Carbineer Archive
Thread: Update to /chargeShot1
Better yet, combining it with warcry so they stay down for 10 seconds. God dang, thats even more worthless!
TAfirehawk wrote:I went hunting on Dath last night with another Master Carbineer. {Yes I know it is difficult to get TWO of the THREE Master's on Chilastra together![]()
4 now
Mafaza wrote:
What's your other prof? Master hot dog salesman?
KD to animal mobs is meaningless. They get right up. Trust me.
You sure as hell don't know what you are talking about, go back to the BH forum. You should be a Smuggler since you flat out LIE.
OK, after getting rid of the BH arse wipe, got some more testing done this weekend.
Amazingly this weekend, unlike right after Publish 6, I was able to KD every single Rancor type on Dath. It was strange.... I even was landing KD pretty regular. There was either a tweak after Publish 6 or I had REALLY bad luck missing the KD effect over 100 times ![]()
Now there is still a problem with how long they stay down, sometimes I get 4 shots off and sometimes 2 before they stand back up. Although this is minor for sure.
TAfirehawk wrote:
Now there is still a problem with how long they stay down, sometimes I get 4 shots off and sometimes 2 before they stand back up. Although this is minor for sure.
novamarine wrote:
TAfirehawk wrote:
Now there is still a problem with how long they stay down, sometimes I get 4 shots off and sometimes 2 before they stand back up. Although this is minor for sure.
Are you hitting them with a KD while they are KD? My testing shows that if a target is KDed, any KD will bounce them up.
My testing agrees 100% with this KD/KD bounce up "bug". I try not to spam it back-to-back because of this. Although a lot of my testing has been with another Master Carbineer, that could do it. But I am about 75% sure that I get changing KD times when solo too. But you bring up a good point that I hadn't mentioned, so lets not cry about a flaky KD timer that hasn't been proven broken just yet ![]()
Message Edited by Envoy3113 on 03-08-2004 09:35 AM
I noticed when using ChargeShot1 that even when I miss, sometimes the creature falls over and immediately gets up, a KD of less than a second LOL. When I hit it with ChargeShot1 and am successful, it falls and does its normal KD length of time. I agree with the animation delay bugs affecting this.
And, on a side note, when leveling Carbineer before I learned ChargeShot1, I imagined it looking like your gun was storing energy, and then upon reaching its maximum, it wouldrelease a bright pulse of energy to KD the opponent, similar to Samus in Nintendo's Metroid. When I saw that dorky little waving arm and short forward dash after I used it the first time, I felt silly LOL.