Carbineer Archive

Thread: thoughts on weapon parameters post CURB

zounds_klaxons
Wed Mar 30, 2005 11:13 am
#1

i'm really interested to see how this will all turn out.


will it be possible under the new system fire carbines as fast as once per second? i wonder what HAM costs will look like?(my current favorite weapon is a high HAM, high accuracy, high damage laser carbine)


speculation runs rampant-- and i know this will all become clear to me in a week or two, but for now it's killing me



Zounds Klaxons
Kettemoor

All the dead ghosts of rock and roll
Are gonna follow you wherever you go
SWG_Miriam
Wed Mar 30, 2005 11:28 am
#2



zounds_klaxons wrote:
i'm really interested to see how this will all turn out.
will it be possible under the new system fire carbines as fast as once per second? i wonder what HAM costs will look like?(my current favorite weapon is a high HAM, high accuracy, high damage laser carbine)
speculation runs rampant-- and i know this will all become clear to me in a week or two, but for now it's killing me





There are static wind-up/wind-down times associated with specials now. Which means that no amount of speed mods will make you use any weapon faster than the devs intend you to be, i.e., no more firing once per second (which was cheesy in the first place, except for pistoleers)



____ Maura _________________________________
PRE-NGE PWNZ3R of JEDI

... Before the dark times ... before the NGE.


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