Carbineer Archive

Thread: Update to /chargeShot1

TAfirehawk
Fri Mar 05, 2004 7:42 am
#1

I went hunting on Dath last night with another Master Carbineer. {Yes I know it is difficult to get TWO of the THREE Master's on Chilastra together }


We ran into an Ancient Bull Rancor lair next to the regular Rancor lair and had some fun. He was able to KD the Ancient Bull Rancor TWICE, which amazed me he could do it once. Now don't think the 30 sec delay timer is gone, it just takes that long to kill one


Right before this I was hunting Enraged Rancors with a couple of Pistoleers - although I thought I saw a LowBlow shot but wasn't watching that close. I was quite disappointed that they could KD easier than me. Neither of them were at Master Pistoleer but they could KD much easier.


I think more research needs to be done and the Devs made aware of this problem. My previous complaint was the % chance to KD a Mutant Rancor, but didn't run into any of those for comparison.




Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Mafaza
Fri Mar 05, 2004 8:57 pm
#2

What's





Mafaza------------------------------------Oomfama
Master Bounty Hunter, chilastra----------------Brawler, Pikeman, Fencer, chilastra
"KD+Dizzy = fun!"-----------------------------------"Wacking with sticks"

Mafaza
Fri Mar 05, 2004 8:59 pm
#3

What's your other prof? Master hot dog salesman?


KD to animal mobs is meaningless. They get right up. Trust me.





Mafaza------------------------------------Oomfama
Master Bounty Hunter, chilastra----------------Brawler, Pikeman, Fencer, chilastra
"KD+Dizzy = fun!"-----------------------------------"Wacking with sticks"

Deiouss
Fri Mar 05, 2004 10:33 pm
#4

Keeping an animal completely out of range and giving you a chance to get one or two shots off that do double damage is worthless?

Better yet, combining it with warcry so they stay down for 10 seconds. God dang, thats even more worthless!



Deiouss Viper
RhettSarlin
Sat Mar 06, 2004 3:30 am
#5



TAfirehawk wrote:
I went hunting on Dath last night with another Master Carbineer. {Yes I know it is difficult to get TWO of the THREE Master's on Chilastra together



4 now



_________________________________________________________________


Artisan 4/4/0/3, Novice Tailor, MASTER CARBINEER!(why are you laughing???), Medic 4/4/4/4, Scout 4/0/0/0, Freelance Pilot 2/3/3/2
Carbineer Forever
"DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DI-" *dies*
TAfirehawk
Mon Mar 08, 2004 8:28 am
#6






Mafaza wrote:

What's your other prof? Master hot dog salesman?


KD to animal mobs is meaningless. They get right up. Trust me.







You sure as hell don't know what you are talking about, go back to the BH forum. You should be a Smuggler since you flat out LIE.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TAfirehawk
Mon Mar 08, 2004 8:35 am
#7

OK, after getting rid of the BH arse wipe, got some more testing done this weekend.



Amazingly this weekend, unlike right after Publish 6, I was able to KD every single Rancor type on Dath. It was strange.... I even was landing KD pretty regular. There was either a tweak after Publish 6 or I had REALLY bad luck missing the KD effect over 100 times


Now there is still a problem with how long they stay down, sometimes I get 4 shots off and sometimes 2 before they stand back up. Although this is minor for sure.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

novamarine
Mon Mar 08, 2004 8:52 am
#8






TAfirehawk wrote:

Now there is still a problem with how long they stay down, sometimes I get 4 shots off and sometimes 2 before they stand back up. Although this is minor for sure.








Are you hitting them with a KD while they are KD? My testing shows that if a target is KDed, any KD will bounce them up.
TAfirehawk
Mon Mar 08, 2004 8:57 am
#9






novamarine wrote:





TAfirehawk wrote:

Now there is still a problem with how long they stay down, sometimes I get 4 shots off and sometimes 2 before they stand back up. Although this is minor for sure.








Are you hitting them with a KD while they are KD? My testing shows that if a target is KDed, any KD will bounce them up.







