Carbineer Archive

Thread: Crippling Shot or BurstShot1 + more spd?

TapVallian
Tue Nov 02, 2004 2:58 pm
#1

Hello,


Here's the scenario:


I have a character I created just to use BH Carbs and some carbineer and I decided to mix in some TK for meditate and variety + defenses. I am not into PvP, but enjoy doing a lot of what you would probably call mid-level PvE. (Janta/Mokk, Rancors, Klikniks, Anglers, Arachnes, Blurrgs, etc)


I have done all the Combat profs on one server or another and have several in progress or Master characters spread around on different servers and this is just one of the variety I thought would be fun.


Its been a while since I did Carbineer and I have never mixed it with BH Carb before, hence some questions.


It will be:


TK 4144 (if I go MTK I will end up using it all the time instead of a Carbine and I won't have enough points foras muchCarbineer asI want)


Novice Medic

BH 0400

Carbineer one of two varieties:


I have enough skill points to go either 4010 Carbineer or 2300 Carbineer. I have always thought that Crippling shot was best, but remember being pleasantly surprised by the damage output of BurstShot1 too. (I also like the title Mercenary... it kinda fits into my roleplay plans for this character)


In the end this template is all about fun and not uberness, but I am wondering which way most of you would go if given the same choices.


Thanks for your time,


Tap



Tap Vallian - Elder Bounty Hunter
Rye Darksider - Elder Jedi
Talon' Nightshade - Elder Smuggler - Master Smuggler's Alliance Pilot
Romulus Vytar - Elder Teras Kasi - Jedi 2nd slot - Random Respec Prof

Drop Off Vendor - Kaadara, Naboo 6473, 6951


TAfirehawk
Tue Nov 02, 2004 4:25 pm
#2

I would recommend 4304 TKA - 0400 BH - 1402 Carbineer - 0000 Medic


Alertness +10
Bounty Mission Difficulty +1
Burst Run Efficiency +40
Camping +5
Carbine Accuracy +170
Carbine Accuracy While Moving +10
Carbine Speed +90
Combat Equilibrium +40
Creature Harvesting +15
Creature Knowledge +5
Defense Vs. Blind +10
Defense Vs. Dizzy +5
Defense Vs. Knockdown +20
Defense Vs. Posture Change (Down) +30
Defense Vs. Stun +15
Defensive Acuity +71
General Ranged Aiming +30
Injury Treatment +5
Injury Treatment Speed +5
Light Lightning Cannon Accuracy +20
Light Lightning Cannon Speed +10
Mask Scent +70
Medical Foraging +10
Medicine Assembly +10
Medicine Experimentation +10
Medicine Use +5
Meditate +75
Melee Defense +64
One-handed Center Of Being Duration +5
One-handed Melee Center Of Being Efficacy +10
One-handed Weapon Accuracy +10
One-handed Weapon Speed +5
Pistol Accuracy +60
Pistol Speed +30
Polearm Accuracy +10
Polearm Center Of Being Duration +5
Polearm Center Of Being Efficacy +10
Polearm Speed +5
Ranged Defense +62
Rifle Accuracy +60
Rifle Concealment Chance +20
Rifle Speed +30
Taunt +10
Terrain Negotiation +40
Trapping +5
Two-handed Melee Accuracy +10
Two-handed melee Center of Being +5
Two-handed Melee Center Of Being Efficacy +10
Two-handed Melee Speed +5
Unarmed Accuracy +170
Unarmed Center Of Being Duration +25
Unarmed Center Of Being Efficacy +95
Unarmed Damage +120
Unarmed Speed +35
Unarmed Toughness +53
Wound Treatment +5




Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TapVallian
Tue Nov 02, 2004 6:09 pm
#3







TAfirehawk wrote:

I would recommend 4304 TKA - 0400 BH - 1402 Carbineer - 0000 Medic


Alertness +10
Bounty Mission Difficulty +1
Burst Run Efficiency +40
Camping +5
Carbine Accuracy +170
Carbine Accuracy While Moving +10
Carbine Speed +90
Combat Equilibrium +40
Creature Harvesting +15
Creature Knowledge +5
Defense Vs. Blind +10
Defense Vs. Dizzy +5
Defense Vs. Knockdown +20
Defense Vs. Posture Change (Down) +30
Defense Vs. Stun +15
Defensive Acuity +71
General Ranged Aiming +30
Injury Treatment +5
Injury Treatment Speed +5
Light Lightning Cannon Accuracy +20
Light Lightning Cannon Speed +10
Mask Scent +70
Medical Foraging +10
Medicine Assembly +10
Medicine Experimentation +10
Medicine Use +5
Meditate +75
Melee Defense +64
One-handed Center Of Being Duration +5
One-handed Melee Center Of Being Efficacy +10
One-handed Weapon Accuracy +10
One-handed Weapon Speed +5
Pistol Accuracy +60
Pistol Speed +30
Polearm Accuracy +10
Polearm Center Of Being Duration +5
Polearm Center Of Being Efficacy +10
Polearm Speed +5
Ranged Defense +62
Rifle Accuracy +60
Rifle Concealment Chance +20
Rifle Speed +30
Taunt +10
Terrain Negotiation +40
Trapping +5
Two-handed Melee Accuracy +10
Two-handed melee Center of Being +5
Two-handed Melee Center Of Being Efficacy +10
Two-handed Melee Speed +5
Unarmed Accuracy +170
Unarmed Center Of Being Duration +25
Unarmed Center Of Being Efficacy +95
Unarmed Damage +120
Unarmed Speed +35
Unarmed Toughness +53
Wound Treatment +5






Thank you for answering TA, but I really wanted to know given the template I want to use which shot and corresponding amount of speed in Carbineer do people think is better. I am not looking for an uber template focusing on the most state defenses. I understand from reading here from time to time that those types of things are important to you and so I understand your recommendation, but it wasn't really what I was asking.


