Carbineer Archive
Thread: Official Top 5 Issues 4/9/04
Oh I forgot to say I like to have my alt, Master Doc, tag along
And have my CM friend too ![]()
Don't worry those CM and Rifleman are being hit with the Nerf Bat.....
I am not sure the Star Wars universe needs an RPG attachment to Carbines ![]()
thats an interesting idea, but seeing as that it's more of a commando perk really.
I mean they use their marksman guns and put a grenade launcher on it.
IF we are equivalent to slow ass machine guns, well...
lets just say, I've NEVER seen a U.S. SAW with a 203 on it lol
but really i could just imagine a marine with a saw not being able to fire cuz he ran out of action points haha
but yea we need SPEED to be a machine gun prof.
I'm a BH carb/ Master carb, so speed don't mean anything to me.
But if we got more speed id drop it in a heart beat
we couls also use /crippleshot2 aka disintegrating shot x11 damage mod....lol what am i thinkin....
I'm with everyone on this, I've gotten Carbineer 1-1-1-1 in about a week and a half of play and I am impressed with the specials in PvE. PvP however just plain blows. I don't do any damage to somebody that has armor and is buffed to high Hell. Carbineer definitely needs more weapons. Right now I"m using a Krayt DH-17 Carbine.....A DH17. Novice Marksman gets the cert for that! Carbineer is supposed to be an elite profession....Well I sure don't feel elite when it comes to PvP.
The only nice thing about this n00b Carbine is it's low HAM cost (in the 20s on each pool) high RoF 2.2 seconds without powerup, and Damage is on par with my Laser Carbine which had a HIGH HAM cost. If anyone knows where I can get a Krayt Elite Carbine or any Krayt Carbine for Carbineer on Starsider, send an e-mail to Slaixth.
Carbineer KDs need to be made more effective and they would be great at crowd control. I had a friend working on his unarmed against some critters on Naboo he shouldn't have tangled with. I ended up taking out the whole lot of them with a few Action Shot 2s
One idea I had to make carbineers a little different and more viable in combat was to give us secondary weapons mounted under our carbines, such as grenade launchers or shotguns. This is something that carbines in the real world often have. They would need a suitable time delay between uses so that they didn't get used as the main weapon and could be fired as a special perhaps awarded at master level.
I want to put an end to a common myth I am hearing about carbines. Carbines are NOT machine guns.
They are short versions of assault rifles, commonly used bywhen a rifles is too large a weapon or in CQB. Most carbines areusually fired at either single round or three round bursts. Unlike submachine guns, which are often times falsly called carbines, carbines use rifled rounds for greater accuracy at longer ranges. I realize this game is not ment to mimic real life, but it just seems to me that many people out there are trying to base our profession on their misconceptions of what a real life carbine is.
In SWG terms, the heavy machine gunners are riflemen, not carbineers.
Hmm, I've been doing carbineer for a while now, and I'm 2-2-1-1, and I went hunting on Dathomir earlier today, and was able to get stun and dizzy to stick to a Bull Rancor pretty easily, maybe 1 or 2 tries, using FAS2, then Burstshot for the damage once I stuck em.