Carbineer Archive
Thread: Questions about CU combat/Carb skills from a Vet but CU-combat noobie. =)
Well people have looked at this thread but no comments?
How about links?
Or answer this... during combat are you using macro'd combos or just hitting toolbar keys and hope the order/speed is efficient? Do you use any default combat skill (not asking which, just wondering if none is better than going w/ one)?
I personally don't use combat macros. Some people use combat macros to warn them when a cool-down is about to end (for example on pistoleer's stopping shot) and sometimes people need macros for knockdown recovery to get around the current bugginess of that ability. But for straight-up combat, I don't even touch macros. For that matter, I'm not a big fan of default attacks either, although some people are and I'm sure they'll speak up for it.
As for your standard attack sequence, commonly accepted wisdom post-CU is that it is much better to alternate damage attacks than continuously spam one attack. For carbineers, the damage combo is typically Legshot - Scatter Shot or Legshot - Rapidfire. If you happen to be BH as well, you would probably go Legshot - Critical shot. That's for damage. Carbineers do a lot more than damage, so you'll want to consult your specials' descriptions. Make use of Charge shot for knock downs and Crippling shot for snares. With a combination of these two skills, you can easily control your targets in PvE and keep them at the range you want them. Those are just very general tips. If you want to know more, perhaps more detailed questions will help us narrow down our answers?
Yea... the question is too wide... answering it would be a good test if the forum system has a limit on how long a single posting is allowed to be.
There are some nice guides around, for any remaining questions i would suggest to ask more specifically, will make it much easier for us to answer them.
I am a big fan of alternating damage, and I absolutly despise macros..I did before the CU too. I think the post CU combat is much more engaging than it was pre CU. Before you could load up the combat queue and walk away for a soda or dinner. Now you gotta be concious about what you are doing. My advice is to load your two row toolbar up with all the different specials you have and do some PvE experimentation.
As a carbineer/BH your power is not only in damage shots, but also in state effect shots. Critters, NPCs and players take more damage when they are KD, and you have 3 KD attacks available to you, charge shot (the most powerful, almost always works), underhand shot (second powerful) and firearm strike (works maybe 40% on high end MOBs). I would use these as starting points and work damage shots in while your target is down. Since you have some CM your healing is decent without stim packs, so I wouldn't worry too much about applying state effects like blind, dizzy and stun to creatures, although NPCs and PvPers definately need to have these applied to them. These are your BH specials (I cant remember thier names, but check the BH boards for info on these). Snares are awesome for keeping distance (crippling shot and electrolyte drain (CM)).
You have several damage attacks: Critical shot (BH) leg shot (carbine) raid fire (carbine) and scatter(carbine) scatter shot may not be a great special though depending on who you ask..I can see where in PvP it would be nice if someone has only say a helmet and chest armor on.
In short try alternating between low damage state attacks and high damage attacks. Also DO NOT spam one damage attack, the cool down timers will reduce your effectiveness incredibly. Once you find attacks you like, keep them on your toolbar and lose the others. Remember to keep your KD, dizzy, blind and stun recovery on your toolbar too.
Oh and one last thing, do yourself a favor, delete your jedi
Narrganocca wrote:
Oh and one last thing, do yourself a favor, delete your jedi
Message Edited by walcyradiant on 09-09-2005 01:55 PM
Narrganocca wrote:
I am a big fan of alternating damage, and I absolutly despise macros..I did before the CU too. I think the post CU combat is much more engaging than it was pre CU. Before you could load up the combat queue and walk away for a soda or dinner. Now you gotta be concious about what you are doing. My advice is to load your two row toolbar up with all the different specials you have and do some PvE experimentation.
As a carbineer/BH your power is not only in damage shots, but also in state effect shots. Critters, NPCs and players take more damage when they are KD, and you have 3 KD attacks available to you, charge shot (the most powerful, almost always works), underhand shot (second powerful) and firearm strike (works maybe 40% on high end MOBs). I would use these as starting points and work damage shots in while your target is down. Since you have some CM your healing is decent without stim packs, so I wouldn't worry too much about applying state effects like blind, dizzy and stun to creatures, although NPCs and PvPers definately need to have these applied to them. These are your BH specials (I cant remember thier names, but check the BH boards for info on these). Snares are awesome for keeping distance (crippling shot and electrolyte drain (CM)).
You have several damage attacks: Critical shot (BH) leg shot (carbine) raid fire (carbine) and scatter(carbine) scatter shot may not be a great special though depending on who you ask..I can see where in PvP it would be nice if someone has only say a helmet and chest armor on.
In short try alternating between low damage state attacks and high damage attacks. Also DO NOT spam one damage attack, the cool down timers will reduce your effectiveness incredibly. Once you find attacks you like, keep them on your toolbar and lose the others. Remember to keep your KD, dizzy, blind and stun recovery on your toolbar too.
Oh and one last thing, do yourself a favor, delete your jedi
To clear one thing up.....you can't stack KD's so using more than one is pointless.
TA, I think you misunderstood what I was talking about with the KD's
I didn't mean you could stack them, but I have found that 1 KD attack, say charge shot works almost 100% of the time on one MOB, but for a second time on that same MOB, it works maybe 50%...It seems to me that if I KD with charge shot, then on the same MOB after it gets back up, KD with underhand or firearm strike, I can KD the same MOB twice.
My new character on Starsider is MC/MCM/ pistoleer 0400 and I keep both firearm strike and charge shot in my toolbar
RifleWookie wrote:
Its probably because you are trying to KD them twice within 30 seconds, you can only KD them once every 30 seconds.
QFE
Charge Shot works nearly 100% of the time, whenever the Immunity Timer is done.