Carbineer Archive

Thread: Offical Carb info released, check here

Pheniox24
Tue Mar 29, 2005 6:42 pm
#1

http://starwarsgalaxies.station.sony.com/combat_upgrade/

Carbineer
Primary Role: Medium Range Crowd Control (Position Control)
Secondary Role: Medium Range Area Effect Damage Specialist
Offense: Strong (4)
Defense: Minimal (1)
Crowd Control: Strong (4)

The Carbineer is a medium range control specialist. He or she has potent abilities to keep targets at a distance and reduce their combat effectiveness. The Carbineer also has powerful Area Cone attacks allowing them to effectively fight groups of targets. Once an opponent is able to close with the Carbineer however they're quite vulnerable.

Profession Mixing Tip: Carbineer crowd control skills are specialized in controlling an opponent's position. Slowing an opponent's movement speed and pushing them back away from the Carbineer are potent abilities for controlling the flow of combat. These abilities combined with fairly strong offensive abilities, particularly when faced with a group of opponents, leave the player with a very potent set of skills. Adding additional ranged skills from other professions only increases a Carbineer's power and options on the battlefield. An alternative template combination may be to add one of the more defensive professions for a well rounded combat character.



Teljkon Nug(CANCELED ON MAY 2ND(FOR 2ND ADK))/Goht Gyort(ACCOUNT CANCELED)


Teras Kasi Master/Master Doctor//////////Master Carb/Bounty Hunter/Master Dabbler/Master Idiot


The first and only frontline medic in the game////Master of attacking large scale groups hoping to get a 100% KD for once in his life.
Pheniox24
Tue Mar 29, 2005 6:45 pm
#2

The Carbineer is a medium range control specialists. He has potent abilities to keep targets at a distance and reduce their combat effectiveness. The Carbineer also has powerful area cone attacks allowing him to effectively fight groups of targets. Once an opponent is able to close with the Carbineer however he is quite vulnerable.

Abilities:
Action Shot - Attack that decreases Action Ability points
Improved Leg Shot - Higher damage Action pool attack
Advanced Leg Shot - Highest damage Action pool attack
Scatter Shot - Ranged attack that hits two random pools
Improved Scatter Shot - Scatter Shot with increased damage
Crippling Shot - Slows down target move speed
Improved Crippling Shot - Crippling Shot with higher movement speed reduction
Suppression Fire - Pushes targets in cone back
Improved Suppression Fire - Suppression Fire with increased cone area
Advanced Suppression Fire - Suppression Fire with largest cone area
Full Auto Area - AE cone attack
Improved Full Auto Area - Full Auto Area with increased damage
Charge Shot - Ranged attack with possible knockdown
Improved Charge Shot - Charge Shot with increased knockdown



Teljkon Nug(CANCELED ON MAY 2ND(FOR 2ND ADK))/Goht Gyort(ACCOUNT CANCELED)


Teras Kasi Master/Master Doctor//////////Master Carb/Bounty Hunter/Master Dabbler/Master Idiot


The first and only frontline medic in the game////Master of attacking large scale groups hoping to get a 100% KD for once in his life.
TAfirehawk
Tue Mar 29, 2005 7:23 pm
#3






Pheniox24 wrote:
The Carbineer is a medium range control specialists. He has potent abilities to keep targets at a distance and reduce their combat effectiveness. The Carbineer also has powerful area cone attacks allowing him to effectively fight groups of targets. Once an opponent is able to close with the Carbineer however he is quite vulnerable.

Abilities:
Action Shot - Attack that decreases Action Ability points
Improved Leg Shot - Higher damage Action pool attack
Advanced Leg Shot - Highest damage Action pool attack
Scatter Shot - Ranged attack that hits two random pools
Improved Scatter Shot - Scatter Shot with increased damage
Crippling Shot - Slows down target move speed
Improved Crippling Shot - Crippling Shot with higher movement speed reduction
Suppression Fire - Pushes targets in cone back
Improved Suppression Fire - Suppression Fire with increased cone area
Advanced Suppression Fire - Suppression Fire with largest cone area
Full Auto Area - AE cone attack
Improved Full Auto Area - Full Auto Area with increased damage
Charge Shot - Ranged attack with possible knockdown
Improved Charge Shot - Charge Shot with increased knockdown





Not sure where you got these Abilities as being Official, because they aren't posted.....or they were posted and now are not....


But that does look correct for the Abilities, but without the skill tree with Ability location, mods and weapon certs it won't make full sense yet.



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Pheniox24
Tue Mar 29, 2005 7:52 pm
#4

i got it in the site somewhere, was digging for several minutes frantically



Teljkon Nug(CANCELED ON MAY 2ND(FOR 2ND ADK))/Goht Gyort(ACCOUNT CANCELED)


Teras Kasi Master/Master Doctor//////////Master Carb/Bounty Hunter/Master Dabbler/Master Idiot


The first and only frontline medic in the game////Master of attacking large scale groups hoping to get a 100% KD for once in his life.
Quandry
Tue Mar 29, 2005 8:31 pm
#5

Id like to know how the stat effects are going to fall into play for us. And some over all in genral example of their combat phases. This wind up and cooldown has me concerned....

