Carbineer Archive

Thread: Thoughts on this template...

Doq_Utek
Mon Apr 05, 2004 11:49 pm
#1

Master Carb, BH 3000, Novice Medic.


Seem as though with the way FA1,FA2 and Chargeshot1 and 2are workingthe BH carb tree is only really usefull for the speed. Since I've managed to acquire 25+ in speed attachments I'm pretty sure I'malready "capping the cripple" (my slowest wepon is my laser at 2.7). So why notgo take a run at some jedi and still haveNovice Medic?


Any input on this?



Doq Utek Master Carbineer
Ghost151
Tue Apr 06, 2004 12:17 pm
#2

With the amount of damage a Jedi can hit forand the mostly random and slow healing of justnovice medic you would be better off taking the carbine tree in BH also to maximize accuracy, speed and available specials. You have better odds of sticking the dizzy specials in BH then in Carbineer which are more random. Just make sure you are buffed all around and have and have some food and spice with you as backup. If you can't hit the Jedi hard and fast with overwhelming firepower chances are they will out last you in a long drawn out fight.
wilibus
Wed Apr 07, 2004 8:40 am
#3

As far as your speed question is concerned. You have +60 for Master Carb, +5 for Master Marksman, and +25 from SEAs, so that is a total of +90


You could cap any carbine special as long as your weapon is faster than 4.0 speed.










Lawke Eislen | Carbine Extraordinaire | Imperial Pilot Ace
Avaris Eislen | Procurer of Combat Fashions | Kintan, Naboo

OnlyMaestro
Wed Apr 07, 2004 3:28 pm
#4

http://forums.station.sony.com/swg/board/message?board.id=carabineer&message.id=25895" target="_blank">BH/Carbineer Discussion


Check that thread out Doq, I outlined it all.



4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

Doq_Utek
Wed Apr 07, 2004 7:55 pm
#5

Thanks Griff, that's really a great post. I'm at Master Carb., BH 0300,Novice Medic.



Doq Utek Master Carbineer
Astute
Thu Apr 08, 2004 9:06 pm
#6

Eh its all right, my pvp template is


MCB

MPikes

Scount 2-0-0-0

Swordsmen 0-0-1-0

Novice Rifleman


This way I am maxed out on Block and CA, i really dont need to worry bout medic, i always pvp in a group with atlest one doc/cm, so im set on that. The 125 Block/CA are notacable, and you dont have to go out spending on skill tapes for 2 stats. Works great in pvp If you can get Kd/Dizzy/Stun/Intim on them. But that all is irrelivent since you want to hunt jedi, I just wanted to getthem temp out there without making a post



-Hephaestos (Wanderhome)
-Alcaeon (Wanderhome)
-Areseve (Ahazi)

-TD- Foods -70 -5545 South Coronet
Dafim
Fri Apr 09, 2004 1:49 am
#7

master carb/master fencer/pistoleer 0040/ tkm 0003
really good def, just need a good carb to open up the offence



OH YEAH

Dafim
Jedi Warrior
Can't you see you can't win! I have the high ground!
IForgotMyName
Sun Apr 11, 2004 7:56 am
#8

im going master carbineer/master fencer/TKA 4404/Marksman 0041 seems nice



*edited by admin*
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