Carbineer Archive

Thread: State of the Carbineer Profession

Shadowdragonolorcain
Mon Nov 03, 2003 11:55 am
#27

My biggest Issues with carbine class are:


1. Ham is way to high. I can kill myself in just a few shots and all carbineers know what im talking about. I mean how hard is it to pull a trigger. Its not like we have to stand on our head to get a shot to work. You aim and pull the trigger. I think they should be reduced by at least half if not more.


2. Carbine speed. In my opinion we should be the fastest class out there. Carbines of the type we are using are easier to aim, stay on target and have a higher firing rate than a pistol or rifle any day. Even lets say in this universe that carbines are semi auto and not full, you can still shoot one faster than a pistol due to the way they are built and the way they handle.


3. The elite carbine is a joke. Carbineer is an elite class and yet its elite weapon sucks compared to marksman carbines. Its damage should be increased significantly over the laser and speed reduced some, and the damage type should be changed and ap increased. I see no reason why marksman weapons should be better than ours.


4. Specials. Most dont work and need to be fixed. Especially Kd's, as you all know when you hit a mob with this they are instantly back up. Most of the other effects rarely if ever work and you have to kill yourself with the high ham to get them to stick.


5. Our accuracy while moving should be increased as well. After all a carbine is designed to be used while on the move from cover to cover.


6. Im almost a master and to me its a shame that bounty hunters have higher speed and accuracy mods than a class that specializes in one weapon. Im not calling to nurf the BH class or any class for that matter but a BH uses 3 weapons where we specialize in one. Our speed should be at least equal or better than the Bh carbine line. I understand BH's are supposed to be bad, but come on, if I use a type of weapon everyday Im gonna be better than someone that dabbles in 3.


Anyway Im looking forward to the class to finally get some attention.

OnlyMaestro
Mon Nov 03, 2003 12:09 pm
#28

Sad thing is, Carabineer's are supposed to be the literal front-line assault troops -- but we have no assault weapons, zero assault opportunities, and usually incap ourselves before we can do a lot.


But SOJ, you're doing awesome -- let the devs know we appreciate them being busy trying to work things out overall, but some news, any news, some help, any help would be nice.


Even a simple, "We haven't forgotten you," might do enough to hold some of us over.




4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

Drace
Mon Nov 03, 2003 12:37 pm
#29

/bump



Major Shakkles Ganes

CEO Vortex Rikers Inc.
Master Carbineer / Teras Kasi Master / Existential Nihilist
I praise, I do not reproach, [nihilism's] arrival. I believe it is one of the greatest crises, a moment of the deepest self-reflection of humanity. Whether man recovers from it, whether he becomes master of this crisis, is a question of his strength. It is possible. . . .
Whatnot
Mon Nov 03, 2003 12:46 pm
#30

I agree
Mortiar
Mon Nov 03, 2003 1:32 pm
#31

/cheer SOJ



~ Eacomo An'tah ~
Bothan and proud of it =p
ARC_Casper
Mon Nov 03, 2003 1:38 pm
#32

/agree




Casper Idej ~ Eclipse ~ Mos Quito Hills Alliance ~ Cazperz Trippin'
Gunit ~ Test Center ~ Unity


Former Correspondent.

~
Homer Simpson: Holocron Grinder
Rorenikibi
Mon Nov 03, 2003 2:31 pm
#33

Thank you for verifying that ChargeShot1 is working as intended. I have caught no end of grief over the fact that I can spaz ChargeShots and render people helpless before me.


Add to your notes on ActionShot2 that the bleed is also seldom, if ever, applied to the target indicated, rather a random shot to one creature in the effected area. Most annoying.


SupressionFire is useless since it is so easily resisted.


I have a different tack on Elite carbines. I think they are more appropriate as souped up versions of the DH17, our current best overall carbine IMHO. Leave the damage as is and shave a second or so off the speed and you have a murderously kickass carbine on your hands. Even with Kettemoor's crap resources for Elites, the one I have (3.9 basespeed, 87-147 damage, 15.7% wound damage) once sliced for speed(26%) and having a 32.5% speed power up applied brought the speed down under the 2 second mark (1.9 precisely) and made it a weapon interchangeable with my current powerhouse Krayt DH17 with a speed slice and speed powerups (1.1 speed, 96-200 damage, 18%+ wound chance, when fully enhanced) when I need the AP1 capability. The laser carbine is fine as our cannon of choice, let the Elite play the role that the DH17 currently allows us to fulfill our purpose as intended. Moderate damage, lightning speed,supported our array of posture down and KD specials. We're not high damage killers, we're lightning fast disablers.





Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


Thunderheart
Mon Nov 03, 2003 4:01 pm
#34

Thanks SOJ


Ill be back by sometime this week or early next week to ask you guys some questions. I have to read through all this stuff and get organized, and then Ill be able to get a handle on things.


Thanks for your hard work SOJ and everyones input!




Kurt "Thunderheart" Stangl
Community Relations Manager
sumanikaeda
Mon Nov 03, 2003 4:06 pm
#35

Thanks for posting here





Thunderheart
Mon Nov 03, 2003 4:15 pm
#36






sumanikaeda wrote:

Thanks for posting here




Sure thing


Ill be around a lot more once I finish getting through this monstrous learning curve...




Kurt "Thunderheart" Stangl
Community Relations Manager
Knocky
Mon Nov 03, 2003 4:18 pm
#37

I bet I can kill me faster than you can kill me.
TheBob
Mon Nov 03, 2003 4:20 pm
#38

Great job SOj.


A pet peeve of mine, and I'm sure not unique to Carbineer, is that the skill descriptions in game are sorely lacking. For example, nowhere in the legshot3description does it say anything about being AE; imagine my suprise when, the first time I used it,an entire lair came after me rather than just my target.

PadreBook
Mon Nov 03, 2003 4:30 pm
#39

The worst thing is that according to TH there is an experimentation nerf on TC that is going to live. This nerf affects all crafters, and particularly Weaponsmiths, Armorsmiths and Medics. What am I talking about--this nerf will prevent even a mon calamari master weaponsmith from maxing out even one row of experimentation (such as the damage/speed row or the HAM row) with the best materials etc. TC results are ~67% for one row instead of the one row filled & 2-4 points in another row. TH says that this is intended--see threads on TC or Dev Tracker. Where does that leave us carbine users? With weapons that do less damage, are slower, and have higher hams. And probably will cost a lot more as a lot of WS's are likely to quit over this--definitely a deal breaker of a 'fix'(TH's description not mine). So stock up now.

http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=32401#M32401

Padre Book
Intrepid Scientist & Crafting Station Guru
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