Carbineer Archive
Thread: FullautoArea2 and scattershot2
Well somebody needs to cut back on the coffee, or maybe not old enough for coffee yet.
Don't spread lies, FAA2 and ScatterShot2 work just fine. The cone is quite large on FAA2 and ScatterShot2 hits almost as hard as CrippleShot.
Those are the FACTS. While some of your other complaints are valid about a Master level special and damage types, don't mis-inform people just because you want some cheese with your whine.
""FAA2 and ScatterShot2 work just fine.""
Agreed!
<- Master Carbineer sinceday one.
Functioning Attack Styles: Legshot 3, Crippleshot, WIldshot 1, and 2, Fullautosingle 1,2, Fullautoarea 1,2,ChargeShot 1 (chargeshot 2 - broken still), andActionshot 2.
Haven't tryed Scattershot, or Burstshot enough to comment on them..
My problem isn't with the styles..Im not sure if it's just me, but has anyone noticed that "Counterattack" will infact'counter' an attack from time to time, but doesn't actuallyreturn that "free none-blockable" attack? In the "combat" chat tab.. you'll see thatthecounterattack worked.. minus returning fire andgiving your target actualdamage.
Riggs9 wrote:
My problem isn't with the styles..Im not sure if it's just me, but has anyone noticed that "Counterattack" will infact'counter' an attack from time to time, but doesn't actuallyreturn that "free none-blockable" attack? In the "combat" chat tab.. you'll see thatthecounterattack worked.. minus returning fire andgiving your target actualdamage.
The cone on Faa2 is about 15m. I haven't had any problems with it.
As a matter of fact a few days ago Iused it to finish off an entire platoon of stormtroopers outside of bestine. Area health poisoned them and ducked them for a bit to soften them up. Then took a knee and spammed Faa2 as they came over a hill. Got me a nice pile of trooper corpses.
What's even funnier is that an overt Imp witnessed the tail end of the massacre. I waved at him and he ran! ![]()
FAA2 doesnt work -fact
which is why it is being fixed, ive tried it at all ranges,.. even kneeling down, attacking mobs of 3 from 1m and upwards. The animation works fine, but only the guy/creature u had currently targetted gets hit in any way.
And thank goodness they are fixing Chargeshot 2 - i went overt as rebel in bestine today (yeh silly of me as carbineer, but got bored) and the dozens of times i tried chargeshot 2, not ONCE did it work, and i tired it kneeling, running, close range, long range and against many different guys.
This patch better be a hell of a big one, else carbineer can go bye-bye, and if the patch fials to do alot, id advise u guys to do the same.
V3g3tto wrote:
FAA2 doesnt work -fact
which is why it is being fixed, ive tried it at all ranges,.. even kneeling down, attacking mobs of 3 from 1m and upwards. The animation works fine, but only the guy/creature u had currently targetted gets hit in any way.
And thank goodness they are fixing Chargeshot 2 - i went overt as rebel in bestine today (yeh silly of me as carbineer, but got bored) and the dozens of times i tried chargeshot 2, not ONCE did it work, and i tired it kneeling, running, close range, long range and against many different guys.
This patch better be a hell of a big one, else carbineer can go bye-bye, and if the patch fials to do alot, id advise u guys to do the same.
/flameon
Spread you lies on some other forum....FAA2 works perfectly, the Dizzy timer was just set at 0 and is now 20 seconds. I routinely damage EVERY target in the mob in front of me. In fact I target the hardest creature and often the weaker ones are DEAD before the first one drops.
How long have we said ChargeShot2 is broke and you still used it LOL LOL Hope you lost a lot of faction....
Just like the other guy, /deathblow your Carbineer and be a pest somewhere else....
/flameon
/flameon
hmmmm, /flame doesn't work - fact....it won't turn off ![]()