Carbineer Archive
Thread: SOJ can we get an update from you on test center?
Questions I would like answered
1. Does our dizzy stick (in other words does the carbineer dizzy finally work)
2. I know you mentioned that PC/KD works for more than a split second. Is this for PvE or PvP. Remember KD currently works fine in PvP but not in PvE is PC/KD fixed for PvE now?
3. Has the timer been changed at all or is it still 30 seconds?
Thanks!
1. Haven't been able to Dizzy something yet. Sorry. ![]()
2. I haven't been able to PVP on the TC yet, and I don't think I should unless it's with other Corr's. However, I believe KD still works the same, you can probably still get up almost instantly if you mash the stand key. On creatures, it's a little different with KD. Right now, Gorgs and Worrts and such stay down indefinately whenever KDed, but Mountain Dewbacks get up after 17 or so seconds. Posture Change seemed similar, except that gorgs and such got up after 20 seconds. On the other hand, it seems NPCs get up from PC/KD almost instantly, still. Even the weak ones.
3. I believe the timer is still 30 seconds, it's just that the time that they are down has been increased.
Wow, Mountain Dewbacks that stay down for 17 Seconds after a KD? Seems like they still haven't gotten their numbers right. Sounds too long.
thanks SOJ. Hope you make mention of the broken dizzy on the correspondant boards.
I was asking about PvE and PvP because I don't PvP but for the past month the knockdown nerf has effected PvE because the devs forgot to test it for PvE but made sure it was working for PvP which is annoying for the 99.9% of the 300K player base that doesn't PvP.
I think PC/KD could use some work. Lesser creaturesstay down forever and I assume the higher level the creature is the shorter it will take for it to get up. So far, even on weak NPCs, they just get up immediately after PC/KD as well. I'll check out Lok or Endor tonight and see how things work there.