Carbineer Archive
Thread: Who says we're not a crowd control profession anymore?
u have a single person snare..but comando takes any shot and makes it area same goes for the KD ![]()
as was teh point of my post, saying that i take all teh efects liek rot/kd/snare/intimidate and turn them into true area crwod control devices ![]()
Message Edited by walkinwookiee on 05-25-2005 07:38 AM
walkinwookiee wrote:
u have a single person snare..but comando takes any shot and makes it area same goes for the KD
as was teh point of my post, saying that i take all teh efects liek rot/kd/snare/intimidate and turn them into true area crwod control devices
Message Edited by walkinwookiee on 05-25-2005 07:38 AM
Nikeleye wrote:
I'm picturing Improved Charge Shot with a Rocket Launcher... Wow...
Heh, can you imagine that shot with a Flamethrower?
JanuHull wrote:
Nikeleye wrote:
I'm picturing Improved Charge Shot with a Rocket Launcher... Wow...
Heh, can you imagine that shot with a Flamethrower?
yah master commando/ master carbineer is pretty much the ultimate group PvP template
Maybe if we get the jedi to whine for us, the devs will listen....![]()
just kidding...
...or am I?
Bennyboy4308 wrote:
I wasn't a fan of Commando, the AoE damage is like 10%, the DPS on the commando weapons aren't as good as carbines, and I just totally failed to see how Commando is worth a 5 on offense.
Its not a god template, that's for certain, I respec'd to it tonight. What its incredibly effective for is application of crowd control effects at close and middle ranges. With a Lightning Cannon, I could pretty much put a group on its ass at 40 meters. Flamethrowers had the edge of modestly improved damage, with much shorter ranges.
Really, I think the Devs reversed Carbineer and Commando. Carbineer has some sweet combat capability, and Commandos have the potential to take other profession's state effects and apply them to a crowd.