Carbineer Archive
Thread: Hmm, Anti-FOTM templates.
Nathanielstarr wrote:
Carbines are definetly improved from pre-CU. You still need to mix it with BH but at least it's playable now.
Just skimmed the rest of the posts so sorry if someone mentioned this.
I am enjoying my MC, MBH, Commando grenades like since it maximizes my carbine skills while allowing for grenades. It is a bit FOTM by mixing MBH with a ranged but very good for RP purposes since you can bring out the essence of an Imperial Stormtrooper. Grenades are very fun post CU and since they took away our AOE KD (or didn't they? Haven't tested Charge Shot alot) the Imperial Detonators help. If you are on the Imperial side this is a very star warsy template since yougetgood defenses (the ST armour sure converted great),grenades, and the E11 (which now is quite capable a weapon).
Sometimes you need to fall to the "dark side" of PvP templates in order to have the most fun and unique experience.
Mcarbineer/Mrifleman/Mmarks/Pistol 0434. Gives you tons of accuracy, like 100 speed, alot of different specials, and two kinds of armor. Last night I was PvPing with this template and I was using fullautoarea and ripping things up. Does lack superb defenses though.