Carbineer Archive
Thread: Our One Question Thread (Post Questions Here)
"I've noticed you have been really kind to Rifleman recently with tons of new weapons, is there any plans for some high end carbines similar to the DXR6b Rifle and Beserker Rifle in schematic acquisition and loot requirements for construction?"
my question is:
"will carbineers be getting more speed anytime soon? the only way to be a a true effective carbineer is getting the mods from BH. but by doing that you have hardly any defenses, and not enough medic skills to survive. so basically we carbineers are screwed"
Message Edited by busterheine on 04-22-2004 10:21 PM
I like that question.
SpungeBob wrote:
ok So wording would be this I guess:
"Being that Carbines only have 3 damage types and that this handicap prevents us from engaging in high end content like the nighsisters,
when will Carbineers get new damage types and what damage types will they be?"
sound good?
SpungeBob wrote:
ok So wording would be this I guess:
"Being that Carbines only have 3 damage types and that this handicap prevents us from engaging in high end content like the nighsisters,
when will Carbineers get new damage types and what damage types will they be?"
I like the idea of having a speed related question. Maybe something like the following "Will carabineers be getting any speed adjustments in the future, or will the ranged profession speed issue be reevaluated in any way? Right now carabineers are at a severe disadvantage because we have an extremely difficult time reaching the speed cap, whereas other rangedprofessions reach it at master, or get very close even with there slowest weapon,and therefore easily outdamage us. This posses numerous problems for theCarbineer (ie. Leveling carbine skills, competeing in PvP, overall gameplay: destroying mission bases, etc.)
My biggest problem dealing with speed is rifleman hitting the speed cap so easily and the insane amount of damage they do. That is mainly an issue in pvp though. I still think carbineers should be alot faster than what we are. At master we shoot our slowest special at the attack speed of the weapon, or something close to that (Im not exactly sure). So with a standard laser carbine with a speed of 3.5 we almost have to rely on a speed slice in order to do any sort of real damage to anything. Even if we are a 'state applying class' we should be able to apply states quickly. Damage seems ok, but speed is significantly slow, so my votefor the one question would be speed related.
Lihpson wrote:
I like the idea of having a speed related question. Maybe something like the following "Will carabineers be getting any speed adjustments in the future, or will the ranged profession speed issue be reevaluated in any way? Right now carabineers are at a severe disadvantage because we have an extremely difficult time reaching the speed cap, whereas other rangedprofessions reach it at master, or get very close even with there slowest weapon,and therefore easily outdamage us. This posses numerous problems for theCarbineer (ie. Leveling carbine skills, competeing in PvP, overall gameplay: destroying mission bases, etc.)
My biggest problem dealing with speed is rifleman hitting the speed cap so easily and the insane amount of damage they do. That is mainly an issue in pvp though. I still think carbineers should be alot faster than what we are. At master we shoot our slowest special at the attack speed of the weapon, or something close to that (Im not exactly sure). So with a standard laser carbine with a speed of 3.5 we almost have to rely on a speed slice in order to do any sort of real damage to anything. Even if we are a 'state applying class' we should be able to apply states quickly. Damage seems ok, but speed is significantly slow, so my votefor the one question would be speed related.
Actually after reading this:
Forgotten? No. It's just that we're pretty much grouped in with *all* of the combat professions when it comes to fixes. IE they're going to put everything into the combat balance that the speed formula and ham changes (along with special changes, etc) will fix the combat professions...
...from the pikeman forum, I would have to swich my vote a new carb related question.
Zydrigeon wrote:
My single question would be this:
When Carbineers recieve new carbines, can we expect respectable damage (not 4x min to 2xx max more like 1xx min to 3xx max) with good Armor Piercing (ap1 : good ,ap2: great) and a few different (new to carbine) damage types?
Craelion
Master Carbineer, former M-tk/fencer/brawler, currently pikeman
Imperial Storm
Yeah we need new carbines with different types of damage. I vote for this question.
I think the question of new carbines is on most carbineer's minds so i think that is the best idea for the community. Just we should be sure to word it more towards the carbineer proffession and away from the rifleman got one, now gimme gimme!.
Personally what is on my mind is Carbine Speed and the combat Rebalance.