Carbineer Archive
Thread: My thoughts on stun weapons, state of carbines ect.
And a Carbineer far outdamages a Pistoleer.....this is just a Speed Cap issue and should be resolved some time this year.....MAYBE ![]()
Message Edited by TAfirehawk on 04-26-2004 07:23 PM
TAfirehawk wrote:
And a Carbineer far outdamages a Pistoleer.....this is just a Speed Cap issue and should be resolved some time this year.....MAYBE
And my thought on PvP is that WE are in balance and the other FOTM will be nerfed shortly. This game is not about one guy being able to solo 5 others, that just needs to stop.
Message Edited by TAfirehawk on 04-26-2004 07:23 PM
You mean Rifleman aren't supposed to single handedly dominate every other profession even when five people are attacking him?
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OnlyMaestro wrote:
TAfirehawk wrote:
And a Carbineer far outdamages a Pistoleer.....this is just a Speed Cap issue and should be resolved some time this year.....MAYBE
And my thought on PvP is that WE are in balance and the other FOTM will be nerfed shortly. This game is not about one guy being able to solo 5 others, that just needs to stop.
Message Edited by TAfirehawk on 04-26-2004 07:23 PM
You mean Rifleman aren't supposed to single handedly dominate every other profession even when five people are attacking him?
That's just PvP. I watched 5 Riflemen outdamage my group of 3 TKA, 2 Commando, various and sundry pistoleer/BH/CH amounting to 12 people overall on a Krayt Dragon Ancient.
I hate to say it, as a CH it hurts to say it, but this might actually call for some nerf action. To have a well rounded group utterly robbed by a couple of templateers really bites. It wouldn't even have taken all 5 of them to do it either, one or two of them would have sufficed.
Rigphoria1 wrote:
if you aren't effective as a carbineer then you aren't playing it right or have your weapons made correctly. no one wants a new carbine more than i do, but stun would make us overpowered. riflemen play pvp the exact way it should NOT be played, by buying a good jawa and spamming headshot3 over and over. what would the average carbineer do with a stun carbine? spam cripplingshot. there's absolutely no strategy involved. personally, i love having to work harder for pvp kills. a single carbineer pvp kill takes more skill than twenty riflemen pvp kills, and that's something we should be damn proud of.
do you have 180min+ elites to screw up your enemy's ranged mitigation? how about 100min+ lasers? do you have any carbine speed tapes? do you use speed pups? i personally use 81min lasers with speed slices and a speed pup on them with fullautosingle2 as my main shot, not crippling shot. i fire fas2 at the speed cap and it's handier because it sticks states.
carbineer is an awesome proffession, and like everyone else i immediately thought how much it sucked and that it needed new weapons and more speed. then i spent 8million, that wasn't a typo, on getting perfect carbines, carbine speed tapes, and i still have 14 form-fitted stocks and 12 precision scopes sitting in my safety deposit box for when i need more carbines. i have a belt with +9 carbine speed (that i jst won today, nootch), my shirt has +4 carbine speed. you cannot believe the difference with the extra +13 speed, it's insane.
i really think stun is a bad idea. and ap3 is even worse, then we'd be able to solo everything in the game like riflemen can, which shouldn't happen. there has to be class distinction, and mainly ours is to be a support role. i miss being able to solo everything (which i did often back in my fencer days) but as a carbineer i don't expect to be able to solo everything. our specials are geared heavily towards support, ie firing chargeshot2 at a group of melee people running towards us to help out the main fighters, and if i'm lucky i can dizzy one or two before they stand up as well.