Carbineer Archive
Thread: Combat Update
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SpinningCloud
Fri Mar 04, 2005 8:40 pm
#27
Unless it has some specific advange over a really good FWG5, DX2 or my DE-10 then I don't see the point in having it.
It's pretty obvious we're worthless in combat without supplimenting with another weapon profession so what would be the possible good of a Smuggler-specific pistol?
Rhu
Fri Mar 04, 2005 10:36 pm
#28
SpinningCloud wrote:
Unless it has some specific advange over a really good FWG5, DX2 or my DE-10 then I don't see the point in having it.
It's pretty obvious we're worthless in combat without supplimenting with another weapon profession so what would be the possible good of a Smuggler-specific pistol?
Maybe, as a nod to the fact that Smugglers are adaptable creatures, it will be the only pistol to support all three firing modes?
Yeah, I know. That's a long shot. And if it wasn't, it would just encourage more dirty fighting dabblers, which would set us up for more nerfs.
MikeLancer
Mon Mar 21, 2005 9:44 pm
#29
so, am i going to have to re grind out pistols when CU hits? or will i keep my skillz?
kovusreturn
Mon Mar 21, 2005 11:49 pm
#31
You will keep the skills and / or may reassign the boxes. Meaning if you aer Master Pistoleer now you may stay that way or have Rifleman mastered for it.
MikeLancer
Tue Mar 22, 2005 11:39 am
#32
Players that have skill boxes in one of these affected professions will be allowed a skill re-spec for their character. This does not include the force sensitive skills. (A re-spec is short for "respecify". It is the chance to choose new skills for your character).
i found it
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