Carbineer Archive

Thread: Question on carabine specials...

HARP00N
Sun Sep 28, 2003 8:57 pm
#1

Going to be making another char as a carabineer... don't care if its a bit gimped,carabinesounds cool, and my first char is a rifleman so I know all about being gimped


From Lagrimas's thread (sorry i need a quick reply)





Lagrimas wrote:

Here goes, this is what these special moves actually do:


Novice Carbineer (Novice Carbinier)


Full Auto Single 2: Does medium damage to a single target


Action Shot 2: Multiple Target. Causes 1 targetto bleed and does high damage to all remaining targets. Also, causes effects: Blind and stun. Almost always lowers posture.


Carbine Speed (Mercenary)


Scatter Shot 1: Medium damage to a single target. Damage is divided randomly over health, action and mind. Sometimes it focuses on 1 bar, while other times 2 or 3 bars are damaged. Damage reported in the chat/system box is always 1.


Wild Shot 1: Low damage and stun to a single target


Scatter Shot 2: High damage to a single target. Same deal as Scatter Shot 1.


Wild Shot 2: Medium damage and stun to a single target


Carbine Accuracy (Marauder)


Leg Shot 3: Low-Medium to damage to the Action pool of a single target.


Crippling shot: Very high damage to a single target. Randomly damages a single pool.


Carbine Countersuringency (Infiltrator)


Burst Shot 1: Medium damage to a single target


Suppresion Fire 1: Very low damage to a single target


Burst Shot 2: High damage to a single target


Suppresion Fire 2: Medium damage to a single target


Carbine Support (Assaulter)


Full Auto Area 1: Medium damage to a single target on the first round of combat, then hits multiple targets.


Charge Shot 1: Very low damage knockdown. Character raises 1 arm in the air and charges forward 5m if standing still. Can not be used from kneeling.


Full Auto Area 2: High damage, otherwise same as Full Auto Area 1


Charge Shot 2: Medium damage to a single target with same graphic as Charge Shot 1. No knockdown, no area of effect.







Ok with rifles the highest damaging attacks where the Headshot1/2/3 series, until you hit Master and you got strafeshot2 which can potentially one shot a target if you roll a high number with a good rifle, but its random pool, while headshots hit only mind.(its also suppose to raise them from a covered state)


But with this rundown, Legshot1/2/3 do only low to medium damage? I've reasearched enough to see that once you reach crippling shot that's all you'll be using, but burst shot1/2, scatter shot1/2, and full auto area 1/2 all do medium to high damage? And theres no difference between burst shot and scatter shot, both do medium damage at 1 and high damage at 2. Full Auto Area just hits more than one target. I can only take full auto single out of the equation since theres nothing special over it.


Do all these (non leg shot) specials hit random pools? I'd actaully like that very much, since in PvE i could help groups more by hitting health (which is hit about 50% of the time with random pool attacks, followed by action at about 40% and mind by 10%, probably because the body is biggest, the legs are second and the head is smallest) I didnt like that as rifleman because my best damaging attacks hit mind, so i couldnt help my group, and my random pool attacks did poor damage so no xp. Also in PvPif a player had low action I could hit them with alegshot, but if they had low health I could hit them with a high damaging random pool attack and theres a good chance I'll hit health.


And with my rifleman im watching pistoleers/BHs spamming their specials and eating their action pool away... and I just think about how cool a good legshot would be right in that situation

Kaellok
Mon Sep 29, 2003 3:33 am
#2

best damage i've seen from legshot3 is around 1k, with a laser v. kd target w/o armor. the average seems to be about 600-700 (all this is pve, mind you). i hate it. i, umm..don't use it at all anymore. ever.


scattershot1,2 hit all the ham pools, some more than others. it seems to hit health much more than the others, but is a good move when they've got a low pool. also decent in a big pvp battle for getting that mind damage in (esp. if they've got high health/action buffs). also, scatter2 fires a bit faster than cripple and comes with the speed chain. i personally went up that chain first, and would recomend going up it first (or grabbing burst1 then going up the speed.)


burst1 is like cripple's little brother. a chunk cheaper on the ham, fires a bit faster, and does less damage. still nice, and its a tier1 skill so it makes it a tempting first box to learn. it hits a random pool. burst2 is useless, don't use it until devs fix it (i mean, don't use it. it won't be fixed for an incredibly long time, and by then you'll have cripple.)


cripple shot hits random pool. seems to fire slower than other high-damage specials. costs a bit of ham, quite a bit actually. can be countered with doctor buffs or a tat sunburn or 2. umm, that goes for all carbineer specials, actually. high-cost, but countered with buffs and food =)


oh, legshot does stun...so does wildshot. stun's pretty worthless though. fullauto can dizzy/stun/blind (i think? maybe only dizzy/blind). the dizzy lasts *exactly* 0 seconds. broken. blind only works v. ranged targets. costs high ham.


