Carbineer Archive

Thread: Carbines vs. Armored/Buffed Player...

pentjaksilat
Wed Mar 10, 2004 9:17 pm
#1

ok, i think we can all agree upon elites being the most damaging weapon in PVP against mitigating players...so let's assume.


target: player w/ ranged mastery (ranged mitigationIII), +2000buffs, 2shots of Brandy (+800mind/foc/will)...total HAM...roughly 2800/2800/1800


carbineer: master carbineer w/ no other combat profession, pure carb damage dealing. +25carb speed attachments to maximize dps ability.


weapon: elite carbine w/ form-fitted stock, +50/-.6 krayt tissue, 30%dmg slice.


ok...now base stats for a nice elite carbine on flurry are 100-172 @3.7.

add 25min, 30max, and reduce speed by -.50 for the stock...

then add +50max, reduce speed by -.6 for the tissue...

resulting weapon w/ a 30% dmg slice is 162-327 @2.6


now classIII mitigation takes that to 162-228 @2.6...


w/ 2.6spd carb, a carbineer w/ +85 carb speed will cap cripplingshot...cripplingshot has a 7.5x dmg modifier as per novamarine's write-up on the specials...


so w/ 195avg dmg, firing 1sec/shot on a 7.5x modifier special that's 1462dmg...or 365dmg/sec in PVP.


if someone's wearing 80% composite which nowadays is far from "great" pvp armor...the dmg gets cut to 73dmg/sec...


only 'bout 50% of that will roll to health, so you get 37dmg/sec to health...i think that's quite obviously going to do nothing against a player w/ over 2k Health and great regen...


if you use scattershotII to try to hit mind heavier, which is a nice PVP tactic, you're still not going to touch someone w/ 1500-2k mind and 1200-1800 willpower.


someone please check my math here...but basically looks like even w/ a GREAT PVP carb, we're pretty much worthless against anyone w/ decent armor, even if you get them stun, blind, dizzied, and knocked down, you're doing 'bout 50dmg/sec which won't do you any good at actuallyincapping them.


point blank, w/out a stun carbine,the vast majority of pvp playerswe...just...can't...kill.


~pentjak




retired: 09/02/'04.
RIP Dunadan
...being perfected in a short time, he fulfilled long years; for his soul was pleasing to the Lord, therefore he took him quickly from the midst of wickedness...

pentjaksilat
Wed Mar 10, 2004 9:18 pm
#2

oh, and throw a powerup on that if you want...that'll increase your dps to around 45dmg/sec and knockeddown to 'bout 63...


~pentjak



retired: 09/02/'04.
RIP Dunadan
...being perfected in a short time, he fulfilled long years; for his soul was pleasing to the Lord, therefore he took him quickly from the midst of wickedness...

Hobgrob
Wed Mar 10, 2004 11:44 pm
#3

Yeah I noticed this. Me and my budwere attacking some npc rebs when a overt reb(TKM with a swordsman tag) appeared and starting beating us up.I started shooting him, managing to make his hamslightly white for half a second until hekd/dizzied my and ran after my bud (who was a master artisan, he sure had a good chance). Got up, put away my carb, started beating eachother up...He was buffed so I didn't last long. managed to almost take out his health while he was kd, but he got back up and healed himself and incapped me. Did force of will, and started running. Yep, managed to get him off my back for a second using action shot and I was successfully kiting him. Yeah... kiting... after about 10 minutes, he was still at full ham (pretty much), since his composite was reducing the damage and his buff was letting him regenerate back to full.


So next time there's pvp, I'm putting away my carbine and attacking with my fists...


By the way, he congratulated meon my awesome running skills and went away when he figured he couldn't catch me.



--------------------------------------------------------------------------------------
Oran Leva, Ahazi, Tatooine, Dystine
ex-Master Droid engineer/Master Artisan
Teras Kasi Master/Master Pistoleer

I was a crafter before I opened my first holo. It showed me the light, and I let go of the crafting tool, never to touch it again...
Tubias
Thu Mar 11, 2004 5:57 am
#4

dude, thanks for working this out. ive been playing as a carbineer for about a month and a half now and only have 3 damage types really does take the piss. Most mobs are resistant to our damage types, energy, acid and heat which is pretty useless. In PvP our only realy chance is to pick on people without armour, because if they decide to turn round and fight back, we're screwd. Its not rly very fair, i understand that carbineer is sort of the "crowd control" ranged profession but even when we blind, stun confuse knockdown and dizzy we cant kill them. Its something that has had wound me up quite a lot, espeiclly after i got BH carbines, that makes **edit** all difference in PvP, im a lot faster and accurate but thers no point when im hitting for pathetic damage


heres the porpersition, MAKE THE EE3 A STUN OR BLAST DAMAGE WEAPON.



IGN: Tubias
Tubias
Thu Mar 11, 2004 5:59 am
#5


dude, thanks for working this out. ive been playing as a carbineer for about a month and a half now and only have 3 damage types really does take the piss. Most mobs are resistant to our damage types, energy, acid and heat which is pretty useless. In PvP our only realy chance is to pick on people without armour, because if they decide to turn round and fight back, we're screwd. Its not rly very fair, i understand that carbineer is sort of the "crowd control" ranged profession but even when we blind, stun confuse knockdown and dizzy we cant kill them. Its something that has had wound me up quite a lot, espeiclly after i got BH carbines, that makes **edit** all difference in PvP, im a lot faster and accurate but thers no point when im hitting for pathetic damage


heres the prrpersition, MAKE THE EE3 A STUN OR BLAST DAMAGE WEAPON. I refuse to believe that the galaxys most notorious bounty hunter Boba used a carbine that most things have high resists against, when killing is ur profession thats not good business!



