Carbineer Archive
Thread: Latest Combat Upgrade Info is Officially Released
munhihausen wrote:Well according to the notes, theyve effectively dumbed down combat so everyone can participate and have a good time. Now, as a Carbineer, you think these would be welcome changes. But I dont really think they are. Where will the strategy be? Where will be the choice. Now every Sally Tom and Harry will be out guns or knives blazing. Lets just pound the old Health bar. Exciting!
The choice and strategy will be in the way you get that health bar down. Theres allot you dont know yet, and when the profession specific documents are released...you'll see it.
munhihausen wrote:
Well according to the notes, theyve effectively dumbed down combat so everyone can participate and have a good time. Now, as a Carbineer, you think these would be welcome changes. But I dont really think they are. Where will the strategy be? Where will be the choice. Now everySally Tom and Harry will be out guns or knives blazing. Lets just pound the old Health bar. Exciting!
otherwise we arent gonna be able to kill shieet.
Cdapolito wrote:
TA:
Is LoS going to be based on foot to foot as it is now (i think)?Or on torso to torso as it should be?
Also, if you can say, has the Sandbox started yet? I am concerned that there will not be enough time to test all this, including RotW in the 6-ish weeks the Devs have given themselves. If these docs came with our Beta e-mails things would be looking bright but...
I have no idea....and I have posted at least 3-4 times that NO PLAYER IS ON THE SANDBOX, only the Devs.... ![]()
They pulled off JTL with less player testing than I originally thought it needed, but the Combat Upgrade might as well be an entirely new game called SWG2.....many more balance issues than JTL so we shall see.
I honestly had been very excited and optimistic about SOE on this from all the communication (behind the scenes that you folks can't see) about the way there WERE handling this.....but lately my % of confidence is shrinking.....and as long as it doesn't violate the NDA I will be as honest as humanly possible here.
DrowLord wrote:
More changes to come I'm sure but for Carbineers who can use their extra points to get another elite combat class I think the news so far has been excellent.
TAfirehawk wrote:
DrowLord wrote:
More changes to come I'm sure but for Carbineers who can use their extra points to get another elite combat class I think the news so far has been excellent.
Not sure what you have been reading but Carbineer will REQUIRE MORE SKILL POINTS than it currently does on LIVE.....14 more points to be exact.
And you will no longer be able to go triple master Carbineer/Pistoleer/Rifleman.
Sorry. Should have clarified that for MC with the BH Carbs tree its good news. The document said that Master Marksman was no longer a pre-requisite thus I can drop all of the Marksman Pistol and Rifle skills for a net gain of 29 skill points. I already have the line in Marksman Ranged Support so I should have clarified that just for my individual case its a good outcome. Its a shame for anyone else who doesnt dabble in BH though.
DrowLord wrote:
TAfirehawk wrote:
DrowLord wrote:
More changes to come I'm sure but for Carbineers who can use their extra points to get another elite combat class I think the news so far has been excellent.
Not sure what you have been reading but Carbineer will REQUIRE MORE SKILL POINTS than it currently does on LIVE.....14 more points to be exact.
And you will no longer be able to go triple master Carbineer/Pistoleer/Rifleman.
Sorry. Should have clarified that for MC with the BH Carbs tree its good news. The document said that Master Marksman was no longer a pre-requisite thus I can drop all of the Marksman Pistol and Rifle skills for a net gain of 29 skill points. I already have the line in Marksman Ranged Support so I should have clarified that just for my individual case its a good outcome. Its a shame for anyone else who doesnt dabble in BH though.
TAfirehawk wrote:
DrowLord wrote:
TAfirehawk wrote:
DrowLord wrote:
More changes to come I'm sure but for Carbineers who can use their extra points to get another elite combat class I think the news so far has been excellent.
Not sure what you have been reading but Carbineer will REQUIRE MORE SKILL POINTS than it currently does on LIVE.....14 more points to be exact.
And you will no longer be able to go triple master Carbineer/Pistoleer/Rifleman.
