Carbineer Archive

Thread: Which is our knockdown?

xbat514x
Sun Oct 19, 2003 4:53 pm
#1

Hi, i just made novice carbine and I was wondering what line 2 take next ( i also want a KD). I'm gonna be a Master carbine and master CM. What combo with Cm would any of you do?
SOJ
Sun Oct 19, 2003 8:02 pm
#2

Our working knockdown is Charge Shot 1. You can get that from Carbine Special Abilities 2.


If you're going to master, I suggest you grab Burst Shot 1 and then you could go either the accuracy or speed route. So far, on the Test Center, there has been no boost to speed that I've noticed. However, accuracy mods got a pretty big lift. It's something like +15 +25 +35 +45 or so. I'd check the TC, but it's not up. I do know that my master marksman/carbineer had +165 to accuracy, which sounds about right.


Master Carbineer got a huge +ranged defense buff. Also, counter-attack got a mod boost. At master, you'll have something like +1xx counterattack. It's pretty high.Sadly, no speed boost. Perhaps they feel that we're arouns optimal speed. I'llhave to hearmore about that.

xbat514x
Mon Oct 20, 2003 7:33 am
#3

Cool, I happen to like carbine (so far) other than high ham costs. Would we happen to have any bleeds or we don't getthose?
JerikArca
Tue Oct 21, 2003 8:35 am
#4

Try ActionShot1 and 2. They are action pool bleeds, and their effects stack.



"If we make enough of a fuss we might get the attention of the devs."
"Long Live the Empire"
Colonel Nom Anor
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