Carbineer Archive
Thread: DPS fantasy island figures from SWG.
Unfortunately that's not true.
Trebonious wrote:
If you read these forums you'll find that nobody accepts the DPS estimates as valid numbers.
Adval wrote:
Unfortunately that's not true.
Trebonious wrote:
If you read these forums you'll find that nobody accepts the DPS estimates as valid numbers.
I believe it. With a speed pup,thedps on my proton carb is around 800, but I do way more damage with my E11 Mark 2. The E11 is speed sliced with way lower sac than the proton, and when I put any kind of pup in it, whether it be a speed, or damage pup, the highest dps that I can get on it is around 600, but I do get more out of it than the proton, so, I don't even really look at the dps anymore.
Ezekial Calhoun
There is actually an NPC in Mos Eisley (part of the Mayor's quests)that tells you, "DPS is the most important thing to know about a weapon." I kid you not.
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This is absoletly confirmed for lightsabers, for example, that all LS specials use base speed except the basic "saber hit" attack which uses the correct modfified speed.
I heard that this affects some other professions, possibly all.
So Modified DPS can NEVER be correct or meaningful until specials start to USE the proper speed stat.
In short, this has been broken since the beginning of CU, it is a major flaw in the coding that makes combat the slow motion ballet that we currently have.
You can get off Ranged Shots in quick order, but spamming powerful specials like Adv.Critical Shot and Impr.Leg Shot brings significant delays in comparison.
For those that haven't gotten it across into their heads yet: Disregard DPS! Ignore it!
Well slap my thigh - looks as though there is a bug in the game (or is that a game in the bugs?).
Ill do some more work but one things for sure, the myth about alternating low level attacks with specials for higher DPS is dead wrong. Most DPS was achieved using high power special after high power special and then using ranged until action is backto full bar.
More later.