Carbineer Archive
Thread: So i was on test.. and lookin at the carbine tree..
And the countersurgery line had +20 counter attack in every box at master it added ANOTHER 25! total +105 in that one line to counter attack!
That's pretty cool... I guess...
But... It just seems that 105 would do something as is... Not sure if 130 will be any better :/
And until it actually makes us counter attack, i'm not sure it would be worth having just for a renamed dodge...
I hate being cynical :/
I'll take a renamed dodge for now, because at least that means I can dodge. When they actually figure out how to put the 'attack' in counterattack, I will be very happy!
Did you happen to see any other differences in our skill mods?
if you're doing counter attack everytime you get attacked, do you still get hit? I don't really understand cause I get hit but I also counter attack... I'm not dodging anything.
Rishathra wrote:
I'll take a renamed dodge for now, because at least that means I can dodge. When they actually figure out how to put the 'attack' in counterattack, I will be very happy!
Did you happen to see any other differences in our skill mods?
I feel it should mirror back some damage to the attacking mob... Hence: Counter Attack
Seems pretty easy, no?