Carbineer Archive
Thread: Carbineer Issues and Status
Page 5 of 5
TAfirehawk
Tue Mar 01, 2005 8:50 pm
#53
Korom wrote:
Suppressionfire2 - single target - Random pool damage with a chance to posture down. Unfun because it applies a posture down while many other specials apply a posture down including suppressionfire1 and actionshot1/2. This special has zero practical use. It has been widely requested by carbineers to have this special do something in addition to the posture change such as apply a new state such as warcry (i.e.weapon firing delay) or convert this special to a cone special with a VERY high chance to posture down the target.
I wouldn't say 0 practical use. This special actually does decent damage, well to jedi anyway, and does posture change more often than suppression1 which I think doesn't work at all. I do like this last part here to make it a cone, and give it a very high chance to posture down a target. That would be nice.
Well sometimes when speaking with the Devs it pays to over-emphasize the problem ![]()
A number of posts here are direct copies of what was sent to the Devs.
Korom
Wed Mar 02, 2005 11:43 am
#54
TAfirehawk wrote:
Korom wrote:
Suppressionfire2 - single target - Random pool damage with a chance to posture down. Unfun because it applies a posture down while many other specials apply a posture down including suppressionfire1 and actionshot1/2. This special has zero practical use. It has been widely requested by carbineers to have this special do something in addition to the posture change such as apply a new state such as warcry (i.e.weapon firing delay) or convert this special to a cone special with a VERY high chance to posture down the target.
I wouldn't say 0 practical use. This special actually does decent damage, well to jedi anyway, and does posture change more often than suppression1 which I think doesn't work at all. I do like this last part here to make it a cone, and give it a very high chance to posture down a target. That would be nice.
Well sometimes when speaking with the Devs it pays to over-emphasize the problem
A number of posts here are direct copies of what was sent to the Devs.
I see

nudge nudge...
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