Carbineer Archive

Thread: Carbineer Special Info (Updated for Publish 7)

jontao
Fri Jul 30, 2004 3:22 pm
#79

Wildshot 1 and 2 do DIZZY not STUN don't they? They're not really redundant. I use them all the time.
EisMan_Buckeye
Fri Jul 30, 2004 4:02 pm
#80






jontao wrote:

Wildshot 1 and 2 do DIZZY not STUN don't they? They're not really redundant. I use them all the time.







Huh? Where in the world did you see this happen?


No, they do not dizzy, they stun. You'd think if you use them all the time you'd know what they do lol.




__________________________________________
EisMan Buckeye [COG]
Mercenaries do it for money
[Master of Carbines] [Retired Mercenary]
__________________________________________


KenjiTokugawa
Fri Jul 30, 2004 4:03 pm
#81






jontao wrote:

Wildshot 1 and 2 do DIZZY not STUN don't they? They're not really redundant. I use them all the time.






WHOA!!!... when did wildshot 1 and 2 ever do a dizzy state? This has never happenedfor me



Jas' --- Jundland Wayfarer
"Once a Ranger, always a Ranger"


TAfirehawk
Sat Jul 31, 2004 10:30 am
#82






KenjiTokugawa wrote:





jontao wrote:

Wildshot 1 and 2 do DIZZY not STUN don't they? They're not really redundant. I use them all the time.






WHOA!!!... when did wildshot 1 and 2 ever do a dizzy state? This has never happenedfor me






It NEVER has.....no need to get excited about a false report....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

downertool
Sat Aug 07, 2004 10:26 am
#83

is this the most updated listing of specials?





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Doq_Utek
Sat Aug 07, 2004 10:36 am
#84

Yes. This is current and correct. All specials are working as intended with the exception of legshot3.



Doq Utek Master Carbineer
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