Carbineer Archive
Thread: charge shot 2
Nagorak
Sat Aug 23, 2003 12:04 pm
#27
Pistoleer's disarming shot is no longer AE or knockdown. Guess you guys have found your niche at last.
Nagorak
Sat Aug 23, 2003 12:05 pm
#28
OMFGMANSLAYER wrote:
Pistoleers will lose that knockdown they get with Disarm 2, because, it isnt supposed to do that... oh well they have enough moves anyways, they wont cry to much
Go over to their forum. They're crying...I mean, if a Pistoleer can't out AE a Carbineer, out-melee a Melee and outdamage a rifleman, then what's the point, right? Seriously, those guys were so in for a nerf it's not even funny. Seeing them cry is just great!
kettchkinjar
Wed Feb 11, 2004 11:47 am
#29
just logged on to find out is still doesnt work ,is it working for anyone else ?
CairnTrenor
Wed Feb 11, 2004 12:23 pm
#30
Nope still broken
Cairn Trenor
Master Weaponsmith
Master Carbineer
Cairn Trenor
Master Weaponsmith
Master Carbineer
Ron_in
Wed Feb 11, 2004 2:27 pm
#32
I think this is **edit** near the last straw, I tried to stay away from the forums but I had to come back when I read the updates on my guilds site, now I think I'm going to cry myself to sleep b/c it's true they're out to ruin us! they nerfed a special that doesn't work to begin they must have us
/crying on desk
EpiC-Chosen
Wed Feb 11, 2004 5:55 pm
#33
maybe lineage2 wont nerf their knockdown shots...better gett an emergency patch up returning it back the way it was
Dustin_Asche
Thu Feb 12, 2004 1:27 am
#34
Great! They fixed the special not using the KD timer propperly, but fixed nothing else about it! That's it, the Devs hate us.
shourite
Thu Feb 12, 2004 1:51 am
#35
/sign ... and now.. Dropping the game
Why keep playing a game, when their focus lies on getting the stormtroopers to frisk us, instead of fixing the stuff that is already there, and has been broken SINCE DAY 1 !!!!.
New Flash SOE.. your newly added "content" will get old by this weekend....
and you inability to fix what is important to the "community" will cost you subscriptions
/target SOE developer;/clap
Davrow
Mon Apr 19, 2004 8:00 am
#36
I recently acquired charge shot 2. Is it me, or is this attack broken? The description says that it can knock multiple enemys down. To me it looks like it's the same as charge shot 1 only affecting a single enemy. Someone who knows, please inform me.
JosieNutter
Mon Apr 19, 2004 8:22 am
#38
I will agree that Charge Shot 2 is working just fine. I've been a Master Carbineer for a few weeks now, and I've been using this attack to great effect when doing PvE faction missions. My best story is against a pirate camp where all the NPCs appeared in a tight clump. With a single CS2 I was able to put five NPCs on the ground. (Rather amusing image to see all those people going flat on their... backs at once.)
The trick is to make sure that all the targets are grouped in a relatively tight space. If they are too spread out (side to side) you won't get all of them.
And yes, it's not 100% effective, but neither is CS1.
The trick is to make sure that all the targets are grouped in a relatively tight space. If they are too spread out (side to side) you won't get all of them.
And yes, it's not 100% effective, but neither is CS1.
Lihpson
Mon Apr 19, 2004 2:01 pm
#39
I usually toss down a wildshot2 before CS2. the stun might possibly weaken there defense against kd.