Carbineer Archive
Thread: It's cool when our profession's skills work
Message Edited by RatosKintar on 10-03-2004 11:09 PM
RatosKintar wrote:Anyone else have examples of POSITIVE carbine experiences?- RatosMaster Carbineer, Ahazi
Yes, carbine works great for sith camps and transport crash sites. Did the supply missions with 0-0-4-0, a nice speed sliced laser carbine and the help of some action area poisons. Sweet. Proves that all is not lost for carbine: we are strong against bigger groups of enemies.
RatosKintar wrote:
Anyone else have examples of POSITIVE carbine experiences?
Yup. My SWG experience for a good 8 months now.
Most fun I've had with any profession.
While I tend to PvP with Carbineer more often than not, the principle is the same. Using FullAutoArea2 on large concentrated groups works rather well - I'm able to stun, dizzy and blind just about everyone in a few seconds. I can tend fire a few posture downs and even KDs, and will often see several flop down.
BULLROACH wrote:
Confusion Shot is from the BH Carbine tree.
Thanks for the info. How about substituting full auto single 2 for confusion shot in the "confusion shot ---> supressing fire ---> crippling shot" maneuver? Not as good I know, but is it practicable? After all not everybody has enough skill points for BH.
Lyreley wrote:
BULLROACH wrote:
Confusion Shot is from the BH Carbine tree.
Thanks for the info. How about substituting full auto single 2 for confusion shot in the "confusion shot ---> supressing fire ---> crippling shot" maneuver? Not as good I know, but is it practicable? After all not everybody has enough skill points for BH.
Just as good, yup. Confusion shot has the benefit that it does good damage and inflicts a rather "sticky" dizzy above all else.. but FullAutoSingle2 for us carbineers is just as good.
I prefer ActionShot2 instead of SuppresionFire myself, but I have both toolbared for those odd situations.