Carbineer Archive
Thread: Dueling: Beat two Master Commandos twice each, no big deal
This is just a post to let all the Masters know that we're not as gimped as you think we are. These were friendly duels, neither of us was buffed, spiced, or wearing any armor or shield generators. I was using a 2.4 40-268 Laser Carbine with no powerup for the record. Commandos were using Flame Throwers - no holds barred, fullspecials from both of us(whatever we wanted).
We started the duel at about a 10 meter spread. I immediately knocked him down, then ran away and landed a nice Crippling Shot. He was near incapacitated at this point, so I just kept moving at around 35-45 meters and spammed Wild Shot 2. Took about two shots, he was down. He hit me once for about 350 damage to my health bar.
Second duel was even better. This time, my Charge Shot missed so I was running for my life. I kept moving, making sure to keep out of his 16m Death zone...I just keep firing Crippling Shot at him, and he was down in about 10 seconds. He hit me once for about 250 damage to health, I was none the worse for wear.
So moral of the story is...don't fear Commandos. Just use common sense and tactics, stay out of their danger zone, and keep moving, you'll be fine.
But... what if that said commando has Delay Shot and KD from the pistoleer skill tree??
i, unfortunately, found that out the hard way.
A commando that spent the SPs for that move should take you.... infact... a pure master commando can take a pure master carbineer.
Supression is great... so the the heavy particle beam cannon.
But if we're using a flamethrower... stay out of 16m and you'll be fine.
Or you can use my tactic:
actionshot1, actionshot2, chargeshotthen run and hide behind buildings till he bleeds to death ![]()
It's less than manly for sure.. but hey, it's dangerous out there