Carbineer Archive

Thread: Counterattack

Saggis
Sat Aug 07, 2004 9:35 pm
#53

Correct.

Dodge, block, and Counterattack all currently work exactly the same way - basically you're hit, but all damage is negated.



Sagus
Starsider
Saggis
Sat Aug 07, 2004 9:41 pm
#54

Sorry to double-post (darn "new member" non-editability)


Just as an add-on, for those that weren't clear, none of these weapon specific abilities stack. Meaning if you're a master fencer / master swordsman, you only get the specialized defensive ability of the class for which you're currently using the weapon.


So - if you're using a two handed sword, you can counter-attack, and get the +melee/ranged defense of the fencer, but you can't block



Sagus
Starsider
DoloMASTER
Sun Feb 06, 2005 10:13 pm
#55

how many points from attachments would i need to cap my counterattack at mcarbs?



zxc
TAfirehawk
Sun Feb 06, 2005 10:15 pm
#56

All Defense Mods cap at +125.....so +20 Counterattack in SEA's is all that you should need.


Check the FAQ for the link to Kodan's ProfCalc when building your template



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Zarqon
Tue Feb 08, 2005 9:52 am
#57

I would like to make a comment on this. In the thread here it is discussed that you still gain something by getting more counterattack than 125.


I made the following argument:


"
Hmm, I'm pretty sure that there is a hard cap at 125 as they say. The reason I believe that is that when this cap was introduced the defense stackers actually became hittable. Even though you might be hard to hit now, it was even harder before they introduced the cap, no question about that. In other words, the cap does SOMETHING.


Let megive you an explanation ofwhy you might still be correct in saying that having carbine skills to make the total more than 125 will increase your defenses.


As I have understood it, the states intimidate and stun, which decrease your defenses, do so by either a certain amount (e.g. -50) or by a certain percent (e.g. -20%). Either way it is possible that this reduction is taken care of BEFORE the cap, and that the total won't be compared to the cap until later.


An example:

Say you have 190 in counterattack and that you are struck with states that reduce your defences by -50. You will now end up at 140 in total which would be capped at 125 for the purpose of determinging whether you make a succesful counterattack.


If you on the other hand only were at the cap at 125from the beginning, the reduction due to the stateswould take you down to 75when the actual check is done.


And as you might be aware, the accuracy system is non linear, meaning that the 75 in counterattack is VERY much lower than 125 if the attackers accuracy is around 120 or higher.



Conslusion:

There can be a hard cap on counterattack at the same time as you will benefit from having higher counterattack than 125.

"




--------------------------------------------
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Azeth Ata, Master Bounty Hunter
Terossk, Trandoshan Warrior
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TAfirehawk
Tue Feb 08, 2005 10:04 am
#58

There are some minor, specific bugs to some of the Hard Capped Defenses.



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

RestlessHunter
Wed Mar 09, 2005 11:18 am
#59

I have got two questions after reading through the "guide section".

1.) In the "Ultimate Guide by vniculas" it states that Counterattack is the best one of counterattack, dodge and block. No reasons are given and therefore I just like to know why it is better than dodge - added damage and other effects the same?!

2.) Don't flame me for asking that again, but i read through many threads and the opinions on that question seem to differ wildly. The "Ultimate Guide" and some other people claim that you can stack counterattack to 150 by stacking msword with some carabineer and adding +25 from tapes. They say that it adds up to quite a large difference, however others state that 125 is absolute cap (since there are no foods to enhance counterattack).
Does anyone have conclusive tests and some data he could point me at? Does anyone know from own experience? (Please nothing like "a friend of me has a brother that knows someone who is uber l33t and has 150 counterattack" as I have been through some of those threads already...)

Thx ahead for your time!
wong-fei-hung
Wed Mar 09, 2005 11:22 am
#60

FYI, there are no foods that enhance dodge either... Pikatta Pie is a seperate defense mod, does not add to current Dodge. You can take Pikatta pie as a Swordsman and get the same amount of benefit you would as Fencer.



Wong-Fei-Hung - 12 Point Doc... and much more!

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RestlessHunter
Wed Mar 09, 2005 11:53 am
#61

Yeah - i knew that. Pikatta is affecting the "to-hit" of your "enemy".
Just brought up the food because food surely can take your stats above 125. My main point of concern is whether it is useful to get novice carabineer and +25 counterattack from tapes or forget about the carabineer as it takes a lot of skillpoints and wouldn't do anything good because 125 is easily obtainable with seas alone, too.
wong-fei-hung
Wed Mar 09, 2005 12:50 pm
#62



The way its SUPPOSED to work is the hard cap for any defense mod is 125 (sans food, city, and SL bonuses). SEAs can bring you up to 125, but anything beyond 125 does not actually take effect.


Food, SL, and City bonuses will take effect above 125, but that's it.


Now, whether nor not it really works that way.... some people say yes, some people say no. In my experience, the cap for dodge and melee defense works as its supposed to. Same thing for state defenses. I don't know if block and counterattack caps are working properly though... I've never had more than 123 counterattack.


*edit* grammatical error, my bad

Message Edited by wong-fei-hung on 03-09-2005 11:51 AM



Wong-Fei-Hung - 12 Point Doc... and much more!

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NashDarksabre
Thu Mar 10, 2005 10:28 am
#63

There's a large debate as to whether or not counterattack over 125 does anything. I tested it myself, and found no difference. But, others will swear there is.



Nash Darksabre --- Swordsman since beta, swordsman for life.

"We like our women like our enemies, hammered."
wong-fei-hung
Thu Mar 10, 2005 11:35 am
#64

As a side not, intimidate breaks counterattack.



Wong-Fei-Hung - 12 Point Doc... and much more!

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RestlessHunter
Thu Mar 10, 2005 1:33 pm
#65

Thx for your time again. If Dodge doesn't gain from being at 150 I strongly disbelieve that Counterattack will. It was always the way I thought it to be, but after reading through those "stickied" threads, I figured that some stickied guide shouldn't have a lot of wrong opinions in it and i therefore should better double check it (search did not result in countable results, because it boiled down to "yes - no" fights without real tests).
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