What are we doing in the process wile winding up and cooling down.

Assuming that in the new system we cannot "spam" specials as a croud controle class i fear we will be enguaging targets with our cones but cannot effectivly maintane a volly of fire on all of them.



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TAfirehawk
Tue Mar 29, 2005 8:41 pm
#6






Quandry wrote:
Id like to know how the stat effects are going to fall into play for us. And some over all in genral example of their combat phases. This wind up and cooldown has me concerned....

What are we doing in the process wile winding up and cooling down.

Assuming that in the new system we cannot "spam" specials as a croud controle class i fear we will be enguaging targets with our cones but cannot effectivly maintane a volly of fire on all of them.





Load up TC and give it a try as soon as the server comes up



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

MasterTexiria
Tue Mar 29, 2005 10:43 pm
#7

Negative on the CU being on TC well at least TC5



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Sylow
Wed Mar 30, 2005 4:06 am
#8






Pheniox24 wrote:
The Carbineer is a medium range control specialists. He has potent abilities to keep targets at a distance and reduce their combat effectiveness. The Carbineer also has powerful area cone attacks allowing him to effectively fight groups of targets. Once an opponent is able to close with the Carbineer however he is quite vulnerable.

Abilities:
Action Shot - Attack that decreases Action Ability points
Improved Leg Shot - Higher damage Action pool attack
Advanced Leg Shot - Highest damage Action pool attack
Scatter Shot - Ranged attack that hits two random pools
Improved Scatter Shot - Scatter Shot with increased damage
Crippling Shot - Slows down target move speed
Improved Crippling Shot - Crippling Shot with higher movement speed reduction
Suppression Fire - Pushes targets in cone back
Improved Suppression Fire - Suppression Fire with increased cone area
Advanced Suppression Fire - Suppression Fire with largest cone area
Full Auto Area - AE cone attack
Improved Full Auto Area - Full Auto Area with increased damage
Charge Shot - Ranged attack with possible knockdown
Improved Charge Shot - Charge Shot with increased knockdown





Hmm... this looks like less AE attacks than we have now... hope the AE-information is just missing on some specials, otherwhise i'll miss that a lot...






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GarVa
Wed Mar 30, 2005 6:59 am
#9


This information is not on our site so not sure where you got it, but you will be able to see the actual skill trees and such once the TC with CU testing on it goes live (probably sometime today )





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Envoy3113

Joined: 24 Sep 2022
Posts: 734

PostPosted: Wed Mar 30, 2005 8:06 am Post subject:

Two carbineers, one commando, one rifleman/SL = Pain


Lik am I rite



I'm real excited for this, this really looks freekin sweet.



There comes a time in every mans life when 86 years is just too damn long...
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sumner

Joined: 24 Sep 2022
Posts: 604

PostPosted: Wed Mar 30, 2005 8:55 am Post subject:






TAfirehawk wrote:





Pheniox24 wrote:
The Carbineer is a medium range control specialists. He has potent abilities to keep targets at a distance and reduce their combat effectiveness. The Carbineer also has powerful area cone attacks allowing him to effectively fight groups of targets. Once an opponent is able to close with the Carbineer however he is quite vulnerable.

Abilities:
Action Shot - Attack that decreases Action Ability points
Improved Leg Shot - Higher damage Action pool attack
Advanced Leg Shot - Highest damage Action pool attack
Scatter Shot - Ranged attack that hits two random pools
Improved Scatter Shot - Scatter Shot with increased damage
Crippling Shot - Slows down target move speed
Improved Crippling Shot - Crippling Shot with higher movement speed reduction
Suppression Fire - Pushes targets in cone back
Improved Suppression Fire - Suppression Fire with increased cone area
Advanced Suppression Fire - Suppression Fire with largest cone area
Full Auto Area - AE cone attack
Improved Full Auto Area - Full Auto Area with increased damage
Charge Shot - Ranged attack with possible knockdown
Improved Charge Shot - Charge Shot with increased knockdown





Not sure where you got these Abilities as being Official, because they aren't posted.....or they were posted and now are not....


But that does look correct for the Abilities, but without the skill tree with Ability location, mods and weapon certs it won't make full sense yet.






I thought that onlyhealth was going to bedamageable after the CU, there are action pool attacks in this list, how can these be correct? have they gone back on the only attack health part?




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Bisola

Joined: 24 Sep 2022
Posts: 192

PostPosted: Wed Mar 30, 2005 9:09 am Post subject:



GarVa wrote:
This information is not on our site so not sure where you got it, but you will be able to see the actual skill trees and such once the TC with CU testing on it goes live (probably sometime today )





Sometime today? Woot!