Sorry. Should have clarified that for MC with the BH Carbs tree its good news. The document said that Master Marksman was no longer a pre-requisite thus I can drop all of the Marksman Pistol and Rifle skills for a net gain of 29 skill points. I already have the line in Marksman Ranged Support so I should have clarified that just for my individual case its a good outcome. Its a shame for anyone else who doesnt dabble in BH though.
Who says BH Carbs will be needed or really of any use after the CU?
A discussion of that nature can be entertained here but you are talking about BH pre-req's, not Carbineer......it is important to be VERY SPECIFIC when talking outside the scope of this Forum. I welcome all BH discussions because it relates to Carbineer, but great care must be taken to not make Carbineer sound worthless without BH.
Wish I could say more but once you all see the Prof Roles and Prof Skill Trees it will make more sense.....the Doc by Blair is about 15% of the info on the CU.....
Ummm...ok. Sorry if I touched a nerve in discussing my template. My sig states how proud I am of my profession without any mention of BH. Whether we like it or not, to date BH Carbs has allowed us to hit the speed cap without being part of the rich elite who spend millions on CA/AAs. I reclarified my point just to be very specific that it related to my template and perhaps not to others, though certainly there are many Carbineers who take that tree of BH to enhance their speed. I would never insinuate Carbineer to be worthless and I back this up by the fact that I rarely use any BH Carbine specials, the majority of my bread and butter being Action Shot, Cripple Shot, Charge Shot, Full Auto Single/Area, Leg Shot and Wild Shot.
I thought that my facts were solid. If you are a Master Carbineer who also has secondary skills in BH Carbines, before adding anything to your template post-CU you can claim back 29 skill points IF you have no intention of following through in Pistoleer or Rifleman. Is this interpretation of the CU document correct? I also was talking about Carbineer pre-requisites and not just BH. Under the new system Carbineer will also require Ranged Support so there is a cross-over there. Also didnt state any intention to complete a Master Carbineer/Master Bounty Hunter template myself but I can see how this could be assumed. I apologise if I offended any fellow Carbineers by mentioning my template or by the mention of the BH Carbine tree. I did take great care not to offend and to state the facts as they relate to me, a player.
So hopefully in may i can fight again !!! Was just hoping my carbine attachments would still work but now i have a greater fear.
They have compleatly removed crafting from Doc's. That makes my + 12 sute potentaly useless. What part of "combat upgrade" involvs moving crafting lines to other professions. So i decided sence ill have quite a few skillpoints available.. ...Time for uber jedi carbineer lol. Got glowie last night. Every crafting profession i touch the fork up. and i loose my time.
Well soe you have a full count and the final pitch is may 5. You might get a hit but it wont be out of the park. Just prey an outfielder drops the ball or its game over.
Message Edited by JacobHiggins on 03-20-2005 08:15 AM
JacobHiggins wrote:
As a Bounty Hunter i'm conerned just like you guys, I think for a different reason. I'm looking atthese CU docs as a slap in the face to the Bounty Hunter profession. Our requirements are being lowered, which suggests the Bounty Hunter profession seems like a add on to other professoins such as Carbineers.
Yeah, I can easily understand how BHs would feel as if their profession is being 'dumbed' down or atleast toned down a level where almost anyone can (and should) certify it in order to simply compete.
I personally don't like the Combat changes at all. I like the idea of 3 pools instead of a single Final-Fantasy-like "HP bar" that grows with experience. I liked the idea that our profession was unique in its abilities.. but now it seems as if the sole focus will be raw DPS.. I mean, it's one pool!.
I also don't like the idea that BH Carbines (or its equivalent come CU) would/might be a necessity to be able to maximize Carbineer, because as it stands, it's only supplementary in my eyes, not complementary. That much should stay come the CU.
And as far as special winding/cooling, I personally loved the combat queue because it allowed me to add about 5 different specials, and above all, it made SWG different.
I don't know.. I don't want to judge (though its really hard, heh).. but I honestly believe that the current state of combat was fine, aside from a few professions. A bit of love from the Devs with profs. like Commando, SL, Smuggler. etc would have gone a long way into balancing things. Redesigning things from the ground up is great and all, but was it genuinely needed? I don't think so, no.