abilities are kept.
If you use Legshot, Scatter and Legshot again, then Scatter has not finished its cooldown yet, and you have to wait some time for it. (Might have been changed, don't hunt that much)
You can do Legshot-Scatter-Leg-Rapid-Leg-Scatter-... however
Hmm, this is some interesting observation. I haven't experienced this yet, but i guess this behaviour is pretty much dependant on the speed of your weapon and your personal speed modifiers. Soi guess anybody using the legshot-scattershot approach should check on the delays, if they work with him or if he has delays in between.
If you use Legshot, Scatter and Legshot again, then Scatter has not finished its cooldown yet, and you have to wait some time for it. (Might have been changed, don't hunt that much)
The difference is that it's supposed to hit multiple locations, but even if some parts are unarmored, like a cybernetic limb, it will still hit the unarmored limb for exactly as much damage as rapid fire does, on average.
Message Edited by Sylow on 08-22-2005 02:48 PM
The FAQ is lacking much of any info on the Specials, but it seems what you wanted was opinions, not FAQ's ![]()
And basically they all work as described in-game.....which tells you about all we know about the Specials ![]()