Carbineer Archive
Thread: Wild Shot
Stun seems to be broken, and barring that, then its the most useless status change ever.
The stun description says it temporarily lowers some stats, and takes away a round of combat. I've used it on other players, and their stats havent moved, nor have they long combat rounds(which tends to be pretty noticable).
I have noticed that it does seem to randomly cause mobs to stop for a half second, then continue running. At least I *think* its stun that is doing that.
By and large just stay away from Wild Shot 1, if I remember correctly its very low damage, and LegShot 2/3 will give you a stun effect and concentrated firepower. I'm not sure why we have Wild Shot 1, its redundant.
Wild Shot 2 is an area stun, which I guess would be useful, if stun had a purpose.
I would easily trade stun for... well any of the other status effects. Blind, dizzy, intimidiate(although thats brawler only I believe), etc.
not so Aram1. the status effects you seek (minus intimidate)can be found in all of the fullauto lines both single and area.
although the dizzy effect currently doesn't stick.
I think fullauto does several different things... depending on with which HAM you hit.