Carbineer Archive

Thread: -Rooted-

Chaind2f8
Tue May 10, 2005 6:06 pm
#27






TAfirehawk wrote:





Chaind2f8 wrote:






TAfirehawk wrote:

Yeah ROOT is not meant to break on damage.....but it has a short timer.


I love SNARE








Try combining Root, Snare, and Knockdown attacks - you'll be one heck of a kiter. I can start off with Stopping Shot to root and then once that begins to fade I can Underhand Shot to Knockdown then nail them with an Kneecap Shot. Once the Snare wears off you should be able to KD the target again and snare once again - if not root.






There is no need for a ROOT, the SNARE and KD have the critter killed easily with my 600 Modified DPS E11 Mk.2


No sense to waste all those skill points....especially when I barely move or not at all and stuff dies so little need to kite







I agree with you - most critters don't stand a chance against my 600+ Proton Carbine either but the added skill comes in handy whenever fighting a PVP battle. While critters tend to die rather willingly and easily most players refuse to do so.



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Trenkor
Wed May 11, 2005 12:30 pm
#28






Chaind2f8 wrote:





TAfirehawk wrote:





Chaind2f8 wrote:






TAfirehawk wrote:

Yeah ROOT is not meant to break on damage.....but it has a short timer.


I love SNARE








Try combining Root, Snare, and Knockdown attacks - you'll be one heck of a kiter. I can start off with Stopping Shot to root and then once that begins to fade I can Underhand Shot to Knockdown then nail them with an Kneecap Shot. Once the Snare wears off you should be able to KD the target again and snare once again - if not root.






There is no need for a ROOT, the SNARE and KD have the critter killed easily with my 600 Modified DPS E11 Mk.2


No sense to waste all those skill points....especially when I barely move or not at all and stuff dies so little need to kite







I agree with you - most critters don't stand a chance against my 600+ Proton Carbine either but the added skill comes in handy whenever fighting a PVP battle. While critters tend to die rather willingly and easily most players refuse to do so.





Punks.
Coreena
Thu May 12, 2005 4:17 am
#29



Quandry wrote:
I prefer snares myself. Roots are good when you need a sec to run and heal though. A bit unfun in pvp for the rooted also. Maby a root timer for pvp like they had for kd.


I liked the system for Crowd Control that was in DAOC over a year ago (stopped playing then, so might have changed in the meantime):

PVE:
- First Stun/Root/Mezz hits for full duration
- Second Stun/Root/Mezz hits for half duration (once the first has worn of, otherwise the half duration replaces the first CC effect)
- Third Stun/Root/Mezz hits only for a quarter of the original duration
- Fourth and following attempts are resisted

Stun, Root and Mezz have different timers, so you can root someone for full duration, then mezz it for full duration and afterwards stun it. Then when you root again it will be half the time.
Also, root and mezz broke on damage, they were simply for Crowd Control. Stun (=paralize, no moving or actions) didn't break on damage but had a very short timer (think about 10 seconds, compared to up to two minutes mezz - those timers obviously can't be used for SWG)
Snare could be reaplied all the time again I think, and not sure anymore if it had a duration reduction.

PvP:
Mezz/Root/Stun/Snare hits for full duration. Mezz and Root break on Damage again. Stun doesn't, not sure about Snare anymore.
All of them triggered an "immunity timer" of 1 minute, in which time you were imune to that effect. You could still be rooted with a mezz-imunity or vica versa


I liked that system, but as you see most CC effects were quite long, root and mezz could easily be up to two minutes, not the 20 seconds we have in SWG.





Coreena Telios
Master Dancer
Starsider Galaxy
Asir_SWG
Thu May 12, 2005 4:44 am
#30






Garanor wrote:

Just an observation; although root does not break on damage, it will break on knock down.






Thanks.... good to know



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Killa-Kell-Krushin
Fri May 13, 2005 7:26 am
#31

Yeah snare and charge shot are a carbineers best friend. Then just hit the leg shot(does the most damage for me right now). I usually charge shot first and then use the snare and then start kiting and blasting. U can use this to take down some much higher lvled creatures solo. Its a thing of beauty



Killa-Kell Krushin
MBH, MCarb

"I got GladBags with enemies,
Cut up so they remember me,
Soakin in Henesy so they relatives know its me..."
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