With no Powertech line from TK it would be virtually unuseable and I want to be able to use it. Also curious why you recommend spending points in Carbine Special Abilities when you already get 2 KD's in the BH carb line? Is it for the +10 accuracy while moving, or do you like Chargeshot1 more than the BH KD's?


Anyone else have any thoughts on the question here?


Thanks,


Tap





Message Edited by TapVallian on 11-02-2004 05:13 PM

Message Edited by TapVallian on 11-02-2004 05:15 PM



Tap Vallian - Elder Bounty Hunter
Rye Darksider - Elder Jedi
Talon' Nightshade - Elder Smuggler - Master Smuggler's Alliance Pilot
Romulus Vytar - Elder Teras Kasi - Jedi 2nd slot - Random Respec Prof

Drop Off Vendor - Kaadara, Naboo 6473, 6951


TAfirehawk
Tue Nov 02, 2004 6:44 pm
#4

I was suggesting you get a Cone Effect/Multi-Target Special in the Abilities Line.


And as far as Carbine Speed goes, with BH Carbs you would be capped....so I don't understand the question there but the FAQ has a nice section on it





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

JanuHull
Wed Nov 03, 2004 6:59 am
#5

Just my $.02, go 2300. Get the CripplingShot and between Assault Tactics 2 and Bounty Hunter Carbines IV, you should have enough speed to cap some decent 2.X speed carbines.


TA is correct with his template being more optimized, but if you're comfortable with the skillsets you've selected, then the above is my suggestion.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

TAfirehawk
Wed Nov 03, 2004 10:18 am
#6






JanuHull wrote:

Just my $.02, go 2300. Get the CripplingShot and between Assault Tactics 2 and Bounty Hunter Carbines IV, you should have enough speed to cap some decent 2.X speed carbines.


TA is correct with his template being more optimized, but if you're comfortable with the skillsets you've selected, then the above is my suggestion.







1XXX Carbineer with X4XX BH has a +90 Carbine Speed that will cap a 4.0 Speed Weapon.....


You suggest going to 2XXX Carbineer with X4XX BH that has +95 Carbine Speed that caps on 8.0 Speed Weapons and faster....


Neither of those is needed "to cap some decent 2.X speed carbines."





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

JanuHull
Thu Nov 04, 2004 6:05 am
#7


Pulled, he was looking for a PvE template.

Message Edited by JanuHull on 11-04-2004 08:05 AM



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

JanuHull
Thu Nov 04, 2004 6:16 am
#8






TAfirehawk wrote:





JanuHull wrote:

Just my $.02, go 2300. Get the CripplingShot and between Assault Tactics 2 and Bounty Hunter Carbines IV, you should have enough speed to cap some decent 2.X speed carbines.


TA is correct with his template being more optimized, but if you're comfortable with the skillsets you've selected, then the above is my suggestion.







1XXX Carbineer with X4XX BH has a +90 Carbine Speed that will cap a 4.0 Speed Weapon.....


You suggest going to 2XXX Carbineer with X4XX BH that has +95 Carbine Speed that caps on 8.0 Speed Weapons and faster....


Neither of those is needed "to cap some decent 2.X speed carbines."









Waitaminute *counts on fingers*Something's awry here, I've only got 115Carbine Speedwith Master Carbineer and BH 0400, I know, because with my skilltape armor I had 122.


BH Carbines is 20+20+20+10 = 70
Master Carbineer + Master Marksman should be +65


Crap, need to look into this when I have time to pull up a character builder... *sigh*


Is Carbine Speed capped?


I hate these speed forumlae, something isn't adding up, because I know I'm not hitting CripplingShot every second on a 5.0 Carbine, and I've had a chance to check this out on my new rig, so lag cannot be an issue (I hope).




Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

TAfirehawk
Thu Nov 04, 2004 7:19 am
#9

0400 BH = +80 Carbine Speed


Master Carbineer = +60 Carbine Speed


0400 BH + Master Carbineer = +115 Carbine Speed


Master Carbineer + FS Speed = +72 Carbine Speed




The formula to get the Weapon Speed needed to cap our slowest specials (2.5X delay) is= 40 / (100 - Carbine Speed Player Mod) if Player Mod is above 99, disregard that and use 99.


So +72 Carbine Speed would require a 1.43 Weapon Speed and +115 Carbine Speed would require >40.0 Weapon Speed.




Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TAfirehawk
Thu Nov 04, 2004 7:22 am
#10






JanuHull wrote:


I hate these speed forumlae, something isn't adding up, because I know I'm not hitting CripplingShot every second on a 5.0 Carbine, and I've had a chance to check this out on my new rig, so lag cannot be an issue (I hope).





A Carbine Speed Mod of +92 will cap that 5.0 Carbine.


Turn on the Time Stamp for messages and fire 20 CripplingShots with that weapon and get usa screen shot of the Combat Log.







Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Page 1 of 1
Previous Next