Carbineer Archive
Thread: Keep posture change timers in place..
Just make Supression Fire 2 keep them in a changed posture for 30 seconds.![]()
Whos with me!
I don't know about that, Aram, however, PC/KD seems to keep something down for 15 - 20 seconds, now, on the TC. I haven't been able to try it out on really high level creatures, but it kept squills and mountain dewbacks down for that much time. If I had a better weapon, I'd give endor a go. ![]()
Yeah I was kidding =).
Good to hear about KD/posture changes working better on TC though. Posture change ineffectivness doesnt annoy me as much as Charge Shot not keeping down things very long(besides the fact that it works maybe 1 out of every 10 shots). Most I've seen is maybe 3-4 seconds, and thats a rarity.
Is Charge Shot 2 fixed on TC? I think that would be a rather fun skill to employ in a big PvP battle..just to see 10 guys all get knocked down would be worth that many hours spending getting combat xp.
On the Test Center, the mobs stay down longer than they do on the Live servers, because the creature's have been changed. So far, I think it's only creatures that have been changed since NPCs still disregard PC/KD. However, weak monsters seem to stay down forever (never get up) while stronger monsters seem to get up quicker.
As for PCs, I believe that they can still hit /stand and get up immediately. The changes on the TC seemed to only affect creatures.
PC/KD seems to keep something down for 15 - 20 seconds
How? On what were you using this? As soon as I use KD or PCless than asecond later it gets up and teleports right on me.
I don't know what your talking about KD during pve keeps em down for like 3 sec max. I can deal fine with a 30 delay, but at least make the mob / player stay down for at least 5-10 sec.
Marok Pootian
Master Carbineer, CH (3-3-1-4), Master Scout, and Hunt Master