ALL area of effect (aoe) specials: (this is actionshot2; full-auto area1,2; chargeshot2; and i think scatter2) work in the following way. you use it, and the group aggros on you, but only the target you have selected takes damage. AFTER you have aggro from them, you can damage them with aoe. they WILL be immune to pc/kd even if they take no damage but only aggro. hope this helps =0

HARP00N
Mon Sep 29, 2003 4:14 pm
#3

ok thanks alot
HARP00N
Tue Sep 30, 2003 9:16 pm
#4

ok yesterday I madenew carabine char on another serverand played him a bit.


Of course at novice marksman all I got was Overcharge shot, the point blank moves, and regular attack. I picked up a CDEF carabine (for 500 credits, no less. ugh.) and got up to Carabine 1 after a few missions. I got legshot1 with that. Doing some tests, with the same types of mobs at the same range, I was able to kill them 3-4 times faster with legshots than I could with overcharge shot (which hits random pools with health and action being more likely to be hit). It would take me 10-20 seconds to kill aFlute with legshots (those butterfies on Naboo) and about 40-50 seconds to kill one with overcharge shots, because I'd often hit health a few times, action a couple of times, and mind one or twice before I decreased one of the pools to 0, even though the overcharge shot was doing about 40% more damage.


So how do the carabines action-pool specificlegshots1/2/3have a disadvantage compared to the random pool burst shot and so forth, for sololing? For grouping i'd use the random pool ones to help my group hit health, and for pvp I can random someone in a low health or mind pool, but hitting one pool seems to take mobs down faster...



SkyyZeRo
Tue Sep 30, 2003 9:24 pm
#5

I've hit for 1300 from what I could see from scattershot2.. usually health.


Actionshot2 isn't great because your target won't bleed... <--- Obvious bug... it does make other MOBS around it bleed. Just make sure you use it right and your okay, I like wildshot2... low hams does good dmg and good for mobs an AoE shot.


I usually do a chargeshot and go with cripple/fullautosingle2 and then heal myself because of the HAM costs doing those 3 are insane in a combo.


I don't use Legshot3 anymore because it's suppose to be AoE but isn't at all.....



I use autoarea2/wildshot2/actionshot2 and then spam wildshot2 because it has lower HAMS from what I can see... works great, if your in a group with a tank it's a Must. I gained 15 to 20k Carbine exp in less then 2 minutes using those.

SetzerX
Wed Oct 01, 2003 8:19 am
#6

FullAutoArea 1 and (hopefully FullAutoArea 2...I will have it tonight) work great for me. I can send my pet in to hit a lair, and all the mobs aggro him. Then I start cranking the FullAutoArea's and I hit all of them, not just my target.
Ail
Wed Oct 01, 2003 10:45 am
#7

I have done 2k damage scattershot 2 in pve.


It is a great special and the one I mainly use both in pve and pvp.




Aildiin Rifleman/Doctor,Rastar Master Armorsmith Master Artisan, Aildin TK

Shop located SW of Bestine at -1907 -4348

Best sellers
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Brawler's armor (ubese 75% kinetic 313/363/427 ham) 100k/set

HARP00N
Wed Oct 01, 2003 12:06 pm
#8

1300 in PvE right? I think only cripple shot has that high of a multiplier, so scatter shot hitting 1300 must be PvE. Or maybe it is that strong.. so if you can one hit people in PvP then it doenst matter what pool you hit Anyway you'll be hitting all sorts of pools. You're more likely to hit health then you are action and much likely to hit health than mind, but becaause it is still inherently random you can bring their mind, action and health down without getting more than one into one pool. And if you're fighting something with 10k HP in PvE, and you're getting as high as 1k per shot, you'll have to random ten shots into one pool which is unlikely. And why would you use actionshot in PvP to bleed their action if you're probably going to random your shots into the health pool or maybe even mind?



ugh im probably confusing you. Is burst shot and scatter shot still better than legshot1/2 because of the raw damage output, so they can drop an enemy faster because it does so much damge even tho legshot1/2 takes out one pool (the action one) only?

SkyyZeRo
Wed Oct 01, 2003 12:07 pm
#9

yeah PvE... but still 1300 x .25 = 325 pvp, still low cost and u can spam it all day... lol
SkyyZeRo
Wed Oct 01, 2003 12:12 pm
#10

correction 1400 pve.... just saw my DXR6 do 1400 on a rebel NPC on action.
Kaellok
Thu Oct 02, 2003 6:51 am
#11

in my oh-so-un-humble opinion, legshot1,2 is great for a while. however, once you start fighting the harder mobs (3.5k+) it just doesn't cut it. at all.
Jianti
Fri Oct 03, 2003 2:08 am
#12

The biggest issue I have with legshot is that it seems to use up more mind than crippling shot. And since I'm a Novice doctor so I can heal the run away health and action costs, that can hurt.


Hunting big stuff, I tend to start with a legshot so I can hopefully get stun. Then go with the two bleeds, then legshot unless my mind is low. If it's going down, I use crippling shot. And since I mostly only fight animals, I use warning shot to make stuff run away from me. Something in there often seems to cause a slow, but I'm not sure what.


Anyway, if it werne't for the mind cost I'd find legshot to be more effective than crippling shot. Especially becuase with the faster speed, it means I can get off an emergency warning shot, or actionshot1 for a posture down quicker.

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