Carbineer Archive
Thread: carbineer tactics
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mrmark200000
Mon Sep 20, 2004 7:30 am
#27
well i find it when you face a rifleman. if you got bh carbines too, stay 1 meter from em and they wont hit you if ya blind em
J-Borg
Mon Sep 20, 2004 8:04 am
#28
well, thx again for all the help guys, im sure it will come in handy soon when i get master and a few bh skills 
cant wait to test out all these skills on the pesky riflemen!
Envoy3113
Wed Sep 22, 2004 9:45 am
#29
Know how to get up from a KD. Be pacient, wait for the system messages (ie "you are so dizzy that you fall down") before attempting to stand again.
One trick I use quite often on meele templates, which can take advantage of the elacticity of server latancy, is when kiting your target double back on occaision. If they have you on follow you can sometimes even break it due to the person on the other end desiring to change direction, otherwise they most always will stop momenteraly while game attempts to redirect your opponent. It can gain you ground and valuablespace if your timing is right. I've left people standing on spot for 10 seconds plus due to them needing to clear their cue and type /follow again. However it will open you up to attack. A burst run right before you double back is greatness. Again though if they land a qued KD as you pass them you could get hurt.
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