Carbineer Archive
Thread: Carbineer Special Info (Updated for Publish 7)
Page 7 of 7
jontao
Fri Jul 30, 2004 3:22 pm
#79
Wildshot 1 and 2 do DIZZY not STUN don't they? They're not really redundant. I use them all the time.
EisMan_Buckeye
Fri Jul 30, 2004 4:02 pm
#80
jontao wrote:
Wildshot 1 and 2 do DIZZY not STUN don't they? They're not really redundant. I use them all the time.
Huh? Where in the world did you see this happen?
No, they do not dizzy, they stun. You'd think if you use them all the time you'd know what they do lol.
KenjiTokugawa
Fri Jul 30, 2004 4:03 pm
#81
jontao wrote:
Wildshot 1 and 2 do DIZZY not STUN don't they? They're not really redundant. I use them all the time.
WHOA!!!... when did wildshot 1 and 2 ever do a dizzy state? This has never happenedfor me
TAfirehawk
Sat Jul 31, 2004 10:30 am
#82
KenjiTokugawa wrote:
jontao wrote:
Wildshot 1 and 2 do DIZZY not STUN don't they? They're not really redundant. I use them all the time.
WHOA!!!... when did wildshot 1 and 2 ever do a dizzy state? This has never happenedfor me
It NEVER has.....no need to get excited about a false report.... ![]()
Doq_Utek
Sat Aug 07, 2004 10:36 am
#84
Yes. This is current and correct. All specials are working as intended with the exception of legshot3.
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