Carbineer Archive

Thread: who thinks that crippling shot sould snare a target?

Xmak
Sat Oct 04, 2003 4:14 am
#1

Bad idea. If you need crowd control use posture down or knockdown.





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Qjahe
Sat Oct 04, 2003 8:35 am
#2

apparently our stuns slow down the target's movement considerably.
Try it sometime.. they walk


Yriah

Pootian
Sat Oct 04, 2003 10:03 am
#3

LOL!! Crowd control doesn't count if you get one shot. Only works if you can spam it and keep em pinned down...obviously the devs don't understand what suppression fire is...you keep firing to keep them pinned DOWN not kneeling. If TKA's and melee peeps don't like that its too bad, i don't like it when brawlers get to close i am delicate!



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hkyplyr31
Sat Oct 04, 2003 12:11 pm
#4

yes, just like a trap. it you are dling leathile damage to a leg it should pervent movment.








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Mikhail24
Mon Oct 06, 2003 8:09 am
#5

I don't know about snaring targets with Crippling Shot, but it should do SOMETHING. Maybe Stun when that effect is actually working right.



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Drakforge
Mon Oct 06, 2003 6:22 pm
#6

I am starting to think each server has different things working and not working.. my stun/blind effects dont do a thing it seems. Stun shows a face on the bar of the target.. but thats it.. doesnt skip and attack round ..it keep punding away like nothing.. even when i am stuned it doesnt effect my combat... or slow me down in the slightest. Blind doesnt seem to effect me .. the only thing we have going for us right now is we can posture change and KD (although it lasts for less then 1 second).]



They over nerfed posture change/KD it shouldn't be that way.. at least in PvE.




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Rishathra
Mon Oct 06, 2003 7:26 pm
#7

Maybe not for crippling shot, but it would make sense to me for the legshot line to have a 'snare' or 'slowdown' ability added as an effect. Maybe thats what stun is supposed to do if it actually worked. It would make action targeting useful. Right now there's not much benefit to it. Health targeted shots are good because they stack well with regular attacks and in groups. Mind shots are good because they can't be healed and that most players' mind pools are relatively low. What does an action damaging shot bring to the table? Not much really, at least when compared to others.




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