Carbineer Archive
Thread: WildShot Redundant?
Message Edited by jfang on 06-14-2004 10:16 AM
jfang wrote:
Would it be plausible to add in a "next action is delayed by" effect to wildshot? I am thinking that a carbine firing wildly is similar to smuggler's panic shot.
It wouldn't necessarily be as effective as the smuggler's version of the attack (them being arguably the masters at social manipulation and "combat by other means"), but if it delayed the next action of the target by 5 seconds, for example, it would be another interesting attack to add to the arsenal.
Message Edited by Knightcrest on 06-15-2004 09:37 AM
ScarletPhoenix wrote:
First thing, Confusion Shot is a damn fine attack, but you can't say it's redundant with Wild Shot. It's in the BH profession and requires an extra godawful amount of skill points to get. I personally have it, but I think the Carbineer needs reliable single-target stuns and dizzies. If leg shot is going to become the reliable single-target stun, then that's great, wild shot is free for something else. The profession could still use a more reliable single-target dizzy.
novamarine wrote:
I think it is highly relevant to remind everyone that legshot3 is still broken. When fixed, this special will offer a cone action-targeting special with a very high chance to stun. With legshot3 fixed, the only difference between wildshot and legshot will be that legshot is action pool and wildshot is random.
Given that, do you really still want wildshot to remain the same or do you want something more useful?
If legshot3 is going to be a cone stun , then yes wildshot needs to do something else.
Intimidate is a powerfull skill and combo'd with stun can reduce damage by 75%, can this be done in our profession without unbalancing us? Tka and pikeman are the only brawling professions that can stun and intimidate, but they have to do it up close.
Easy-Exanip wrote:
novamarine wrote:
I think it is highly relevant to remind everyone that legshot3 is still broken. When fixed, this special will offer a cone action-targeting special with a very high chance to stun. With legshot3 fixed, the only difference between wildshot and legshot will be that legshot is action pool and wildshot is random.
Given that, do you really still want wildshot to remain the same or do you want something more useful?
If legshot3 is going to be a cone stun , then yes wildshot needs to do something else.
Intimidate is a powerfull skill and combo'd with stun can reduce damage by 75%, can this be done in our profession without unbalancing us? Tka and pikeman are the only brawling professions that can stun and intimidate, but they have to do it up close.
With the short duration and low chance of landing States......I doubtwewould beoverpowered. AND make it a Master Special to stop dabblers, so only about 10 people per server could even use a Ranged Intimidation ![]()