Carbineer Archive
Thread: My Ultimate Post-CU Carbineer Template
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DarthMercilous
Thu Apr 14, 2005 7:54 am
#1
Lo there folks, I came upon a wonderful discovery last night while discussing new templates with a mate of mine, and this is the result:
- MBH/MCarb/0440 SL
Have a look at the stats:
Skill mod Summary:
- Bounty Mission Difficulty+3
- Burst Run Efficiency+40
- Camping+40
- Carbine Accuracy+65
- Carbine Defense+40
- Carbine Speed+50
- Creature Harvesting+15
- Creature Knowledge+5
- Droid Precision+130
- Droid Speed+90
- Droid Tracking Speed+80
- Foraging+35General
- Ranged Accuracy+170
- General Ranged Speed+60
- Group Melee Defense+25
- Mask Scent+70
- Melee Defense+200
- Ranged Defense+225
- Steady Aim Bonus+10
- Terrain Negotiation+40
- Tracking Droid Effectiveness+100
- Tracking Droids+12
- Trapping+5
- Volley Fire Bonus+10
All that, and I belive you get every carbine in the game with that template (though obviouslyI could be wrong).
TAfirehawk
Thu Apr 14, 2005 8:03 am
#2
Of course those numbers don't mean much as it stands today....#1 the formula behind them has totally changed and #2 those numbers have yet to be tweaked from what the Devs put down on paper LONG BEFORE even SOE tested any of this code.
It will probably be a good choice (likely FotM actually), but at this point making that choice today is based VERY LITTLE on fact.....
And we have a thread dedicated to Templates in the Combat Upgrade. So please go post there, thanks.
DarthMercilous
Thu Apr 14, 2005 8:06 am
#3
Aye I realise the risk, but hopefully it does stay good, and will repost, np. 
HadesthePhantom
Fri Apr 15, 2005 11:35 pm
#4
DarthMercilous wrote:
Lo there folks, I came upon a wonderful discovery last night while discussing new templates with a mate of mine, and this is the result:
- MBH/MCarb/0440 SL
Have a look at the stats:
Skill mod Summary:
- Bounty Mission Difficulty+3
- Burst Run Efficiency+40
- Camping+40
- Carbine Accuracy+65
- Carbine Defense+40
- Carbine Speed+50
- Creature Harvesting+15
- Creature Knowledge+5
- Droid Precision+130
- Droid Speed+90
- Droid Tracking Speed+80
- Foraging+35General
- Ranged Accuracy+170
- General Ranged Speed+60
- Group Melee Defense+25
- Mask Scent+70
- Melee Defense+200
- Ranged Defense+225
- Steady Aim Bonus+10
- Terrain Negotiation+40
- Tracking Droid Effectiveness+100
- Tracking Droids+12
- Trapping+5
- Volley Fire Bonus+10
All that, and I belive you get every carbine in the game with that template (though obviouslyI could be wrong).
i was thinking that too except i wasn't sure what second tree in SL to get besides the e5 one
pugguh
Sat Apr 16, 2005 9:07 am
#5
personally SL 0/4/04 looked a bit better to me......no e5 carbine but a nice jump in defenses if the numbers stick til Cu goes live....oh and rally skill whatever thats worth......who would have thought that SL would ever end up a FOTM......lol 
grifta
Sat Apr 16, 2005 2:31 pm
#6
I like the ability to continously burst run would have been nice running from 14 at-st's last night lol
Bennyboy4308
Sun Apr 17, 2005 7:12 am
#7
I really liked
Mcarbineer/Mrifle/Pistol 0434/master marksman.
105 Speed/ 325 Acc (something like that, from memory)
Like 5 different snares/roots
Snipershot works with carbines
Intimdate
Mcarbineer/Mrifle/Pistol 0434/master marksman.
105 Speed/ 325 Acc (something like that, from memory)
Like 5 different snares/roots
Snipershot works with carbines
Intimdate
TAfirehawk
Sun Apr 17, 2005 7:32 am
#8
TAfirehawk wrote:
And we have a thread dedicated to Templates in the Combat Upgrade. So please go post there, thanks.
Oback
Sun Apr 17, 2005 7:54 am
#9
i was going to go with mcarb/mcommando... but then i started to think about it and i decided im going with mrifle/mcommando. but im not sure if carb woudl be better... im gunna test both out and see which one i like best
lifeisdeath
Sun Apr 17, 2005 8:31 am
#10
TAfirehawk wrote:
TAfirehawk wrote:And we have a thread dedicated to Templates in the Combat Upgrade. So please go post there, thanks.
QFE
Tango88
Mon Apr 18, 2005 8:52 am
#11
grifta wrote:
I like the ability to continously burst run would have been nice running from 14 at-st's last night lol
Is it possible with the SL's retreat special?
Sylow
Mon Apr 18, 2005 8:58 am
#12
For the SL? Nope. When fully buffed a SL can provide full-time burstrunning for his team in live, no idea how it's in TC... anyways, the burstrun affects everybody in team except the SL...
Tango88 wrote:
grifta wrote:
I like the ability to continously burst run would have been nice running from 14 at-st's last night lol
Is it possible with the SL's retreat special?
Tango88
Mon Apr 18, 2005 9:02 am
#13
Sylow wrote:
For the SL? Nope. When fully buffed a SL can provide full-time burstrunning for his team in live, no idea how it's in TC... anyways, the burstrun affects everybody in team except the SL...
Tango88 wrote:
grifta wrote:
I like the ability to continously burst run would have been nice running from 14 at-st's last night lol
Is it possible with the SL's retreat special?
Thks for the info! geez,i thought a SL could benefit from the retreat special..... kinda wierd that it effects everyone except the SL.
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