My testing agrees 100% with this KD/KD bounce up "bug". I try not to spam it back-to-back because of this. Although a lot of my testing has been with another Master Carbineer, that could do it. But I am about 75% sure that I get changing KD times when solo too. But you bring up a good point that I hadn't mentioned, so lets not cry about a flaky KD timer that hasn't been proven broken just yet





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

novamarine
Mon Mar 08, 2004 9:38 am
#10

Some of this I think might be attributed to lag or animations delays. Specifically, sometimes when you hit a target they drop like a fly...othertimes they pause then fall. So its hard to judge when you should start counting the 5 seconds. I played around with this quite a bit and I found all kinds of oddities but none that I could reproduce. Utimately I decided it was some type of animation delay.


It is definately something we need to get to the bottom of eventually, but until we can track it to something solid it will be difficult to present this to the Devs.


I do encourage anyone who is interested in this to play with it. I find that using CDEFs on durnis and such to be a good way to test because you can spam away, you ALWAYS get the knockdown and they respawn fast. What I do is KD then remove my gun so that I don't kill them. I made a simple little macro to do this.


Envoy3113
Mon Mar 08, 2004 10:30 am
#11

Animation delays the whole way. The engine tries really hard to pace out a frantic battle and once it misses a few steps things start happening after the fact. Shows under situations when you get hit by corpses, they stay standing for a few moments, or you get that ever so frustrating post one kill can't seem to do anything but stand there yo'in while you mash the everliving outta the attack key. Or the wonderful death marches in PvP where you end up walking along for 20meters after incap. Plus it seems that if the mob is executing a special around the time you drop it, it's next action is moved back as it waits to recover from the special, so you get the extended KD's sometimes. On another note, to further examine the latancy of the servers in situations like this I think this also comes into play when you warp off your vehicle. ie, when running while mounting, apon dismount it seems the server likes to place you where you were, or where you would be relative to your vehicle when you mounted. Or, if you run past your bike while mounting to the east. When you dismount it tosses you east. I know it has nothing to do with charge shot or KD's but I was playing with the idea over the weekend and I think thats it, and I don't feel like offering the information anywhere else.


PS. The bounce up happens with pike also, I don't do too much spaming of the carb KD's as I'm not in a position usually to expend large amounts of HAM. But PH3 is a KD attack and if used after a sweep it brings the target back up to standing. On the other hand I can AS1 and sometimes, if the mob stays kneeling, pull off an AS2 and it will go prone, if I were to follow it up again target kneels again (like a flushing shot). Prone from this manner I can CS and he'll get up to flop onto his back.

Message Edited by Envoy3113 on 03-08-2004 09:35 AM



There comes a time in every mans life when 86 years is just too damn long...
AlaManQ5
Mon Mar 08, 2004 11:03 am
#12

I noticed when using ChargeShot1 that even when I miss, sometimes the creature falls over and immediately gets up, a KD of less than a second LOL. When I hit it with ChargeShot1 and am successful, it falls and does its normal KD length of time. I agree with the animation delay bugs affecting this.


And, on a side note, when leveling Carbineer before I learned ChargeShot1, I imagined it looking like your gun was storing energy, and then upon reaching its maximum, it wouldrelease a bright pulse of energy to KD the opponent, similar to Samus in Nintendo's Metroid. When I saw that dorky little waving arm and short forward dash after I used it the first time, I felt silly LOL.






\\\ Sethrak Felbovv ///
\\\ Master Carbineer - Rifleman - Master Bounty Hunter ///
\\\ Corbantis Mercenary and Freelance Pilot ///

Flynn_Nomad
Mon Mar 08, 2004 3:30 pm
#13

I KD gurks DAILY so I know what I see...


Soloing them after CS change I get about 1 out of 4 times KD.


Gurks have a very specific KD/death animation kinda like a bad death scene in a movie, they pause, wiggle a little, drop to their knees, then flat to their face, so it takes a good 3 seconds for that animation.


That being said, I land a KD on the gurk and can only get one cripple or burst shot off before they get up.


I also notice when I'm with a TKA friend, that if the TKA lands a dizzy, my chances of following with a KD drops to like 1 out of 8 tries. Usually we kill the gurk before I can get any KD's in at that rate.


BUT, when the TKA lands a Dizzy and I get the KD it isa sweet combo that I look forward to landing once our Dizzies get fixed.



--------------------------------------------
Kid, I've flown from one side of this galaxy to the other. I've
seen a lot of strange stuff, but I've never seen anything to make me
believe there's one all-powerful force controlling everything. There's
no mystical energy field that controls my destiny.
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