Carbineer Archive

Thread: Latest Combat Upgrade Info is Officially Released

munhihausen
Sat Mar 19, 2005 6:56 pm
#27


Well according to the notes, theyve effectively dumbed down combat so everyone can participate and have a good time. Now, as a Carbineer, you think these would be welcome changes. But I dont really think they are. Where will the strategy be? Where will be the choice. Now everySally Tom and Harry will be out guns or knives blazing. Lets just pound the old Health bar. Exciting!
KardenTyrell
Sat Mar 19, 2005 6:59 pm
#28



munhihausen wrote:
Well according to the notes, theyve effectively dumbed down combat so everyone can participate and have a good time. Now, as a Carbineer, you think these would be welcome changes. But I dont really think they are. Where will the strategy be? Where will be the choice. Now every Sally Tom and Harry will be out guns or knives blazing. Lets just pound the old Health bar. Exciting!






The choice and strategy will be in the way you get that health bar down. Theres allot you dont know yet, and when the profession specific documents are released...you'll see it.



- "TK-231 reporting in" -
[|Arresting hawtpants members for a living|]
Catseye_Yellow
Sun Mar 20, 2005 2:04 am
#29






munhihausen wrote:


Well according to the notes, theyve effectively dumbed down combat so everyone can participate and have a good time. Now, as a Carbineer, you think these would be welcome changes. But I dont really think they are. Where will the strategy be? Where will be the choice. Now everySally Tom and Harry will be out guns or knives blazing. Lets just pound the old Health bar. Exciting!





What strategy is there now? get FOTM get buffed put on comp and go spam specials...


in the Future the combinations of certain master elite will be the thing and you can pick and choose to your playing style not what is the Powerful class.. lots of doors opening for mixing profs that were sealed before.. I am very excited to see what the Elite Docs look like and what hidden goodies lie in their text



Catseye Aviba MBH/Mcarb
Some-One Important Msmuggler/MMerchant
K'Teak Moonsong TKM/Commando
TimePalladin
Sun Mar 20, 2005 6:10 am
#30

i just see a huge nerf i hope they pr0ove me wrong. And i hope ham on creatures/npc's is drastically reduced.
otherwise we arent gonna be able to kill shieet.



'Xerond' - Light Jedi

'Anja' - Trader

Anja's Shop Of Moded Clothing, Armor & Jewelry
On TaT -2171 -4684
DrowLord
Sun Mar 20, 2005 6:44 am
#31

I've been reading the CU notes again over and over. I love most of the changes. For anyone who is MC and has no interest in Pistoleer or Rifleman...you will get 29 skill points extra to play with. I think this gives us a lot of scope particularly if we have no interest anymore in defence stacking.


I find it interesting that your HAM will be based on how many elite combat professions you have mastered (or your Health Bar anyway). Standard Health for anyone will be 1000, anyone with one elite combat profession gets an extra 1K taking you up to 2K. If you have two elite combat professions then you max out at 3000.


I personally think that this will encourage more Carbineers to go for Master BH which could be an interesting new development. If you dont want BH I really dont see any other alternatives for your points if you want another elite profession. This is only assuming that you are FS and are stashing away 24 skill points for that purpose. I am seriously looking at my Medic skills now (2/2/4/0) and wondering how vital they will be in the post-CU world. If I give them up thats even more points to play with but I dont see a lot that interests me to use in conjunction with Carbineer other than BH. Maybe this is designed to be a counter for the Jedi menace.


As for the new 'wind up, execution, cool down' rules...I think that its great. No more spamming specials and for at least the first few weeks you will really have to use your brain to think out the most efficient and practical combinations for your specials. In conjunction with that, you will have to develop 'counters' for most other combat classes to quash their special attacks as they wind up....great tactical choices in my humble opinion.


More changes to come I'm sure but for Carbineers who can use their extra points to get another elite combat class I think the news so far has been excellent.






<||> KI-STING DIABLO <||>

OF HIS MAJESTY'S IMPERIAL FORCES
* PRE-CU IMPERIAL COLONEL *PRE-CU FORCE SENSITIVE PLAYBOY *
* PRE-CU MASTER CARBINEER/MASTER DOC * IMPERIAL INQUISITION ACE PILOT *
* PERMANENT MISFIT AND NIGHT CRAWLER *

"Only now, at the end, do you truly understand the power
of the Australian living in another timezone as you sleep"


TAfirehawk
Sun Mar 20, 2005 7:26 am
#32






Cdapolito wrote:

TA:

Is LoS going to be based on foot to foot as it is now (i think)?Or on torso to torso as it should be?


Also, if you can say, has the Sandbox started yet? I am concerned that there will not be enough time to test all this, including RotW in the 6-ish weeks the Devs have given themselves. If these docs came with our Beta e-mails things would be looking bright but...







I have no idea....and I have posted at least 3-4 times that NO PLAYER IS ON THE SANDBOX, only the Devs....


They pulled off JTL with less player testing than I originally thought it needed, but the Combat Upgrade might as well be an entirely new game called SWG2.....many more balance issues than JTL so we shall see.