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TKarrade

Joined: 24 Sep 2022
Posts: 127

PostPosted: Wed Mar 30, 2005 9:16 am Post subject:

This caught my eye on another thread.


Smugglers are the dominant Crowd Control profession. Smugglers will be receiving a whole new line of abilities that allow them to temporarily remove an enemy combat threat so that it can be dealt with at a later time. Smugglers abilities combine well with many other profession abilities and will be vital in dealing with high end group content.


Am I correct in assuming there will actually be a benefit now from stacking Carbineer with something like smuggler? Obviously, our desire in this forum for a long time was to be effective at crowd control, and it seems like smugglers are getting a lot of love in that area.


As far as I know though... smugglers and carbines didn't mix well before... has any info been released on how that might be changing? Most of the smugglers I know are pistoleers... if they start getting some awesome crowd control things to use with pistoleer, doesn't that sort of take away our effectiveness at being the main crowd control prof?


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sumner

Joined: 24 Sep 2022
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PostPosted: Wed Mar 30, 2005 9:20 am Post subject:






TKarrade wrote:

This caught my eye on another thread.


Smugglers are the dominant Crowd Control profession. Smugglers will be receiving a whole new line of abilities that allow them to temporarily remove an enemy combat threat so that it can be dealt with at a later time. Smugglers abilities combine well with many other profession abilities and will be vital in dealing with high end group content.


Am I correct in assuming there will actually be a benefit now from stacking Carbineer with something like smuggler? Obviously, our desire in this forum for a long time was to be effective at crowd control, and it seems like smugglers are getting a lot of love in that area.


As far as I know though... smugglers and carbines didn't mix well before... has any info been released on how that might be changing? Most of the smugglers I know are pistoleers... if they start getting some awesome crowd control things to use with pistoleer, doesn't that sort of take away our effectiveness at being the main crowd control prof?


-TK




If my understanding is correct, smuggler will complement. It sounded to me like specials earned in a profession would be usable with different weapons. I'm going to venture a guess (dangerous grounds, I know) that smuggler specials will be crowd control specials and not pistol specials like the current system. It did sound like not all specials will work with all weapons, so there might not be 100% cross over.





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TAfirehawk

Joined: 24 Sep 2022
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PostPosted: Wed Mar 30, 2005 9:30 am Post subject:

Personally I would want to compliment ANY template by making it well rounded, not stacking Crowd Control for instance.


And yes the targeted attacks remain at the last time I saw the Prof Skill Trees which was a few weeks ago....but they still hit Health just land on a different part of the body/piece of armor.



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Envoy3113
Wed Mar 30, 2005 10:31 am
#10

But do debuffs AKA crowd control stack? For instance multiple pool draining attacks to help 'freeze' an NPC/PC from executing any specials on a regular basis, or is the cool down time going to negate this and draw the timer across multiple profession specials?


Having one person maintain a heavy crowd control role inside a group, would as I see it, free the rest from needing to do anything other than taunting and or damage output. Carbs having a moderate offensive capability would seem to more than qualify as a good pair with smuggler for all out situational control, low defence being the drawback. Would seem good in a group, but I don't have half the info nor tinkering to really know.


It seems however that there will be just as much a benifit to go extreme to one side or another as there would be to create a more balanced character. I read the profession schematic as offering direct links through ajacent and even some opposite professions. Where stacking professions will 'unlock' other abilities, is this a proper understanding? And is it dynamic or more focused as to what professions provide the extra kick?



There comes a time in every mans life when 86 years is just too damn long...
TAfirehawk
Wed Mar 30, 2005 10:35 am
#11






Envoy3113 wrote:

But do debuffs AKA crowd control stack? For instance multiple pool draining attacks to help 'freeze' an NPC/PC from executing any specials on a regular basis, or is the cool down time going to negate this and draw the timer across multiple profession specials?


Having one person maintain a heavy crowd control role inside a group, would as I see it, free the rest from needing to do anything other than taunting and or damage output. Carbs having a moderate offensive capability would seem to more than qualify as a good pair with smuggler for all out situational control, low defence being the drawback. Would seem good in a group, but I don't have half the info nor tinkering to really know.


It seems however that there will be just as much a benifit to go extreme to one side or another as there would be to create a more balanced character. I read the profession schematic as offering direct links through ajacent and even some opposite professions. Where stacking professions will 'unlock' other abilities, is this a proper understanding? And is it dynamic or more focused as to what professions provide the extra kick?







There are no 'unlock' abilities to my knowledge, that would in essence be an elite-elite prof then.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Envoy3113
Wed Mar 30, 2005 10:35 am
#12

Just read the comments about the elite-elite stacking in the other thread



There comes a time in every mans life when 86 years is just too damn long...
TAfirehawk
Wed Mar 30, 2005 10:36 am
#13






Envoy3113 wrote:

Just read the comments about the elite-elite stacking in the other thread






I posted it here for your viewing pleasure as well



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

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