Carbineer Archive
Thread: Combat Upgrade Specials Feedback
Message Edited by AlaskanOmega on 04-11-2005 07:44 AM
This info is from last night (4-11). I was novice BH, 1110 Carbineer:
- Scatter shot has no apparant use over legshot. Same action cost, same speed, crappier damage. Need to test ismore though.
- Crippling Shot is awesome. It has a high change to apply -Snare- (forces your target to walk, and it works in PvP. Mwahaha) and has a decent damage multiplier.
- Legshot: attack of choice so far. Highest damage multiplier I have so far, stacks well with ranged shot.
- Charge Shot: same animation as always, but is now effective while prone and/or kneeling. Very cool. Unfortunately, KD does not always work very well; both creatures and NPCs tend to bouce back up without losing a combat round, sometimes quick enough that I don't get a shot off while they're down.
- Begining to see carbicide again. I picked up novice BH and the first box of assault tactics last night, and with the speed increase I was finally able to make significant dents in my action pool. This should be by design, but.... I'm keeping myeye out....
I'm really really itching to get more specials so I can play around with cooldown groups and combos.
memnoch37 wrote:
Begining to see carbicide again. I picked up novice BH and the first box of assault tactics last night, and with the speed increase I was finally able to make significant dents in my action pool. This should be by design, but.... I'm keeping myeye out....
TAfirehawk wrote:
memnoch37 wrote:
Begining to see carbicide again. I picked up novice BH and the first box of assault tactics last night, and with the speed increase I was finally able to make significant dents in my action pool. This should be by design, but.... I'm keeping myeye out....
Well the idea is NO MORE SPAMMING SPECIALS....so all profs had better see this or the entire CU was a waste of time. So the real issue here is verifying that ALL PROFS have this effect at approximately the same level....not that we are seeing correlations from LIVE to the CU right now.
I hate seeing references like this to the old system....but the comparisons are inevitable. Everybody needs to remember there should be no profession out there spamming specials at the higher levels....of course at Marksman or Brawler level spamming those weak Specials is the norm.
memnoch37 wrote:
I guess carbicide is a bad choice of words, but I used it because I'm lazy and it allowed me to convey an idea most everyone is familiar with in one word
AlaskanOmega wrote:
Well I chew threw action like no other, I group with the same 6 or 7 people each day and we go hunting right now novice BH/3322 carb. With assault armor i end up being tank as i have the highest damage output. I even out pace the doc for action loss and she is normally chainhealing. Doesnt seem to be to be a game breaker for me i still love carbineer.
*note* this is with Dxr6 and i am shooting 30m farther then the next person and have the mob down to about 3/4 before it gets within range of the pistoleers.
One thing that must be done to make an accurate assessment of the HAM costs from prof to prof.....the others you compare to MUST be of very similar level, using similar level attacks, and using similar level weapons. If this isn't the case then an accurate comparison can not be drawn because lower/higher level toons/attacks will have different HAM costs by design.
But I will say this is one of my key concerns to make sure HAM costs are equal across profs at equal level/attack/weapon/etc.
Message Edited by draw on 04-14-2005 05:31 PM
draw wrote:
Don't no if anyone has noticed but we have just lost all our specials from the novice and master boxesso no more Leg Shoot, I do hope this is a bug and not by design, but just in case I have reported it as a bug on the testing forum.
Message Edited by draw on 04-14-2005 05:31 PM
Yeah I reported that early this morning once I got logged in.....we lost 6 Specials I think....but yes it is a bug so don't freak out