I honestly had been very excited and optimistic about SOE on this from all the communication (behind the scenes that you folks can't see) about the way there WERE handling this.....but lately my % of confidence is shrinking.....and as long as it doesn't violate the NDA I will be as honest as humanly possible here.




Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TAfirehawk
Sun Mar 20, 2005 7:28 am
#33






DrowLord wrote:


More changes to come I'm sure but for Carbineers who can use their extra points to get another elite combat class I think the news so far has been excellent.







Not sure what you have been reading but Carbineer will REQUIRE MORE SKILL POINTS than it currently does on LIVE.....14 more points to be exact.


And you will no longer be able to go triple master Carbineer/Pistoleer/Rifleman.



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

DrowLord
Sun Mar 20, 2005 7:38 am
#34






TAfirehawk wrote:





DrowLord wrote:


More changes to come I'm sure but for Carbineers who can use their extra points to get another elite combat class I think the news so far has been excellent.







Not sure what you have been reading but Carbineer will REQUIRE MORE SKILL POINTS than it currently does on LIVE.....14 more points to be exact.


And you will no longer be able to go triple master Carbineer/Pistoleer/Rifleman.





Sorry. Should have clarified that for MC with the BH Carbs tree its good news. The document said that Master Marksman was no longer a pre-requisite thus I can drop all of the Marksman Pistol and Rifle skills for a net gain of 29 skill points. I already have the line in Marksman Ranged Support so I should have clarified that just for my individual case its a good outcome. Its a shame for anyone else who doesnt dabble in BH though.









<||> KI-STING DIABLO <||>

OF HIS MAJESTY'S IMPERIAL FORCES
* PRE-CU IMPERIAL COLONEL *PRE-CU FORCE SENSITIVE PLAYBOY *
* PRE-CU MASTER CARBINEER/MASTER DOC * IMPERIAL INQUISITION ACE PILOT *
* PERMANENT MISFIT AND NIGHT CRAWLER *

"Only now, at the end, do you truly understand the power
of the Australian living in another timezone as you sleep"


TAfirehawk
Sun Mar 20, 2005 7:45 am
#35






DrowLord wrote:





TAfirehawk wrote:





DrowLord wrote:


More changes to come I'm sure but for Carbineers who can use their extra points to get another elite combat class I think the news so far has been excellent.







Not sure what you have been reading but Carbineer will REQUIRE MORE SKILL POINTS than it currently does on LIVE.....14 more points to be exact.


And you will no longer be able to go triple master Carbineer/Pistoleer/Rifleman.





Sorry. Should have clarified that for MC with the BH Carbs tree its good news. The document said that Master Marksman was no longer a pre-requisite thus I can drop all of the Marksman Pistol and Rifle skills for a net gain of 29 skill points. I already have the line in Marksman Ranged Support so I should have clarified that just for my individual case its a good outcome. Its a shame for anyone else who doesnt dabble in BH though.








Who says BH Carbs will be needed or really of any use after the CU?


A discussion of that nature can be entertained here but you are talking about BH pre-req's, not Carbineer......it is important to be VERY SPECIFIC when talking outside the scope of this Forum. I welcome all BH discussions because it relates to Carbineer, but great care must be taken to not make Carbineer sound worthless without BH.


Wish I could say more but once you all see the Prof Roles and Prof Skill Trees it will make more sense.....the Doc by Blair is about 15% of the info on the CU.....



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

DrowLord
Sun Mar 20, 2005 8:06 am
#36






TAfirehawk wrote:





DrowLord wrote:





TAfirehawk wrote:





DrowLord wrote:


More changes to come I'm sure but for Carbineers who can use their extra points to get another elite combat class I think the news so far has been excellent.







Not sure what you have been reading but Carbineer will REQUIRE MORE SKILL POINTS than it currently does on LIVE.....14 more points to be exact.


And you will no longer be able to go triple master Carbineer/Pistoleer/Rifleman.





Sorry. Should have clarified that for MC with the BH Carbs tree its good news. The document said that Master Marksman was no longer a pre-requisite thus I can drop all of the Marksman Pistol and Rifle skills for a net gain of 29 skill points. I already have the line in Marksman Ranged Support so I should have clarified that just for my individual case its a good outcome. Its a shame for anyone else who doesnt dabble in BH though.









Who says BH Carbs will be needed or really of any use after the CU?


A discussion of that nature can be entertained here but you are talking about BH pre-req's, not Carbineer......it is important to be VERY SPECIFIC when talking outside the scope of this Forum. I welcome all BH discussions because it relates to Carbineer, but great care must be taken to not make Carbineer sound worthless without BH.


Wish I could say more but once you all see the Prof Roles and Prof Skill Trees it will make more sense.....the Doc by Blair is about 15% of the info on the CU.....





