Carbineer Archive

Thread: Full auto single, how to use it?

emmlemaudit
Tue Oct 21, 2003 3:56 am
#1

somebody knows how to use full auto single 1 & 2?


is there some kind of combo, using it?




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Capitaine Yom Sor' Hell

Je ne veux pas de pleurs
Si pour l'empire je meurs
Rencon
Tue Oct 21, 2003 5:11 am
#2

ctrl-a


select combat tab


drag it into your hotkey slot


press hotkey.




__________________________________________________
Col. Rincon Sari
Left For Dead, Bria.

ARR Armor: -4435 -5180
Rincon's Weapons: -4415 -5270
STRONGBADIA, NABOO


Rencon
Tue Oct 21, 2003 5:12 am
#3

oh, and drag burst run into the slot next to it because that is the key you will have to press next when you get all 15 of the mob aggroed on you and only do damage to one of them.



__________________________________________________
Col. Rincon Sari
Left For Dead, Bria.

ARR Armor: -4435 -5180
Rincon's Weapons: -4415 -5270
STRONGBADIA, NABOO


emmlemaudit
Tue Oct 21, 2003 8:22 am
#4

so I guess it's not a very usefull ability...


thanks..




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Capitaine Yom Sor' Hell

Je ne veux pas de pleurs
Si pour l'empire je meurs
Fenouillard
Tue Oct 21, 2003 9:27 am
#5

Do not be misled by the 2 useless answers you got.



Full auto single 1 and 2 are nice specials. They deal decent damage ( 5 multiplier afaik, our crippling shot being 7.5) AND apply various effects to the target : Most commonly stun, then Blind and dizzy. At the moment dizzy is bugged as it is dispelled as soon as it is applied. Once dizzy works it ll become a powerfull mean of crowd control, coupled with a knockdown/posture change special.


Ham cost is quite high on these, so be careful and do not spam them.


In a nutshell : high ham cost, good damage, average speed and applies debuffs to the target. these are single target specials, their area counterpart being named full auto area 1 & 2.



the carbine tree is nice, but it's problem is you have to master the doctor tree first to enjoy it


Aristide Fenouillard, master doctor/carbinier


NoOnesEnemy
Tue Oct 21, 2003 7:05 pm
#6

Full Auto is good when first starting out the elite Carbine tree. You have your two base damage dealing attacks. Full Auto 2 for health damage and Leg Shot 2 for Action damage. Depending on what role you play in a group(if in a group at all) determines what you will be firing with. If you are hunting in a group, Full Auto will come in far more handy, as many other professions deal damage primarily to health(naturally). When alone, at Novice Carbineer, you'll be put into two situations:


#1:
(Without a pet tank)
Carbineer uses Action Shot 2, Carbineer uses Action Shot 1, Carbineer uses Leg Shot 2, Carbineer attempts to use stim on himself because his action pool is now depleted...10 seconds later after 2 regular firing rounds the game ignores your action to stim yourself, you become incapacitated. The screen then decides to read that you cannot use a stimpack when incapacitated.


#2:
(With a pet tank)
Carbineer orders pet to attack, Carbineer uses Action Shot 2, Carbineer uses Action Shot 1, Carbineer uses Leg Shot 2, Carbineer stims himself and stims his pet, Carbineer spams Leg Shot 2 and target goes down with mangled knees.


When we signed up for Carbineer in the beginning, not many of us actually knew that being a doctor and CH was a requirement for getting past the marksman stage.




____________________
Dirge - Undead Mage on Tichondrius

Dirge Avaraile - Starsider


Dirge Loobai / Noe Avaraile - Radiant
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