Carbineer Archive
Thread: Inquiry on The Patch’s Changes To Your Skills (Knockdown and Posture Chan
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Dalpo
Wed Sep 10, 2003 8:35 am
#27
geGreetings!
I am only at Dirty Fighting II, so I do not have Low Blow or Last Ditch.
So far since the patch, I have landed *1* Panic Shot, on a durni, and it lasting such an immeasurably short time, I never got a second shot of *ANY* kind off, before the bloody minded vermin was chewin my kneecaps again. As far as I can tell, I actually hit with it about 25 to 30 percent of time, but it has been resisted all but the one time.
Suppresion Fire, one of my favourites is also munged. It "hits" almost 50% of the time, but then is resisted about 75% of *that* time, so I'd say in the same time span as for Panic Shot, it has been effective only about 1 in 4 attempts.
The highly specialized and statistically superior methodology I used was to grind destroy missions two nights in a row, for 5 hours solid each night.
I now have a nice bank account, but a *lot* more scars, as a result.
I am only at Dirty Fighting II, so I do not have Low Blow or Last Ditch.
So far since the patch, I have landed *1* Panic Shot, on a durni, and it lasting such an immeasurably short time, I never got a second shot of *ANY* kind off, before the bloody minded vermin was chewin my kneecaps again. As far as I can tell, I actually hit with it about 25 to 30 percent of time, but it has been resisted all but the one time.
Suppresion Fire, one of my favourites is also munged. It "hits" almost 50% of the time, but then is resisted about 75% of *that* time, so I'd say in the same time span as for Panic Shot, it has been effective only about 1 in 4 attempts.
The highly specialized and statistically superior methodology I used was to grind destroy missions two nights in a row, for 5 hours solid each night.
I now have a nice bank account, but a *lot* more scars, as a result.
Dalpo
Wed Sep 10, 2003 8:36 am
#28
geRtaz!
I also meant to mention that my weapon is an FWG5, speed 2.
I also meant to mention that my weapon is an FWG5, speed 2.
BoneFrag
Wed Sep 10, 2003 7:28 pm
#29
Ch
C'mon guys ('n gals) the poster of this thread is providing another opportunity for us to voice our concerns. It's against our best interest to not utilize this. (Granted, I'm getting the impression that there isnt anyone even left in the Proff).
Cyborg, I have no comments because Im in agreement with you ![]()
UnseenForce
Wed Sep 10, 2003 7:51 pm
#30
geIf you really want to know how badly it is effecting pikeman you are going to have to take into account all of our other problems with this profession (at least in my oppinion). Our higher end weapons have little accuracy so we needed defensive moves or otherwise we would get killed to compensate for all the missing. KD never worked 100% of the time (but it worked often enough). I've also heard (though I can't confirm this through personal experience yet) that our strongest attack, polearmhit 3, had its damage cut in half. So now, pikeman are slow, innacurate, weak, and have no defensive attacks worth while. The devs have only seemed to add to our problem. The only thing we had of value until last week's patch was our ability to crowd control. In fact I enjoyed it because I could keep everyone alive and myself as well. Unfortunately I didn't recieve sweep 2 until the day of that will forever live in imfamy (for the pikeman at least
) so I never got to fully enjoy the ability of sweep 2. Pikeman, now that our last advantage has been taken away, are basically crippled in comparison to all the other elite brawler classes, and have always been compared to ranged users.
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