Ummm...ok. Sorry if I touched a nerve in discussing my template. My sig states how proud I am of my profession without any mention of BH. Whether we like it or not, to date BH Carbs has allowed us to hit the speed cap without being part of the rich elite who spend millions on CA/AAs. I reclarified my point just to be very specific that it related to my template and perhaps not to others, though certainly there are many Carbineers who take that tree of BH to enhance their speed. I would never insinuate Carbineer to be worthless and I back this up by the fact that I rarely use any BH Carbine specials, the majority of my bread and butter being Action Shot, Cripple Shot, Charge Shot, Full Auto Single/Area, Leg Shot and Wild Shot.


I thought that my facts were solid. If you are a Master Carbineer who also has secondary skills in BH Carbines, before adding anything to your template post-CU you can claim back 29 skill points IF you have no intention of following through in Pistoleer or Rifleman. Is this interpretation of the CU document correct? I also was talking about Carbineer pre-requisites and not just BH. Under the new system Carbineer will also require Ranged Support so there is a cross-over there. Also didnt state any intention to complete a Master Carbineer/Master Bounty Hunter template myself but I can see how this could be assumed. I apologise if I offended any fellow Carbineers by mentioning my template or by the mention of the BH Carbine tree. I did take great care not to offend and to state the facts as they relate to me, a player.









<||> KI-STING DIABLO <||>

OF HIS MAJESTY'S IMPERIAL FORCES
* PRE-CU IMPERIAL COLONEL *PRE-CU FORCE SENSITIVE PLAYBOY *
* PRE-CU MASTER CARBINEER/MASTER DOC * IMPERIAL INQUISITION ACE PILOT *
* PERMANENT MISFIT AND NIGHT CRAWLER *

"Only now, at the end, do you truly understand the power
of the Australian living in another timezone as you sleep"


Quandry
Sun Mar 20, 2005 9:03 am
#37

Well i came back to this forum for some good news. The combat revamp should finaly make me proud to be a carbineer...I never droped it and untill my alt hit master rifles i thought it was just underpowered heh...rolf. Im happy for the combat upgrade this games fighting system sooo needs to change. I dont enjoy combat at all anymore. I enjoy killing things with my guild in groups but thats the group thing not the combat part. Fighting as it is today in this game is pointless ulness you make some cookie build that everyone els has. Well i dont want that.

So hopefully in may i can fight again !!! Was just hoping my carbine attachments would still work but now i have a greater fear.

They have compleatly removed crafting from Doc's. That makes my + 12 sute potentaly useless. What part of "combat upgrade" involvs moving crafting lines to other professions. So i decided sence ill have quite a few skillpoints available.. ...Time for uber jedi carbineer lol. Got glowie last night. Every crafting profession i touch the fork up. and i loose my time.

Well soe you have a full count and the final pitch is may 5. You might get a hit but it wont be out of the park. Just prey an outfielder drops the ball or its game over.



_______________________________________________________________________________________________________________________
Carbineer for Life
Weapons||Armor
Li'lith of Tarquinas
Alderaan Memorial Hospital
Loot Vendor (-6851 -4108) Galia Naboo


JacobHiggins
Sun Mar 20, 2005 9:15 am
#38


As a Bounty Hunter i'm conerned just like you guys, I think for a different reason. I'm looking atthese CU docs as a slap in the face to the Bounty Hunter profession. Our requirements are being lowered, which suggests the Bounty Hunter profession seems like a add on to other professoins such as Carbineers. I understand your guys conern completely. Hopefully the devs (With the information they have not gave us yet) have a unique way to balance everybody and make sure each profession gets there just do.

Message Edited by JacobHiggins on 03-20-2005 08:15 AM

AdmiralSpy
Sun Mar 20, 2005 9:29 am
#39






JacobHiggins wrote:


As a Bounty Hunter i'm conerned just like you guys, I think for a different reason. I'm looking atthese CU docs as a slap in the face to the Bounty Hunter profession. Our requirements are being lowered, which suggests the Bounty Hunter profession seems like a add on to other professoins such as Carbineers.



Yeah, I can easily understand how BHs would feel as if their profession is being 'dumbed' down or atleast toned down a level where almost anyone can (and should) certify it in order to simply compete.


I personally don't like the Combat changes at all. I like the idea of 3 pools instead of a single Final-Fantasy-like "HP bar" that grows with experience. I liked the idea that our profession was unique in its abilities.. but now it seems as if the sole focus will be raw DPS.. I mean, it's one pool!.


I also don't like the idea that BH Carbines (or its equivalent come CU) would/might be a necessity to be able to maximize Carbineer, because as it stands, it's only supplementary in my eyes, not complementary. That much should stay come the CU.


And as far as special winding/cooling, I personally loved the combat queue because it allowed me to add about 5 different specials, and above all, it made SWG different.


I don't know.. I don't want to judge (though its really hard, heh).. but I honestly believe that the current state of combat was fine, aside from a few professions. A bit of love from the Devs with profs. like Commando, SL, Smuggler. etc would have gone a long way into balancing things. Redesigning things from the ground up is great and all, but was it genuinely needed? I don't think so, no.





Addy | 'Addy
ex-Photographer
Forever Carbineer
Page 3 of 5