Carbineer Archive
Thread: Skill tree changes
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TakeelahSunrise
Sat Jul 16, 2005 10:58 am
#28
I have enough healing xp for a level 1 box. Will it automatically convert to Entertainer xp if I don't use it before Publish 20, or will I lose it?
Zavrille
Wed Jul 20, 2005 1:49 am
#30
Esharra wrote:
Dancing mind enhancement is no more. I have been given no information regarding conversion of skill modifiers.
Dance mind enhancement has also been converted to dance enhancement., however there is an issue when equipping them. A second Dance enhancement box is created in your skills that reads 0/25 for a 25 mod and then you have your normal Dance enhancement box below it that reads +125 at Master. I'm not sure why they're funneling in to two different skills boxes. I tested this also with an Exquisite Dance Leotard which has conversion +25/25 wound healing. The original +5 to dance mind funnels in to a seperate dance enhancement box while the 25/25 wound heal conversion adds to the original dance enhancement skill box. This is a bit confusing. Since both mods converted you would think it would just carry to your normal skill box as 125/150 but with the leotard it carries one line at 0/5 dance enhancement and the next at 125/150 dance enhancement. Something is broken/bugged somewhere.
Z
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