Carbineer Archive

Thread: Keep posture change timers in place..

Aram1
Sun Oct 05, 2003 7:45 pm
#1

Just make Supression Fire 2 keep them in a changed posture for 30 seconds.


Whos with me!

SOJ
Sun Oct 05, 2003 9:14 pm
#2

I don't know about that, Aram, however, PC/KD seems to keep something down for 15 - 20 seconds, now, on the TC. I haven't been able to try it out on really high level creatures, but it kept squills and mountain dewbacks down for that much time. If I had a better weapon, I'd give endor a go.

Aram1
Sun Oct 05, 2003 9:45 pm
#3

Yeah I was kidding =).


Good to hear about KD/posture changes working better on TC though. Posture change ineffectivness doesnt annoy me as much as Charge Shot not keeping down things very long(besides the fact that it works maybe 1 out of every 10 shots). Most I've seen is maybe 3-4 seconds, and thats a rarity.


Is Charge Shot 2 fixed on TC? I think that would be a rather fun skill to employ in a big PvP battle..just to see 10 guys all get knocked down would be worth that many hours spending getting combat xp.

atimes
Mon Oct 06, 2003 6:22 am
#4

SOJ does dizzy stick?
SOJ
Mon Oct 06, 2003 6:38 am
#5

Charge Shot 2 doesn't KD still. And I haven't been able to get Dizzy to stick.
SOJ
Tue Oct 07, 2003 5:46 am
#6

On the Test Center, the mobs stay down longer than they do on the Live servers, because the creature's have been changed. So far, I think it's only creatures that have been changed since NPCs still disregard PC/KD. However, weak monsters seem to stay down forever (never get up) while stronger monsters seem to get up quicker.


As for PCs, I believe that they can still hit /stand and get up immediately. The changes on the TC seemed to only affect creatures.

NoPantsMcGee
Tue Oct 07, 2003 5:48 am
#7

PC/KD seems to keep something down for 15 - 20 seconds


How? On what were you using this? As soon as I use KD or PCless than asecond later it gets up and teleports right on me.

Pootian
Tue Oct 07, 2003 12:38 pm
#8

I don't know what your talking about KD during pve keeps em down for like 3 sec max. I can deal fine with a 30 delay, but at least make the mob / player stay down for at least 5-10 sec.


Marok Pootian


Master Carbineer, CH (3-3-1-4), Master Scout, and Hunt Master




"All your base are belong to us!"~ Old Phalanx Proverb
Page 1 of 1
Previous Next