Carbineer Archive
Thread: Crippling Shot or BurstShot1 + more spd?
Bounty Mission Difficulty +1
Burst Run Efficiency +40
Camping +5
Carbine Accuracy +170
Carbine Accuracy While Moving +10
Carbine Speed +90
Combat Equilibrium +40
Creature Harvesting +15
Creature Knowledge +5
Defense Vs. Blind +10
Defense Vs. Dizzy +5
Defense Vs. Knockdown +20
Defense Vs. Posture Change (Down) +30
Defense Vs. Stun +15
Defensive Acuity +71
General Ranged Aiming +30
Injury Treatment +5
Injury Treatment Speed +5
Light Lightning Cannon Accuracy +20
Light Lightning Cannon Speed +10
Mask Scent +70
Medical Foraging +10
Medicine Assembly +10
Medicine Experimentation +10
Medicine Use +5
Meditate +75
Melee Defense +64
One-handed Center Of Being Duration +5
One-handed Melee Center Of Being Efficacy +10
One-handed Weapon Accuracy +10
One-handed Weapon Speed +5
Pistol Accuracy +60
Pistol Speed +30
Polearm Accuracy +10
Polearm Center Of Being Duration +5
Polearm Center Of Being Efficacy +10
Polearm Speed +5
Ranged Defense +62
Rifle Accuracy +60
Rifle Concealment Chance +20
Rifle Speed +30
Taunt +10
Terrain Negotiation +40
Trapping +5
Two-handed Melee Accuracy +10
Two-handed melee Center of Being +5
Two-handed Melee Center Of Being Efficacy +10
Two-handed Melee Speed +5
Unarmed Accuracy +170
Unarmed Center Of Being Duration +25
Unarmed Center Of Being Efficacy +95
Unarmed Damage +120
Unarmed Speed +35
Unarmed Toughness +53
Wound Treatment +5
TAfirehawk wrote:
I would recommend 4304 TKA - 0400 BH - 1402 Carbineer - 0000 Medic
Alertness +10
Bounty Mission Difficulty +1
Burst Run Efficiency +40
Camping +5
Carbine Accuracy +170
Carbine Accuracy While Moving +10
Carbine Speed +90
Combat Equilibrium +40
Creature Harvesting +15
Creature Knowledge +5
Defense Vs. Blind +10
Defense Vs. Dizzy +5
Defense Vs. Knockdown +20
Defense Vs. Posture Change (Down) +30
Defense Vs. Stun +15
Defensive Acuity +71
General Ranged Aiming +30
Injury Treatment +5
Injury Treatment Speed +5
Light Lightning Cannon Accuracy +20
Light Lightning Cannon Speed +10
Mask Scent +70
Medical Foraging +10
Medicine Assembly +10
Medicine Experimentation +10
Medicine Use +5
Meditate +75
Melee Defense +64
One-handed Center Of Being Duration +5
One-handed Melee Center Of Being Efficacy +10
One-handed Weapon Accuracy +10
One-handed Weapon Speed +5
Pistol Accuracy +60
Pistol Speed +30
Polearm Accuracy +10
Polearm Center Of Being Duration +5
Polearm Center Of Being Efficacy +10
Polearm Speed +5
Ranged Defense +62
Rifle Accuracy +60
Rifle Concealment Chance +20
Rifle Speed +30
Taunt +10
Terrain Negotiation +40
Trapping +5
Two-handed Melee Accuracy +10
Two-handed melee Center of Being +5
Two-handed Melee Center Of Being Efficacy +10
Two-handed Melee Speed +5
Unarmed Accuracy +170
Unarmed Center Of Being Duration +25
Unarmed Center Of Being Efficacy +95
Unarmed Damage +120
Unarmed Speed +35
Unarmed Toughness +53
Wound Treatment +5
Thank you for answering TA, but I really wanted to know given the template I want to use which shot and corresponding amount of speed in Carbineer do people think is better. I am not looking for an uber template focusing on the most state defenses. I understand from reading here from time to time that those types of things are important to you and so I understand your recommendation, but it wasn't really what I was asking. ![]()
With no Powertech line from TK it would be virtually unuseable and I want to be able to use it. Also curious why you recommend spending points in Carbine Special Abilities when you already get 2 KD's in the BH carb line? Is it for the +10 accuracy while moving, or do you like Chargeshot1 more than the BH KD's?
Anyone else have any thoughts on the question here?
Thanks,
Tap
Message Edited by TapVallian on 11-02-2004 05:13 PM
Message Edited by TapVallian on 11-02-2004 05:15 PM
JanuHull wrote:
Just my $.02, go 2300. Get the CripplingShot and between Assault Tactics 2 and Bounty Hunter Carbines IV, you should have enough speed to cap some decent 2.X speed carbines.
TA is correct with his template being more optimized, but if you're comfortable with the skillsets you've selected, then the above is my suggestion.
1XXX Carbineer with X4XX BH has a +90 Carbine Speed that will cap a 4.0 Speed Weapon.....
You suggest going to 2XXX Carbineer with X4XX BH that has +95 Carbine Speed that caps on 8.0 Speed Weapons and faster....
Neither of those is needed "to cap some decent 2.X speed carbines."
Message Edited by JanuHull on 11-04-2004 08:05 AM
TAfirehawk wrote:
JanuHull wrote:
Just my $.02, go 2300. Get the CripplingShot and between Assault Tactics 2 and Bounty Hunter Carbines IV, you should have enough speed to cap some decent 2.X speed carbines.
TA is correct with his template being more optimized, but if you're comfortable with the skillsets you've selected, then the above is my suggestion.
1XXX Carbineer with X4XX BH has a +90 Carbine Speed that will cap a 4.0 Speed Weapon.....
You suggest going to 2XXX Carbineer with X4XX BH that has +95 Carbine Speed that caps on 8.0 Speed Weapons and faster....
Neither of those is needed "to cap some decent 2.X speed carbines."
Waitaminute *counts on fingers*Something's awry here, I've only got 115Carbine Speedwith Master Carbineer and BH 0400, I know, because with my skilltape armor I had 122.
BH Carbines is 20+20+20+10 = 70
Master Carbineer + Master Marksman should be +65
Crap, need to look into this when I have time to pull up a character builder... *sigh*
Is Carbine Speed capped?
I hate these speed forumlae, something isn't adding up, because I know I'm not hitting CripplingShot every second on a 5.0 Carbine, and I've had a chance to check this out on my new rig, so lag cannot be an issue (I hope).
JanuHull wrote:
I hate these speed forumlae, something isn't adding up, because I know I'm not hitting CripplingShot every second on a 5.0 Carbine, and I've had a chance to check this out on my new rig, so lag cannot be an issue (I hope).
A Carbine Speed Mod of +92 will cap that 5.0 Carbine.
Turn on the Time Stamp for messages and fire 20 CripplingShots with that weapon and get usa screen shot of the Combat Log.