Carbineer Archive

Thread: Wild Shot

SenesacJ
Tue Oct 07, 2003 9:04 am
#1

I recently finally got wild shot 1. My question is what good is stun exactly? I see -Stun- Printed above a mibs head when i hit it but it still attacks my pet and doesnt really seem to do anything to the mob. Is this only a pvp thing maybe? Can someone explain =)



Carbineer 3-3-3-3
Master Medic
Scout 4-0-4-0
Marksman 0-0-4-2
CH 2-2-1-3
Aram1
Tue Oct 07, 2003 9:43 am
#2

Stun seems to be broken, and barring that, then its the most useless status change ever.


The stun description says it temporarily lowers some stats, and takes away a round of combat. I've used it on other players, and their stats havent moved, nor have they long combat rounds(which tends to be pretty noticable).


I have noticed that it does seem to randomly cause mobs to stop for a half second, then continue running. At least I *think* its stun that is doing that.


By and large just stay away from Wild Shot 1, if I remember correctly its very low damage, and LegShot 2/3 will give you a stun effect and concentrated firepower. I'm not sure why we have Wild Shot 1, its redundant.


Wild Shot 2 is an area stun, which I guess would be useful, if stun had a purpose.


I would easily trade stun for... well any of the other status effects. Blind, dizzy, intimidiate(although thats brawler only I believe), etc.

R3dj4ck
Tue Oct 07, 2003 4:37 pm
#3

not so Aram1. the status effects you seek (minus intimidate)can be found in all of the fullauto lines both single and area.


although the dizzy effect currently doesn't stick.

Gegoran
Tue Oct 07, 2003 9:46 pm
#4

So wait....the fullauto line has a chance to cast a random debuff?



________________________________________
Gegoran Quietus
The Crescent Order
Master Doctor Master TKA Master Medic
SkyyZeRo
Wed Oct 08, 2003 1:11 am
#5

I think fullauto does several different things... depending on with which HAM you hit.

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