Carbineer Archive
Thread: Quick Question regarding Carbine Skill Attachments
No Carbine Damage one, only Melee gets that.
Carbine Aiming is out there but a complete waste as it only helps the /aim command. The three you have listed are the ones to get, although Accuracy isn't a priority to me like the other two since I am at Master.
I really can't think of any other Carbine ones besides those four.....and only while moving and speed are really worth anything.
Oh wait you can get Counterattack which is nice along with some other defenses but those are not unique to Carbineer.
"I am still confused on these attachments. Do multiple skill attachments of the same type stack?"
Well, I bought my first attachments last week: 3 "+1 accuracy while moving" attachments. I put them all on the same piece of clothing expecting to get a +3 bonus. Actually, I only got +1. Fortunately, they weren't too expensive.
Cartouche
Each piece of armor/clothing can only have 1 of each modifier. So you can have Carbine Speed and Carbine Accuracy While Moving in one chest piece, but not TWO speed attachments.
If an attachment has more than one modifier, the largest is used unless it is a tie then the first one is used. BUT if the armor/clothing piece already has said modifier, then it MIGHT use the second one. A full guide is on the Game Guides Forum with this detailed.
Sorry, I was NOT referring to the Friday Feature, that is of little use, go here:
http://www.sealoots.vic5150.com/SEALootsV_91.htm
http://forums.station.sony.com/swg/board/message?board.id=game_guides&message.id=128773