Carbineer Archive
Thread: Which Skill First?
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Coreena
Tue Apr 05, 2005 8:44 am
#27
Well I never managed to fill my Dunelizard with 85k (i think back then it was even 70k only) until i reached level 7 stuff.
So 100k should be enough to take all your level 5 stuff into the XWing.
So 100k should be enough to take all your level 5 stuff into the XWing.
Ramona_Garcia
Tue Apr 05, 2005 9:06 am
#28
X-Wing. The new gear is only a mission away, and if you are sick of the Y-Wing, take the X-Wing first.
Kryxal
Tue Apr 05, 2005 10:48 am
#29
I took X-Wing because the lack of maneuverability and speed of the Y-Wing gave me trouble. Besides, it ended up being an increase in firepower - I didn't have the Longprobe version.
MisterTke
Wed Apr 06, 2005 10:32 pm
#30
I would suggest droids.
Put in a lvl 3 droid with Freelance capacitator overload two, rebel shield to front and shield to rear.
This would make shoot longer before you're capacitator is drained.
You certainly should do this for Tier 3 since you can take freelance capacitator three and rebel weapon overload three.
These two combined rocks. you can put in the heaviest guns and still be able to shoot continuously.
Jisrael
Thu Apr 07, 2005 7:11 am
#31
kk, , get xwing, load up all level 3 programs you can into it, me set up for a level 3 droid was
cap overload 3, weap oveload 3 , Shield shunt 2 and Reactor overload 3 ( using weap and cap, drains reactor too much).
Xwing is awesome, u get 3 gunbounts, u can go a lot faster, and with the right setup it will be the ship u master with.
Takii
Thu Apr 07, 2005 9:42 am
#32
I went with the x-wing first. This was my second time grinding rebel pilot and I skipped getting the y-wing long probe.
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