Carbineer Archive

Thread: Full auto area 2

WTS
Fri Oct 03, 2003 2:19 pm
#1

fullautoarea2 is somewhat of an improvement. a bit more damage. but the best carbineer area attack imho is wildshot2. it does more damage and causes stun (though i don't really see it having much of an effect.) it's 4 boxes up the mercenary three though, so you probably won't want to invest in it if you are tight on points.



Arandis
Master Smuggler (Imperial FP for 125 credits each)
Agathon
12 point MDE, 12 point MAS, 14 point Master Artisan

Vendors at -3979 3643 Naboo, outside Theed

Iri
Fri Oct 03, 2003 2:29 pm
#2

whoa, wildshot2 is area effect? I haven't gotten it yet but **edit** that'll be nice for PVP. What's the damage range on it?


that's pretty nice... I thought FAA2 was the best we had... I saw a Master Carbineer do about 500 damage to about 11 people with it in a single shotand I was like


Learn something new every day




Vectus Irongrave
atimes
Fri Oct 03, 2003 2:31 pm
#3

if you ask me they should add a dizzy to wildshot. Then combined with charge shot it would be deadly
WTS
Fri Oct 03, 2003 2:52 pm
#4



atimes wrote:
and fix the dizzy so that it works




when we're fixed, i expect to do wildshot2 for stun, fullautoarea2 for dizzy/blind, then chargeshot2 to knock everyone down.

we will be the ones everyone wants to nerf after that....



Arandis
Master Smuggler (Imperial FP for 125 credits each)
Agathon
12 point MDE, 12 point MAS, 14 point Master Artisan

Vendors at -3979 3643 Naboo, outside Theed

SOJ
Fri Oct 03, 2003 3:23 pm
#5

If it matters, I heard that Stun reduces Ranged Defense, which is your defense against ranged attacks. The more ranged defense you have the more likely it is for a ranged attack to miss you. I can't confirm it.

R3dj4ck
Fri Oct 03, 2003 7:41 pm
#6

aoe is a dangerous thing in PvP. Best be sure your targets are all pre-occupied before opening up with aoe or the Auto-Attack Gerbil of Doom will get you.


Funny thing happened to me outside of Bestine once.I happend ona nice tightly packed glob of overt imperials. Some had been nicely pre-chewed on, but all hadn't noticed me. So i'm thiking i'll be all ninja -slick like and lay down on top of a hill then open up with fullautoarea's to drop a few of the sickly ones and beat on the rest.


B a d i d e a .


No sooner had I fired off the first fullautoarea, the whole **edit** mob auto-attacks. I got insta incapped by 9 auto-attack shots for about 100~250 a piece. Won the darwin award that day I tell you.


Beware less the AAGoD will get you too.

raider7734
Sat Oct 04, 2003 12:36 am
#7

How well does full auto area 2 work? I'm tight on skill points, but would get it, if it's animprovement over area 1.





----------
IGN Kye • vendor wp -1444, -3847 Naboo
"Persistence is synthetic Luck"
ShortBusFury
Sun Oct 05, 2003 10:52 am
#8

This is good info to know... wading through all the whines on teh rest of the board pays off once again.
WTS
Mon Oct 06, 2003 1:29 pm
#9



atimes wrote:
WTS I've always believed that if carbineers worked they would be the most deadly profession in the game both for PvE and PvP. We will be the flavor of the month when we are fixed. I don't think we'll need a nerf though because carbines aren't uber weapons and our best attacks are given very close to master (all AOE attacks are tier 4 skills except for fullautosingle1 which doesn't do tons of damage)




actionshot2 is area of effect at novice.... or at least it aggros lots of things you don't want aggro. ;-)

also, the devs have said that legshot3 should be AOE also.

anyhow... i didn't say we should be pre-nerfed before we are even uber. :-) just that people will be jumping on the bandwagon when carbineers start mowing down everything like [insert generic action hero]



Arandis
Master Smuggler (Imperial FP for 125 credits each)
Agathon
12 point MDE, 12 point MAS, 14 point Master Artisan

Vendors at -3979 3643 Naboo, outside Theed

atimes
Tue Oct 07, 2003 12:08 am
#10

WTS I've always believed that if carbineers worked they would be the most deadly profession in the game both for PvE and PvP. We will be the flavor of the month when we are fixed. I don't think we'll need a nerf though because carbines aren't uber weapons and our best attacks are given very close to master (all AOE attacks are tier 4 skills except for fullautosingle1 which doesn't do tons of damage)
atimes
Tue Oct 07, 2003 12:13 am
#11

if you are tight on points then get wildshot2 over full auto area 2. that line is built on weapon xp and full auto is built on combat xp. Also the wildshot2 discipline gives carbine speed which is always good.

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