Carbineer Archive

Thread: Switching to Carbineer

fav
Wed Nov 03, 2004 11:11 am
#1

Okay guys I've been reading a lot of info on this board about Carbs and I've seen some good templates, but I have some questions. I've seen some guys who keep TK boxes in with their Carb/BH template and I'm wondering how much this is going to help me. Here's my current temp:


TK - Master (4/4/4/4)

Smuggler (0/2/1/0)

Pistoleer (0/0/1/1)

Scout (2/0/2/0)

Medic (0/0/0/0)

Marksman (0/4/0/1)

Brawler (4/0/0/0) duh


So anyway, I'm looking to move this to a carbineer/BH template. I used to be BH 3/4/4/4 so I have some leftover ranged xp so I think I can get master marksman back pretty quick. I'd really like to keep my smuggler 0/0/1/0 just for the Fein Death which I find helpful. Should I abandon TK altogether, drop Pistoleer and dump all my exp into Carbs and BH 0/4/0/0 ?? Is there a reason to keep some of my TK skills for melee def or def vs. states and KD? I don't do much PvP on this character but I'd like to be able to at least have some PvP support value. Any suggestions you have would be very helpful. Thanks!!





Fav-Carbineer/BH/Master Pilot | Kaile-Master Brawler/TKM | Triska-Muscian/Weaponsmith (in grindage)

ShadowfirePA: Fallen Angyls | WarAngyl Weaponry (Coming Soon)


Feyrbrand
Wed Nov 03, 2004 4:27 pm
#2

You could try this:


0-4-0-0 BH

Master Carbineer

0-1-1-0 Smuggler

Novice Medic (or drop that and pick up some more Smuggler)



I'm gonna light you up like
TRON
giffordgekko
Thu Nov 04, 2004 5:53 am
#3

try this buddy



tka - xxx4 - all them nice defenses

bh x4xx - the specials are required for pvp and speed of course

master carb - yay

smuggler - xx1x

novice medic


melee def +64

range def +87 or something stupid lol


with a single skill point left
TAfirehawk
Thu Nov 04, 2004 7:26 am
#4






giffordgekko wrote:

try this buddy



tka - xxx4 - all them nice defenses

bh x4xx - the specials are required for pvp and speed of course

master carb - yay

smuggler - xx1x

novice medic


melee def +64

range def +87 or something stupid lol


with a single skill point left







Can't have Novice Medic in that template.....not enough skill points....


And I wouldn't consider +64 Melee Defense worth getting.....especially without State Defenses....but +87 Ranged Defense will provide some protection.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

HavvocRocks
Thu Nov 04, 2004 5:49 pm
#5


even though you already have tk and want to keep feign death, going fencer may be better, going 34xx

gives ya some ranged and melee def and quite a bit of def vs. KD


so in the end...

master carbs

x4xx BH

34xx fencer


just like me and have exactly 0 sp left over

Message Edited by HavvocRocks on 11-08-2004 12:34 PM



Arer Moonwraith
Master Rifleman/Master Bounty Hunter
fav
Fri Nov 05, 2004 10:17 am
#6

Cool, thanks for all the info guys.



Fav-Carbineer/BH/Master Pilot | Kaile-Master Brawler/TKM | Triska-Muscian/Weaponsmith (in grindage)

ShadowfirePA: Fallen Angyls | WarAngyl Weaponry (Coming Soon)


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