IGN: Tubias
UKGOV
Thu Mar 11, 2004 6:05 am
#6

Having our specials fixed and then giving us a Blast weapon?


That's not going to make us too many friends


DirthNader
Thu Mar 11, 2004 6:39 am
#7






Tubias wrote:

heres the prrpersition, MAKE THE EE3 A STUN OR BLAST DAMAGE WEAPON.




Making it blast would not make it any more effective than energy, acid, or stun when facing a player in composite armor (the focus of this thread). Only stun damage would have a better effect, and without AP1 it would still pale in comparison to the Jawa ion rifle.




The artist formerly known as Ittov
TAfirehawk
Thu Mar 11, 2004 6:56 am
#8

Your math looks very good......and depressing.


But in the general scheme of things I don't believe Carbineer will EVER be a solo PvP profession. Each profession will have its strengths and weaknesses. Now stick a couple Carbineers together with 6-8 more elite PvP people and you can handle attacks from groups twice your size without breaking a sweat.


We are meant as crowd control to be used in a group setting. Actually the Devs have made it clear in word and action that this game is meant to be social, not solo, for all professions.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Rorenikibi
Thu Mar 11, 2004 7:51 am
#9


Answer to this problem: Match Master Carbineer with Novice Medic and Blue Milk. Do NOT STAND STILL, stay mobile. Use cover, whenever possible, use buildings when you fight in cities. Buy those seconds to drop a stim orclear your que for a blue milk. When you attack, go full throttle with your fastest specials, FullAutos or BurstShots. Damage per shot is pointless, its damage per second or nothing. Apply your states and keep a finger near the ChargeShot fastkey when you get crowded. Do not hesitate to use BurstRun if you have to.


On your end, stay armored, stay buffed.The only key buff is Stamina, the doctor can tank every otherbuff you get except this one and youcan still work with it. Skip the brandy and go with Vagnerian Canape. Its a higher buff to your Mind secondaries and you want your drink capacity free for blue milk. Put your helmet on a fastkey, keep it on when you fight, drop it the instant you get free of your enemies LOS to increase your recharge rate.


For damage to your enemies when their buffed, don't worry about the Health or Action unless you're lucky enough to have a high damage, high speed carbine, watch the Mind and use specials that have a chance to target it. With both of you armroed and buffed, its an endurance match of the blue bar, the faster it goes, the faster one of you dies. Make a DeathBlow fastkey with a macro that is simply: /DeathBlow; If you get an Action or Health incap, tap it fast, they won't be down long. Mind buys you a little time, but don't count on it.


You're weapons for PvP, which we've covered here, should be at least AP1. They should be the fastest possible weapons you can get, anything slower than a 2.0 weapon, forget it. Even that's marginal. Keep the damage range tight using power ups that bring the minimum damage as high as you can, use a min damage/speed power up if you havea weapon that's damage sliced. Carbineers have long had accuracy issues, so jack your rate of fire up as high as possible and increase the number of shots that can hit your target rather than juicing up your damage and praying for a cannon shot. Keep in mind this will increase the probability of landing state effects, and with reworkedDizzy coming you WILL want to put that on your target ASAP, so don't dawdle about it. Be a pirahna, not a shark.


While not quite the same as PvP, go to a Crackdown city in the off hours and take on the stormtroopers solo. I've gone 6 or more to 1 at a time and walked away with my ass intact against them in most cases. My typical stay in a city like Mos Espa is anywherefrom 15 minutes to 2 hours without being taken down.Stormtroopers use specials these days, so you get the exposure to what your PvP enemies will be trying on you. I've been Dizzied, Strafed, ChargeShotted, Bled, StoppinShotted, FullAutoed, the works. I once took on a Crackdown drop team and had every state special except poison and disease on me inside three seconds and still moshed them as a pure Carbineer. Its not the same level of intensity, but its sufficient training to expose you to the elements of PvP in an environment that's slightly more forgiving.


That's all I got. Sometimes it works, sometimes I'm hosed. We're not a instant kill profession, thats for absolute certain, but we're not helpless.

Message Edited by Rorenikibi on 03-11-2004 09:52 AM




Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


novamarine
Thu Mar 11, 2004 8:02 am
#10

The Devs are aware of this as we have discussions about how powerful armor and buffs have made players. We will have to see what happens in the Combat Revamp and then go from there. Really, all arguements are falling on deaf ears until this revamp hits TC.
TAfirehawk
Thu Mar 11, 2004 8:10 am
#11

Nerf armor down to 60%-70% max would be my suggestion. Cap of 90% on armor is just plain stupid. Imagine if the PSG worked......


Crafting changes could do this, but there is so much "pre-nerf" stuff that would still be tough.



Only true way to do this combat revamp and overall balancing is a FULL SERVER CHARACTER WIPE. Lets admit it, this is just Beta 4.....and we paid for it..... /slap self .....



At the same time I enjoy this game, but that is mainly the people, not the game




Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Rorenikibi
Thu Mar 11, 2004 8:35 am
#12

Or just do the smart thing, drop the PvP damage reduction, double or triple the HAM on Player characters and keep one damned damage system. With no reduction and 2 or 3 times the base HAM, 2000-3800 point buffs aren't as overpowering as they are now.




Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


TAfirehawk
Thu Mar 11, 2004 8:39 am
#13






Rorenikibi wrote:
Or just do the smart thing, drop the PvP damage reduction, double or triple the HAM on Player characters and keep one damned damage system. With no reduction and 2 or 3 times the base HAM, 2000-3800 point buffs aren't as overpowering as they are now.







Not sure that solves the Armor problem, but with the increased HAM of creatures this may be what SOE is doing....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

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