Carbineer Archive

Thread: My thoughts on stun weapons, state of carbines ect.

saladin123
Mon Apr 26, 2004 4:15 pm
#1

This is becoming rediculous. I am no longer a carbineer bh, as I was tired of getting out damaged by everyone including master rifleman with no other skills.. A masterrifleman will out damage a carbineer/bh in pve and pvp with their rifleeasily regardless of the creature/person. If the devs are too lazy to impliment a new shem they maybe they should change one of our current ones. Now I know that some people are fine with our current weapons. AriasImmortal i remember you saying that we dont need a stun weapon, but that was only because you are a heavy swordsman. ( awsome guide by the way!) I should not have to get heavy swordsman/fencer or any melee skills for that matter. I should be fine with master carbs/bh carbines. Both carbineer and hvy swords have ap2 weapons. But the difference is that hvy swordsman weapons have high minimum damage when relative to the max (with the scytch, hammer). This means that mitigation does less to swordsman. The laser carbine, while ap2 is usless on people with ranged damage mitigation.


SOLUTIONS: If we dont get a stun weapon, then the elite carbine should be made ap3. This would make carbines much more formidable in pvp combat.



Havarian
Master Pirate

TAfirehawk
Mon Apr 26, 2004 4:21 pm
#2


And a Carbineer far outdamages a Pistoleer.....this is just a Speed Cap issue and should be resolved some time this year.....MAYBE



And my thought on PvP is that WE are in balance and the other FOTM will be nerfed shortly. This game is not about one guy being able to solo 5 others, that just needs to stop.


Message Edited by TAfirehawk on 04-26-2004 07:23 PM



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

OnlyMaestro
Mon Apr 26, 2004 4:28 pm
#3






TAfirehawk wrote:


And a Carbineer far outdamages a Pistoleer.....this is just a Speed Cap issue and should be resolved some time this year.....MAYBE



And my thought on PvP is that WE are in balance and the other FOTM will be nerfed shortly. This game is not about one guy being able to solo 5 others, that just needs to stop.



Message Edited by TAfirehawk on 04-26-2004 07:23 PM






You mean Rifleman aren't supposed to single handedly dominate every other profession even when five people are attacking him?






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saladin123
Mon Apr 26, 2004 4:50 pm
#4

I agree, but i dont want a nerf for anyone. That only makes things much worse. Give the profs things to balance with proffesions that already have everything they need.



Havarian
Master Pirate

Matsubaa
Mon Apr 26, 2004 7:36 pm
#5






OnlyMaestro wrote:





TAfirehawk wrote:


And a Carbineer far outdamages a Pistoleer.....this is just a Speed Cap issue and should be resolved some time this year.....MAYBE



And my thought on PvP is that WE are in balance and the other FOTM will be nerfed shortly. This game is not about one guy being able to solo 5 others, that just needs to stop.



Message Edited by TAfirehawk on 04-26-2004 07:23 PM






You mean Rifleman aren't supposed to single handedly dominate every other profession even when five people are attacking him?










That's just PvP. I watched 5 Riflemen outdamage my group of 3 TKA, 2 Commando, various and sundry pistoleer/BH/CH amounting to 12 people overall on a Krayt Dragon Ancient.


I hate to say it, as a CH it hurts to say it, but this might actually call for some nerf action. To have a well rounded group utterly robbed by a couple of templateers really bites. It wouldn't even have taken all 5 of them to do it either, one or two of them would have sufficed.




Give me a shadowed forest into which I might disappear.
Give me a terrible foe and stack the odds against me.
Give me friends and creatures with whom I can share my adventures, my losses and my gains.
Let the gales blow and the world be torn asunder but don't make me stand alone against the tempest.
Rigphoria1
Tue Apr 27, 2004 1:04 am
#6






Rigphoria1 wrote:

if you aren't effective as a carbineer then you aren't playing it right or have your weapons made correctly. no one wants a new carbine more than i do, but stun would make us overpowered. riflemen play pvp the exact way it should NOT be played, by buying a good jawa and spamming headshot3 over and over. what would the average carbineer do with a stun carbine? spam cripplingshot. there's absolutely no strategy involved. personally, i love having to work harder for pvp kills. a single carbineer pvp kill takes more skill than twenty riflemen pvp kills, and that's something we should be damn proud of.

do you have 180min+ elites to screw up your enemy's ranged mitigation? how about 100min+ lasers? do you have any carbine speed tapes? do you use speed pups? i personally use 81min lasers with speed slices and a speed pup on them with fullautosingle2 as my main shot, not crippling shot. i fire fas2 at the speed cap and it's handier because it sticks states.

carbineer is an awesome proffession, and like everyone else i immediately thought how much it sucked and that it needed new weapons and more speed. then i spent 8million, that wasn't a typo, on getting perfect carbines, carbine speed tapes, and i still have 14 form-fitted stocks and 12 precision scopes sitting in my safety deposit box for when i need more carbines. i have a belt with +9 carbine speed (that i jst won today, nootch), my shirt has +4 carbine speed. you cannot believe the difference with the extra +13 speed, it's insane.

i really think stun is a bad idea. and ap3 is even worse, then we'd be able to solo everything in the game like riflemen can, which shouldn't happen. there has to be class distinction, and mainly ours is to be a support role. i miss being able to solo everything (which i did often back in my fencer days) but as a carbineer i don't expect to be able to solo everything. our specials are geared heavily towards support, ie firing chargeshot2 at a group of melee people running towards us to help out the main fighters, and if i'm lucky i can dizzy one or two before they stand up as well.



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